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/* | ||
* Copyright (C) 2021 Open Source Robotics Foundation | ||
* | ||
* Licensed under the Apache License, Version 2.0 (the "License"); | ||
* you may not use this file except in compliance with the License. | ||
* You may obtain a copy of the License at | ||
* | ||
* http://www.apache.org/licenses/LICENSE-2.0 | ||
* | ||
* Unless required by applicable law or agreed to in writing, software | ||
* distributed under the License is distributed on an "AS IS" BASIS, | ||
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. | ||
* See the License for the specific language governing permissions and | ||
* limitations under the License. | ||
* | ||
*/ | ||
#ifndef IGNITION_RENDERING_MOVETOHELPER_HH_ | ||
#define IGNITION_RENDERING_MOVETOHELPER_HH_ | ||
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#include <memory> | ||
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#include <ignition/common/Animation.hh> | ||
#include <ignition/common/KeyFrame.hh> | ||
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#include <ignition/math/Box.hh> | ||
#include <ignition/math/Pose3.hh> | ||
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#include "ignition/rendering/Camera.hh" | ||
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namespace ignition | ||
{ | ||
namespace rendering | ||
{ | ||
// Inline bracket to help doxygen filtering. | ||
inline namespace IGNITION_RENDERING_VERSION_NAMESPACE { | ||
// forward declaration | ||
class MoveToHelperPrivate; | ||
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/// \brief Helper class for animating a user camera to move to a target | ||
/// entity | ||
class IGNITION_RENDERING_VISIBLE MoveToHelper | ||
{ | ||
public: MoveToHelper(); | ||
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public: ~MoveToHelper(); | ||
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/// \brief Move the camera to look at the specified target | ||
/// param[in] _camera Camera to be moved | ||
/// param[in] _target Target to look at | ||
/// param[in] _duration Duration of the move to animation, in seconds. | ||
/// param[in] _onAnimationComplete Callback function when animation is | ||
/// complete | ||
public: void MoveTo(const rendering::CameraPtr &_camera, | ||
const rendering::NodePtr &_target, double _duration, | ||
std::function<void()> _onAnimationComplete); | ||
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/// \brief Move the camera to the specified pose. | ||
/// param[in] _camera Camera to be moved | ||
/// param[in] _target Pose to move to | ||
/// param[in] _duration Duration of the move to animation, in seconds. | ||
/// param[in] _onAnimationComplete Callback function when animation is | ||
/// complete | ||
public: void MoveTo(const rendering::CameraPtr &_camera, | ||
const math::Pose3d &_target, double _duration, | ||
std::function<void()> _onAnimationComplete); | ||
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/// \brief Move the camera to look at the specified target | ||
/// param[in] _camera Camera to be moved | ||
/// param[in] _direction The pose to assume relative to the | ||
/// entit(y/ies), (0, 0, 0) indicates to return the camera back to the | ||
/// home pose originally loaded in from the sdf. | ||
/// param[in] _duration Duration of the move to animation, in seconds. | ||
/// param[in] _onAnimationComplete Callback function when animation is | ||
/// complete | ||
public: void LookDirection(const rendering::CameraPtr &_camera, | ||
const math::Vector3d &_direction, const math::Vector3d &_lookAt, | ||
double _duration, std::function<void()> _onAnimationComplete); | ||
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/// \brief Add time to the animation. | ||
/// \param[in] _time Time to add in seconds | ||
public: void AddTime(double _time); | ||
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/// \brief Get whether the move to helper is idle, i.e. no animation | ||
/// is being executed. | ||
/// \return True if idle, false otherwise | ||
public: bool Idle() const; | ||
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/// \brief Set the initial camera pose | ||
/// param[in] _pose The init pose of the camera | ||
public: void SetInitCameraPose(const math::Pose3d &_pose); | ||
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IGN_COMMON_WARN_IGNORE__DLL_INTERFACE_MISSING | ||
private: std::unique_ptr<MoveToHelperPrivate> dataPtr; | ||
IGN_COMMON_WARN_RESUME__DLL_INTERFACE_MISSING | ||
}; | ||
} | ||
} | ||
} | ||
#endif |
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