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Source or binary build?
Source, main branch, commit: 7def756
If this is a GUI or sensor rendering bug, describe your GPU and rendering system. Otherwise delete this section.
Rendering plugin: ogre2.2
GUI rendering error.
When running ign gazebo -v 4 shapes.sdf, the following errors appear:
[GUI] [Msg] Loading plugin [ignition-rendering-ogre2]
[GUI] [Err] [Ogre2RenderEngine.cc:319] Failed to initialize render-engine
[GUI] [Dbg] [RenderUtil.cc:2267] Create scene [scene]
[GUI] [Err] [BaseRenderEngine.cc:215] Render-engine has not been initialized
[GUI] [Err] [MarkerManager.cc:156] Scene pointer is invalid
[GUI] [Err] [Scene3D.cc:2546] Unable to initialize renderer
[GUI] [Msg] Loading plugin [ignition-rendering-ogre2]
[GUI] [Wrn] [BaseRenderEngine.cc:42] Render-engine has already been loaded
[GUI] [Dbg] [RenderUtil.cc:2267] Create scene [scene]
Error at line 57: @piece 'FresnelSwizzle' already definedError at line 16: @piece 'getSpecularFresnel' already definedError at line 6: @piece 'NormalNonPremul' already definedError at line 6: @piece 'detail_swizzle0' already definedError at line 57: @piece 'FresnelSwizzle' already definedError at line 102: @piece 'FresnelSwizzle' already definedError at line 14: @piece 'getSpecularFresnel' already definedError at line 5: @piece 'NormalNonPremul' already definedError at line 6: @piece 'detail_swizzle0' already definedError at line 102: @piece 'FresnelSwizzle' already definedError at line 8: @piece 'SampleSpecularMap' already definedError at line 102: @piece 'FresnelSwizzle' already definedError at line 14: @piece 'getSpecularFresnel' already definedError at line 5: @piece 'NormalNonPremul' already definedError at line 6: @piece 'detail_swizzle0' already definedError at line 102: @piece 'FresnelSwizzle' already definedError at line 8: @piece 'SampleSpecularMap' already defined
[GUI] [Msg] Loading plugin [ignition-rendering-ogre2]
Rendering system info:
Rendering system info:
LANG=C lspci -nn | grep VGA
### Output
05:00.0 VGA compatible controller [0300]: NVIDIA Corporation TU116 [GeForce GTX 1660 SUPER] [10de:21c4] (rev a1)
echo"$DISPLAY"### Output
:1
LANG=C glxinfo -B | grep -i '\(direct rendering\|opengl\|profile\)'### Output
direct rendering: Yes
OpenGL vendor string: NVIDIA Corporation
OpenGL renderer string: GeForce GTX 1660 SUPER/PCIe/SSE2
OpenGL core profile version string: 4.6.0 NVIDIA 460.91.03
OpenGL core profile shading language version string: 4.60 NVIDIA
OpenGL core profile context flags: (none)
OpenGL core profile profile mask: core profile
OpenGL version string: 4.6.0 NVIDIA 460.91.03
OpenGL shading language version string: 4.60 NVIDIA
OpenGL context flags: (none)
OpenGL profile mask: (none)
OpenGL ES profile version string: OpenGL ES 3.2 NVIDIA 460.91.03
OpenGL ES profile shading language version string: OpenGL ES GLSL ES 3.20
ps aux | grep Xorg
### Output
root 1345 0.0 0.1 177356 50636 tty1 Sl+ 08:24 0:02 /usr/lib/xorg/Xorg vt1 -displayfd 3 -auth /run/user/125/gdm/Xauthority -background none -noreset -keeptty -verbose 3
root 2923 2.1 0.2 230076 98156 tty2 Sl+ 08:27 10:09 /usr/lib/xorg/Xorg vt2 -displayfd 3 -auth /run/user/1000/gdm/Xauthority -background none -noreset -keeptty -verbose 3
osrf 105452 0.0 0.0 9040 2428 pts/4 S+ 16:28 0:00 grep --color=auto --exclude-dir=.bzr --exclude-dir=CVS --exclude-dir=.git --exclude-dir=.hg --exclude-dir=.svn --exclude-dir=.idea --exclude-dir=.tox Xorg
sudo env LANG=C X -version
### Output
X.Org X Server 1.20.11
X Protocol Version 11, Revision 0
Build Operating System: linux Ubuntu
Current Operating System: Linux osrf-MS-7885 5.11.0-34-generic #36~20.04.1-Ubuntu SMP Fri Aug 27 08:06:32 UTC 2021 x86_64
Kernel command line: BOOT_IMAGE=/boot/vmlinuz-5.11.0-34-generic root=UUID=5f4a51f9-a8a6-41f8-8317-6d55c97f96e9 ro quiet splash vt.handoff=7
Build Date: 06 July 2021 10:17:51AM
xorg-server 2:1.20.11-1ubuntu1~20.04.2 (For technical support please see http://www.ubuntu.com/support)
Current version of pixman: 0.38.4
Before reporting problems, check http://wiki.x.org
to make sure that you have the latest version.
ogre2.log
16:17:00: Creating resource group General
16:17:00: Creating resource group Internal
16:17:00: Creating resource group Autodetect
16:17:00: SceneManagerFactory for type 'DefaultSceneManager' registered.
16:17:00: Registering ResourceManager for type Material
16:17:00: Registering ResourceManager for type Mesh
16:17:00: Registering ResourceManager for type Mesh2
16:17:00: Registering ResourceManager for type OldSkeleton
16:17:00: MovableObjectFactory for type 'ParticleSystem' registered.
16:17:00: ArchiveFactory for archive type FileSystem registered.
16:17:00: ArchiveFactory for archive type Zip registered.
16:17:00: ArchiveFactory for archive type EmbeddedZip registered.
16:17:00: DDS codec registering
16:17:00: FreeImage version: 3.18.0
16:17:00: This program uses FreeImage, a free, open source image library supporting all common bitmap formats. See http://freeimage.sourceforge.net for details
16:17:00: Supported formats: bmp,ico,jpg,jif,jpeg,jpe,jng,koa,iff,lbm,mng,pbm,pbm,pcd,pcx,pgm,pgm,png,ppm,ppm,ras,tga,targa,tif,tiff,wap,wbmp,wbm,psd,psb,cut,xbm,xpm,gif,hdr,g3,sgi,rgb,rgba,bw,exr,j2k,j2c,jp2,pfm,pct,pict,pic,3fr,arw,bay,bmq,cap,cine,cr2,crw,cs1,dc2,dcr,drf,dsc,dng,erf,fff,ia,iiq,k25,kc2,kdc,mdc,mef,mos,mrw,nef,nrw,orf,pef,ptx,pxn,qtk,raf,raw,rdc,rw2,rwl,rwz,sr2,srf,srw,sti,x3f,webp,jxr,wdp,hdp
16:17:00: OITD codec registering
16:17:00: Registering ResourceManager for type HighLevelGpuProgram
16:17:00: MovableObjectFactory for type 'Decal' registered.
16:17:00: MovableObjectFactory for type 'InternalCubemapProbe' registered.
16:17:00: MovableObjectFactory for type 'Entity' registered.
16:17:00: MovableObjectFactory for type 'Item' registered.
16:17:00: MovableObjectFactory for type 'Light' registered.
16:17:00: MovableObjectFactory for type 'Rectangle2Dv2' registered.
16:17:00: MovableObjectFactory for type 'BillboardSet' registered.
16:17:00: MovableObjectFactory for type 'ManualObject2' registered.
16:17:00: MovableObjectFactory for type 'BillboardChain' registered.
16:17:00: MovableObjectFactory for type 'RibbonTrail' registered.
16:17:00: MovableObjectFactory for type 'WireAabb' registered.
16:17:00: --* OGRE Initialising
16:17:00: --* Version 2.2.6 (Cerberus)
16:17:00: OverlayElementFactory for type Panel registered.
16:17:00: OverlayElementFactory for type BorderPanel registered.
16:17:00: OverlayElementFactory for type TextArea registered.
16:17:00: Registering ResourceManager for type Font
16:17:00: Loading library /usr/lib/x86_64-linux-gnu/OGRE-2.2/OGRE/RenderSystem_GL3Plus.so
16:17:00: Installing plugin: GL 3+ RenderSystem
16:17:00: OpenGL 3+ Rendering Subsystem created.
16:17:00: Plugin successfully installed
16:17:00: Loading library /usr/lib/x86_64-linux-gnu/OGRE-2.2/OGRE/Plugin_ParticleFX.so
16:17:00: Installing plugin: ParticleFX
16:17:00: Particle Emitter Type 'Point' registered
16:17:00: Particle Emitter Type 'Box' registered
16:17:00: Particle Emitter Type 'Ellipsoid' registered
16:17:00: Particle Emitter Type 'Cylinder' registered
16:17:00: Particle Emitter Type 'Ring' registered
16:17:00: Particle Emitter Type 'HollowEllipsoid' registered
16:17:00: Particle Affector Type 'LinearForce' registered
16:17:00: Particle Affector Type 'ColourFader' registered
16:17:00: Particle Affector Type 'ColourFader2' registered
16:17:00: Particle Affector Type 'ColourImage' registered
16:17:00: Particle Affector Type 'ColourInterpolator' registered
16:17:00: Particle Affector Type 'Scaler' registered
16:17:00: Particle Affector Type 'Rotator' registered
16:17:00: Particle Affector Type 'DirectionRandomiser' registered
16:17:00: Particle Affector Type 'DeflectorPlane' registered
16:17:00: Plugin successfully installed
16:17:00: CPU Identifier & Features
16:17:00: -------------------------
16:17:00: * CPU ID: GenuineIntel: Intel(R) Core(TM) i7-5820K CPU @ 3.30GHz
16:17:00: * Logical cores: 12
16:17:00: * SSE: yes
16:17:00: * SSE2: yes
16:17:00: * SSE3: yes
16:17:00: * MMX: yes
16:17:00: * MMXEXT: yes
16:17:00: * 3DNOW: no
16:17:00: * 3DNOWEXT: no
16:17:00: * CMOV: yes
16:17:00: * TSC: yes
16:17:00: * FPU: yes
16:17:00: * PRO: yes
16:17:00: * HT: no
16:17:00: -------------------------
16:17:00: ******************************
*** Starting GLX Subsystem ***
16:17:00: GL3PlusRenderSystem::_createRenderWindow "OgreWindow(0)_0", 1x1 windowed miscParams: FSAA=0 border=none contentScalingFactor=1.000000 currentGLContext=true externalGLControl=true gamma=Yes stereoMode=Frame Sequential
16:17:00: GLXWindow::create used FBConfigID = 173
16:17:00: GL Version = 3.3.0.0
16:17:00: GL_VERSION = 3.3.0 NVIDIA 460.91.03
16:17:00: GL_VENDOR = NVIDIA Corporation
16:17:00: GL_RENDERER = GeForce GTX 1660 SUPER/PCIe/SSE2
16:17:00: GL_EXTENSIONS =
16:17:00: GL_AMD_multi_draw_indirect
16:17:00: GL_AMD_seamless_cubemap_per_texture
16:17:00: GL_AMD_vertex_shader_viewport_index
16:17:00: GL_AMD_vertex_shader_layer
16:17:00: GL_ARB_arrays_of_arrays
16:17:00: GL_ARB_base_instance
16:17:00: GL_ARB_bindless_texture
16:17:00: GL_ARB_blend_func_extended
16:17:00: GL_ARB_buffer_storage
16:17:00: GL_ARB_clear_buffer_object
16:17:00: GL_ARB_clear_texture
16:17:00: GL_ARB_clip_control
16:17:00: GL_ARB_color_buffer_float
16:17:00: GL_ARB_compressed_texture_pixel_storage
16:17:00: GL_ARB_conservative_depth
16:17:00: GL_ARB_compute_shader
16:17:00: GL_ARB_compute_variable_group_size
16:17:00: GL_ARB_conditional_render_inverted
16:17:00: GL_ARB_copy_buffer
16:17:00: GL_ARB_copy_image
16:17:00: GL_ARB_cull_distance
16:17:00: GL_ARB_debug_output
16:17:00: GL_ARB_depth_buffer_float
16:17:00: GL_ARB_depth_clamp
16:17:00: GL_ARB_depth_texture
16:17:00: GL_ARB_derivative_control
16:17:00: GL_ARB_direct_state_access
16:17:00: GL_ARB_draw_buffers
16:17:00: GL_ARB_draw_buffers_blend
16:17:00: GL_ARB_draw_indirect
16:17:00: GL_ARB_draw_elements_base_vertex
16:17:00: GL_ARB_draw_instanced
16:17:00: GL_ARB_enhanced_layouts
16:17:00: GL_ARB_ES2_compatibility
16:17:00: GL_ARB_ES3_compatibility
16:17:00: GL_ARB_ES3_1_compatibility
16:17:00: GL_ARB_ES3_2_compatibility
16:17:00: GL_ARB_explicit_attrib_location
16:17:00: GL_ARB_explicit_uniform_location
16:17:00: GL_ARB_fragment_coord_conventions
16:17:00: GL_ARB_fragment_layer_viewport
16:17:00: GL_ARB_fragment_program
16:17:00: GL_ARB_fragment_program_shadow
16:17:00: GL_ARB_fragment_shader
16:17:00: GL_ARB_fragment_shader_interlock
16:17:00: GL_ARB_framebuffer_no_attachments
16:17:00: GL_ARB_framebuffer_object
16:17:00: GL_ARB_framebuffer_sRGB
16:17:00: GL_ARB_geometry_shader4
16:17:00: GL_ARB_get_program_binary
16:17:00: GL_ARB_get_texture_sub_image
16:17:00: GL_ARB_gl_spirv
16:17:00: GL_ARB_gpu_shader5
16:17:00: GL_ARB_gpu_shader_fp64
16:17:00: GL_ARB_gpu_shader_int64
16:17:00: GL_ARB_half_float_pixel
16:17:00: GL_ARB_half_float_vertex
16:17:00: GL_ARB_imaging
16:17:00: GL_ARB_indirect_parameters
16:17:00: GL_ARB_instanced_arrays
16:17:00: GL_ARB_internalformat_query
16:17:00: GL_ARB_internalformat_query2
16:17:00: GL_ARB_invalidate_subdata
16:17:00: GL_ARB_map_buffer_alignment
16:17:00: GL_ARB_map_buffer_range
16:17:00: GL_ARB_multi_bind
16:17:00: GL_ARB_multi_draw_indirect
16:17:00: GL_ARB_multisample
16:17:00: GL_ARB_multitexture
16:17:00: GL_ARB_occlusion_query
16:17:00: GL_ARB_occlusion_query2
16:17:00: GL_ARB_parallel_shader_compile
16:17:00: GL_ARB_pipeline_statistics_query
16:17:00: GL_ARB_pixel_buffer_object
16:17:00: GL_ARB_point_parameters
16:17:00: GL_ARB_point_sprite
16:17:00: GL_ARB_polygon_offset_clamp
16:17:00: GL_ARB_post_depth_coverage
16:17:00: GL_ARB_program_interface_query
16:17:00: GL_ARB_provoking_vertex
16:17:00: GL_ARB_query_buffer_object
16:17:00: GL_ARB_robust_buffer_access_behavior
16:17:00: GL_ARB_robustness
16:17:00: GL_ARB_sample_locations
16:17:00: GL_ARB_sample_shading
16:17:00: GL_ARB_sampler_objects
16:17:00: GL_ARB_seamless_cube_map
16:17:00: GL_ARB_seamless_cubemap_per_texture
16:17:00: GL_ARB_separate_shader_objects
16:17:00: GL_ARB_shader_atomic_counter_ops
16:17:00: GL_ARB_shader_atomic_counters
16:17:00: GL_ARB_shader_ballot
16:17:00: GL_ARB_shader_bit_encoding
16:17:00: GL_ARB_shader_clock
16:17:00: GL_ARB_shader_draw_parameters
16:17:00: GL_ARB_shader_group_vote
16:17:00: GL_ARB_shader_image_load_store
16:17:00: GL_ARB_shader_image_size
16:17:00: GL_ARB_shader_objects
16:17:00: GL_ARB_shader_precision
16:17:00: GL_ARB_shader_storage_buffer_object
16:17:00: GL_ARB_shader_subroutine
16:17:00: GL_ARB_shader_texture_image_samples
16:17:00: GL_ARB_shader_texture_lod
16:17:00: GL_ARB_shading_language_100
16:17:00: GL_ARB_shader_viewport_layer_array
16:17:00: GL_ARB_shading_language_420pack
16:17:00: GL_ARB_shading_language_include
16:17:00: GL_ARB_shading_language_packing
16:17:00: GL_ARB_shadow
16:17:00: GL_ARB_sparse_buffer
16:17:00: GL_ARB_sparse_texture
16:17:00: GL_ARB_sparse_texture2
16:17:00: GL_ARB_sparse_texture_clamp
16:17:00: GL_ARB_spirv_extensions
16:17:00: GL_ARB_stencil_texturing
16:17:00: GL_ARB_sync
16:17:00: GL_ARB_tessellation_shader
16:17:00: GL_ARB_texture_barrier
16:17:00: GL_ARB_texture_border_clamp
16:17:00: GL_ARB_texture_buffer_object
16:17:00: GL_ARB_texture_buffer_object_rgb32
16:17:00: GL_ARB_texture_buffer_range
16:17:00: GL_ARB_texture_compression
16:17:00: GL_ARB_texture_compression_bptc
16:17:00: GL_ARB_texture_compression_rgtc
16:17:00: GL_ARB_texture_cube_map
16:17:00: GL_ARB_texture_cube_map_array
16:17:00: GL_ARB_texture_env_add
16:17:00: GL_ARB_texture_env_combine
16:17:00: GL_ARB_texture_env_crossbar
16:17:00: GL_ARB_texture_env_dot3
16:17:00: GL_ARB_texture_filter_anisotropic
16:17:00: GL_ARB_texture_filter_minmax
16:17:00: GL_ARB_texture_float
16:17:00: GL_ARB_texture_gather
16:17:00: GL_ARB_texture_mirror_clamp_to_edge
16:17:00: GL_ARB_texture_mirrored_repeat
16:17:00: GL_ARB_texture_multisample
16:17:00: GL_ARB_texture_non_power_of_two
16:17:00: GL_ARB_texture_query_levels
16:17:00: GL_ARB_texture_query_lod
16:17:00: GL_ARB_texture_rectangle
16:17:00: GL_ARB_texture_rg
16:17:00: GL_ARB_texture_rgb10_a2ui
16:17:00: GL_ARB_texture_stencil8
16:17:00: GL_ARB_texture_storage
16:17:00: GL_ARB_texture_storage_multisample
16:17:00: GL_ARB_texture_swizzle
16:17:00: GL_ARB_texture_view
16:17:00: GL_ARB_timer_query
16:17:00: GL_ARB_transform_feedback2
16:17:00: GL_ARB_transform_feedback3
16:17:00: GL_ARB_transform_feedback_instanced
16:17:00: GL_ARB_transform_feedback_overflow_query
16:17:00: GL_ARB_transpose_matrix
16:17:00: GL_ARB_uniform_buffer_object
16:17:00: GL_ARB_vertex_array_bgra
16:17:00: GL_ARB_vertex_array_object
16:17:00: GL_ARB_vertex_attrib_64bit
16:17:00: GL_ARB_vertex_attrib_binding
16:17:00: GL_ARB_vertex_buffer_object
16:17:00: GL_ARB_vertex_program
16:17:00: GL_ARB_vertex_shader
16:17:00: GL_ARB_vertex_type_10f_11f_11f_rev
16:17:00: GL_ARB_vertex_type_2_10_10_10_rev
16:17:00: GL_ARB_viewport_array
16:17:00: GL_ARB_window_pos
16:17:00: GL_ATI_draw_buffers
16:17:00: GL_ATI_texture_float
16:17:00: GL_ATI_texture_mirror_once
16:17:00: GL_S3_s3tc
16:17:00: GL_EXT_texture_env_add
16:17:00: GL_EXT_abgr
16:17:00: GL_EXT_bgra
16:17:00: GL_EXT_bindable_uniform
16:17:00: GL_EXT_blend_color
16:17:00: GL_EXT_blend_equation_separate
16:17:00: GL_EXT_blend_func_separate
16:17:00: GL_EXT_blend_minmax
16:17:00: GL_EXT_blend_subtract
16:17:00: GL_EXT_compiled_vertex_array
16:17:00: GL_EXT_Cg_shader
16:17:00: GL_EXT_depth_bounds_test
16:17:00: GL_EXT_direct_state_access
16:17:00: GL_EXT_draw_buffers2
16:17:00: GL_EXT_draw_instanced
16:17:00: GL_EXT_draw_range_elements
16:17:00: GL_EXT_fog_coord
16:17:00: GL_EXT_framebuffer_blit
16:17:00: GL_EXT_framebuffer_multisample
16:17:00: GL_EXTX_framebuffer_mixed_formats
16:17:00: GL_EXT_framebuffer_multisample_blit_scaled
16:17:00: GL_EXT_framebuffer_object
16:17:00: GL_EXT_framebuffer_sRGB
16:17:00: GL_EXT_geometry_shader4
16:17:00: GL_EXT_gpu_program_parameters
16:17:00: GL_EXT_gpu_shader4
16:17:00: GL_EXT_multi_draw_arrays
16:17:00: GL_EXT_multiview_texture_multisample
16:17:00: GL_EXT_multiview_timer_query
16:17:00: GL_EXT_packed_depth_stencil
16:17:00: GL_EXT_packed_float
16:17:00: GL_EXT_packed_pixels
16:17:00: GL_EXT_pixel_buffer_object
16:17:00: GL_EXT_point_parameters
16:17:00: GL_EXT_polygon_offset_clamp
16:17:00: GL_EXT_post_depth_coverage
16:17:00: GL_EXT_provoking_vertex
16:17:00: GL_EXT_raster_multisample
16:17:00: GL_EXT_rescale_normal
16:17:00: GL_EXT_secondary_color
16:17:00: GL_EXT_separate_shader_objects
16:17:00: GL_EXT_separate_specular_color
16:17:00: GL_EXT_shader_image_load_formatted
16:17:00: GL_EXT_shader_image_load_store
16:17:00: GL_EXT_shader_integer_mix
16:17:00: GL_EXT_shadow_funcs
16:17:00: GL_EXT_sparse_texture2
16:17:00: GL_EXT_stencil_two_side
16:17:00: GL_EXT_stencil_wrap
16:17:00: GL_EXT_texture3D
16:17:00: GL_EXT_texture_array
16:17:00: GL_EXT_texture_buffer_object
16:17:00: GL_EXT_texture_compression_dxt1
16:17:00: GL_EXT_texture_compression_latc
16:17:00: GL_EXT_texture_compression_rgtc
16:17:00: GL_EXT_texture_compression_s3tc
16:17:00: GL_EXT_texture_cube_map
16:17:00: GL_EXT_texture_edge_clamp
16:17:00: GL_EXT_texture_env_combine
16:17:00: GL_EXT_texture_env_dot3
16:17:00: GL_EXT_texture_filter_anisotropic
16:17:00: GL_EXT_texture_filter_minmax
16:17:00: GL_EXT_texture_integer
16:17:00: GL_EXT_texture_lod
16:17:00: GL_EXT_texture_lod_bias
16:17:00: GL_EXT_texture_mirror_clamp
16:17:00: GL_EXT_texture_object
16:17:00: GL_EXT_texture_shadow_lod
16:17:00: GL_EXT_texture_shared_exponent
16:17:00: GL_EXT_texture_sRGB
16:17:00: GL_EXT_texture_sRGB_R8
16:17:00: GL_EXT_texture_sRGB_decode
16:17:00: GL_EXT_texture_storage
16:17:00: GL_EXT_texture_swizzle
16:17:00: GL_EXT_timer_query
16:17:00: GL_EXT_transform_feedback2
16:17:00: GL_EXT_vertex_array
16:17:00: GL_EXT_vertex_array_bgra
16:17:00: GL_EXT_vertex_attrib_64bit
16:17:00: GL_EXT_window_rectangles
16:17:00: GL_EXT_x11_sync_object
16:17:00: GL_EXT_import_sync_object
16:17:00: GL_NV_robustness_video_memory_purge
16:17:00: GL_IBM_rasterpos_clip
16:17:00: GL_IBM_texture_mirrored_repeat
16:17:00: GL_KHR_context_flush_control
16:17:00: GL_KHR_debug
16:17:00: GL_EXT_memory_object
16:17:00: GL_EXT_memory_object_fd
16:17:00: GL_NV_memory_object_sparse
16:17:00: GL_KHR_parallel_shader_compile
16:17:00: GL_KHR_no_error
16:17:00: GL_KHR_robust_buffer_access_behavior
16:17:00: GL_KHR_robustness
16:17:00: GL_EXT_semaphore
16:17:00: GL_EXT_semaphore_fd
16:17:00: GL_NV_timeline_semaphore
16:17:00: GL_KHR_shader_subgroup
16:17:00: GL_KTX_buffer_region
16:17:00: GL_NV_alpha_to_coverage_dither_control
16:17:00: GL_NV_bindless_multi_draw_indirect
16:17:00: GL_NV_bindless_multi_draw_indirect_count
16:17:00: GL_NV_bindless_texture
16:17:00: GL_NV_blend_equation_advanced
16:17:00: GL_NV_blend_equation_advanced_coherent
16:17:00: GL_NVX_blend_equation_advanced_multi_draw_buffers
16:17:00: GL_NV_blend_minmax_factor
16:17:00: GL_NV_blend_square
16:17:00: GL_NV_clip_space_w_scaling
16:17:00: GL_NV_command_list
16:17:00: GL_NV_compute_program5
16:17:00: GL_NV_compute_shader_derivatives
16:17:00: GL_NV_conditional_render
16:17:00: GL_NV_conservative_raster
16:17:00: GL_NV_conservative_raster_dilate
16:17:00: GL_NV_conservative_raster_pre_snap
16:17:00: GL_NV_conservative_raster_pre_snap_triangles
16:17:00: GL_NV_conservative_raster_underestimation
16:17:00: GL_NV_copy_depth_to_color
16:17:00: GL_NV_copy_image
16:17:00: GL_NV_depth_buffer_float
16:17:00: GL_NV_depth_clamp
16:17:00: GL_NV_draw_texture
16:17:00: GL_NV_draw_vulkan_image
16:17:00: GL_NV_ES1_1_compatibility
16:17:00: GL_NV_ES3_1_compatibility
16:17:00: GL_NV_explicit_multisample
16:17:00: GL_NV_feature_query
16:17:00: GL_NV_fence
16:17:00: GL_NV_fill_rectangle
16:17:00: GL_NV_float_buffer
16:17:00: GL_NV_fog_distance
16:17:00: GL_NV_fragment_coverage_to_color
16:17:00: GL_NV_fragment_program
16:17:00: GL_NV_fragment_program_option
16:17:00: GL_NV_fragment_program2
16:17:00: GL_NV_fragment_shader_barycentric
16:17:00: GL_NV_fragment_shader_interlock
16:17:00: GL_NV_framebuffer_mixed_samples
16:17:00: GL_NV_framebuffer_multisample_coverage
16:17:00: GL_NV_geometry_shader4
16:17:00: GL_NV_geometry_shader_passthrough
16:17:00: GL_NV_gpu_program4
16:17:00: GL_NV_internalformat_sample_query
16:17:00: GL_NV_gpu_program4_1
16:17:00: GL_NV_gpu_program5
16:17:00: GL_NV_gpu_program5_mem_extended
16:17:00: GL_NV_gpu_program_fp64
16:17:00: GL_NV_gpu_shader5
16:17:00: GL_NV_half_float
16:17:00: GL_NV_light_max_exponent
16:17:00: GL_NV_memory_attachment
16:17:00: GL_NV_mesh_shader
16:17:00: GL_NV_multisample_coverage
16:17:00: GL_NV_multisample_filter_hint
16:17:00: GL_NV_occlusion_query
16:17:00: GL_NV_packed_depth_stencil
16:17:00: GL_NV_parameter_buffer_object
16:17:00: GL_NV_parameter_buffer_object2
16:17:00: GL_NV_path_rendering
16:17:00: GL_NV_path_rendering_shared_edge
16:17:00: GL_NV_pixel_data_range
16:17:00: GL_NV_point_sprite
16:17:00: GL_NV_primitive_restart
16:17:00: GL_NV_query_resource
16:17:00: GL_NV_query_resource_tag
16:17:00: GL_NV_register_combiners
16:17:00: GL_NV_register_combiners2
16:17:00: GL_NV_representative_fragment_test
16:17:00: GL_NV_sample_locations
16:17:00: GL_NV_sample_mask_override_coverage
16:17:00: GL_NV_scissor_exclusive
16:17:00: GL_NV_shader_atomic_counters
16:17:00: GL_NV_shader_atomic_float
16:17:00: GL_NV_shader_atomic_float64
16:17:00: GL_NV_shader_atomic_fp16_vector
16:17:00: GL_NV_shader_atomic_int64
16:17:00: GL_NV_shader_buffer_load
16:17:00: GL_NV_shader_storage_buffer_object
16:17:00: GL_NV_shader_subgroup_partitioned
16:17:00: GL_NV_shader_texture_footprint
16:17:00: GL_NV_shading_rate_image
16:17:00: GL_NV_stereo_view_rendering
16:17:00: GL_NV_texgen_reflection
16:17:00: GL_NV_texture_barrier
16:17:00: GL_NV_texture_compression_vtc
16:17:00: GL_NV_texture_env_combine4
16:17:00: GL_NV_texture_multisample
16:17:00: GL_NV_texture_rectangle
16:17:00: GL_NV_texture_rectangle_compressed
16:17:00: GL_NV_texture_shader
16:17:00: GL_NV_texture_shader2
16:17:00: GL_NV_texture_shader3
16:17:00: GL_NV_transform_feedback
16:17:00: GL_NV_transform_feedback2
16:17:00: GL_NV_uniform_buffer_unified_memory
16:17:00: GL_NV_vdpau_interop
16:17:00: GL_NV_vdpau_interop2
16:17:00: GL_NV_vertex_array_range
16:17:00: GL_NV_vertex_array_range2
16:17:00: GL_NV_vertex_attrib_integer_64bit
16:17:00: GL_NV_vertex_buffer_unified_memory
16:17:00: GL_NV_vertex_program
16:17:00: GL_NV_vertex_program1_1
16:17:00: GL_NV_vertex_program2
16:17:00: GL_NV_vertex_program2_option
16:17:00: GL_NV_vertex_program3
16:17:00: GL_NV_viewport_array2
16:17:00: GL_NV_viewport_swizzle
16:17:00: GL_NVX_conditional_render
16:17:00: GL_NV_gpu_multicast
16:17:00: GL_NVX_progress_fence
16:17:00: GL_NVX_gpu_memory_info
16:17:00: GL_NVX_nvenc_interop
16:17:00: GL_NV_shader_thread_group
16:17:00: GL_NV_shader_thread_shuffle
16:17:00: GL_KHR_blend_equation_advanced
16:17:00: GL_KHR_blend_equation_advanced_coherent
16:17:00: GL_OVR_multiview
16:17:00: GL_OVR_multiview2
16:17:00: GL_SGIS_generate_mipmap
16:17:00: GL_SGIS_texture_lod
16:17:00: GL_SGIX_depth_texture
16:17:00: GL_SGIX_shadow
16:17:00: GL_SUN_slice_accum
16:17:00: Supported GLX extensions: GLX_EXT_visual_info GLX_EXT_visual_rating GLX_EXT_import_context GLX_SGIX_fbconfig GLX_SGIX_pbuffer GLX_SGI_video_sync GLX_SGI_swap_control GLX_EXT_swap_control GLX_EXT_swap_control_tear GLX_EXT_texture_from_pixmap GLX_EXT_buffer_age GLX_ARB_create_context GLX_ARB_create_context_profile GLX_EXT_create_context_es_profile GLX_EXT_create_context_es2_profile GLX_ARB_create_context_no_error GLX_ARB_create_context_robustness GLX_NV_delay_before_swap GLX_EXT_stereo_tree GLX_ARB_context_flush_control GLX_NV_robustness_video_memory_purge GLX_NV_multigpu_context GLX_ARB_multisample GLX_NV_float_buffer GLX_ARB_fbconfig_float GLX_EXT_framebuffer_sRGB GLX_NV_copy_image GLX_ARB_get_proc_address
16:17:00: **************************************
16:17:00: *** OpenGL 3+ Renderer Started ***
16:17:00: **************************************
16:17:00: Registering ResourceManager for type GpuProgram
16:17:00: RenderSystem capabilities
16:17:00: -------------------------
16:17:00: RenderSystem Name: OpenGL 3+ Rendering Subsystem
16:17:00: GPU Vendor: nvidia
16:17:00: Device Name: GeForce GTX 1660 SUPER/PCIe/SSE2
16:17:00: Driver Version: 3.3.0.0
16:17:00: * Fixed function pipeline: no
16:17:00: * Hardware generation of mipmaps: yes
16:17:00: * Texture blending: yes
16:17:00: * Anisotropic texture filtering: yes
16:17:00: * Dot product texture operation: yes
16:17:00: * Cube mapping: yes
16:17:00: * Hardware stencil buffer: yes
16:17:00: - Stencil depth: 8
16:17:00: - Two sided stencil support: yes
16:17:00: - Wrap stencil values: yes
16:17:00: * Hardware vertex / index buffers: yes
16:17:00: * 32-bit index buffers: yes
16:17:00: * Vertex programs: yes
16:17:00: * Number of floating-point constants for vertex programs: 4096
16:17:00: * Number of integer constants for vertex programs: 4096
16:17:00: * Number of boolean constants for vertex programs: 4096
16:17:00: * Fragment programs: yes
16:17:00: * Number of floating-point constants for fragment programs: 4096
16:17:00: * Number of integer constants for fragment programs: 4096
16:17:00: * Number of boolean constants for fragment programs: 4096
16:17:00: * Geometry programs: yes
16:17:00: * Number of floating-point constants for geometry programs: 2048
16:17:00: * Number of integer constants for geometry programs: 2048
16:17:00: * Number of boolean constants for geometry programs: 2048
16:17:00: * Tessellation Hull programs: yes
16:17:00: * Number of floating-point constants for tessellation hull programs: 2048
16:17:00: * Number of integer constants for tessellation hull programs: 2048
16:17:00: * Number of boolean constants for tessellation hull programs: 2048
16:17:00: * Tessellation Domain programs: yes
16:17:00: * Number of floating-point constants for tessellation domain programs: 2048
16:17:00: * Number of integer constants for tessellation domain programs: 2048
16:17:00: * Number of boolean constants for tessellation domain programs: 2048
16:17:00: * Compute programs: yes
16:17:00: * Number of floating-point constants for compute programs: 2048
16:17:00: * Number of integer constants for compute programs: 2048
16:17:00: * Number of boolean constants for compute programs: 2048
16:17:00: * Supported Shader Profiles: glsl glsl130 glsl140 glsl150 glsl330
16:17:00: * Texture Compression: yes
16:17:00: - DXT: yes
16:17:00: - VTC: yes
16:17:00: - PVRTC: no
16:17:00: - ATC: no
16:17:00: - ETC1: no
16:17:00: - ETC2: yes
16:17:00: - BC4/BC5: yes
16:17:00: - BC6H/BC7: yes
16:17:00: - ASTC: no
16:17:00: * Hardware Occlusion Query: yes
16:17:00: * User clip planes: yes
16:17:00: * VET_UBYTE4 vertex element type: yes
16:17:00: * Infinite far plane projection: yes
16:17:00: * Hardware render-to-texture: yes
16:17:00: * Floating point textures: yes
16:17:00: * Non-power-of-two textures: yes
16:17:00: * 1d textures: yes
16:17:00: * Volume textures: yes
16:17:00: * Max Texture resolution (2D) 32768
16:17:00: * Max Texture resolution (3D) 16384
16:17:00: * Max Texture resolution (Cubemaps) 32768
16:17:00: * Multiple Render Targets: 8
16:17:00: - With different bit depths: yes
16:17:00: * Point Sprites: yes
16:17:00: * Extended point parameters: yes
16:17:00: * Max Point Size: 2047
16:17:00: * Vertex texture fetch: yes
16:17:00: * Number of world matrices: 0
16:17:00: * Number of texture units: 16
16:17:00: * Stencil buffer depth: 8
16:17:00: * Number of vertex blend matrices: 0
16:17:00: - Max vertex textures: 32
16:17:00: - Vertex textures shared: yes
16:17:00: * Render to Vertex Buffer : yes
16:17:00: * Hardware Atomic Counters: yes
16:17:00: * Compute max threads per threadgroup per axis: 1024, 1024, 64
16:17:00: * Compute max threads per threadgroup total: 1024
16:17:00: * GL 1.5 without VBO workaround: no
16:17:00: * Frame Buffer objects: yes
16:17:00: * Frame Buffer objects (ARB extension): no
16:17:00: * Frame Buffer objects (ATI extension): no
16:17:00: * PBuffer support: no
16:17:00: * GL 1.5 without HW-occlusion workaround: no
16:17:00: * Vertex Array Objects: yes
16:17:00: * Separate shader objects: no
16:17:00: * Using Reverse Z: yes
16:17:00: DefaultWorkQueue('Root') initialising on thread main.
16:17:00: Particle Renderer Type 'billboard' registered
16:17:00: Added resource location '/home/osrf/Workspaces/ignFortress_ws/install/share/ignition/ignition-rendering6/ogre2/media/2.0/scripts/Compositors' of type 'FileSystem' to resource group 'General'
16:17:00: Added resource location '/home/osrf/Workspaces/ignFortress_ws/install/share/ignition/ignition-rendering6/ogre2/media/2.0/scripts/materials/Common' of type 'FileSystem' to resource group 'General'
16:17:00: Added resource location '/home/osrf/Workspaces/ignFortress_ws/install/share/ignition/ignition-rendering6/ogre2/media/2.0/scripts/materials/Common/GLSL' of type 'FileSystem' to resource group 'General'
16:17:00: Added resource location '/home/osrf/Workspaces/ignFortress_ws/install/share/ignition/ignition-rendering6/ogre2/media/2.0/scripts/materials/Common/GLSLES' of type 'FileSystem' to resource group 'General'
16:17:00: Added resource location '/home/osrf/Workspaces/ignFortress_ws/install/share/ignition/ignition-rendering6/ogre2/media' of type 'FileSystem' to resource group 'General'
16:17:00: Added resource location '/home/osrf/Workspaces/ignFortress_ws/install/share/ignition/ignition-rendering6/ogre2/media/materials/programs' of type 'FileSystem' to resource group 'General'
16:17:00: Added resource location '/home/osrf/Workspaces/ignFortress_ws/install/share/ignition/ignition-rendering6/ogre2/media/materials/scripts' of type 'FileSystem' to resource group 'General'
16:17:00: Added resource location '/home/osrf/Workspaces/ignFortress_ws/install/share/ignition/ignition-rendering6/ogre2/media/materials/textures' of type 'FileSystem' to resource group 'General'
16:17:00: Parsing scripts for resource group Autodetect
16:17:00: Finished parsing scripts for resource group Autodetect
16:17:00: Creating resources for group Autodetect
16:17:00: All done
16:17:00: Parsing scripts for resource group General
16:17:00: Parsing script Quad.program
16:17:00: Parsing script DepthUtils.material
16:17:00: Parsing script DPSM.material
16:17:00: Parsing script Copyback.material
16:17:00: Parsing script EsmGaussianBlurLogFilter.material
16:17:00: Parsing script gpu_rays.material
16:17:00: Parsing script thermal.material
16:17:00: Parsing script skybox.material
16:17:00: Parsing script picker.material
16:17:00: Parsing script gaussian_noise.material
16:17:00: Parsing script depth_camera.material
16:17:00: Parsing script GaussianNoise.compositor
16:17:00: Parsing script PbsMaterials.compositor
16:17:00: Compiler error: invalid parameters in PbsMaterials.compositor(4): Unrecognized PixelFormat
16:17:00: Compiler error: invalid parameters in PbsMaterials.compositor(8): Unrecognized PixelFormat
16:17:00: OGRE EXCEPTION(5:ItemIdentityException): Can't find texture with name: '[Hash 0x05f70bcc]' If it's a global texture, trying to use it in the output channel will fail. in CompositorNodeDef::getTextureSource at /home/jenkins/workspace/ogre-2.2-debbuilder/repo/OgreMain/src/Compositor/OgreTextureDefinition.cpp (line 214)
16:17:00: Compiler error: invalid parameters in PbsMaterials.compositor(25)
16:17:00: Parsing scripts for resource group Internal
16:17:00: Finished parsing scripts for resource group Internal
16:17:00: Creating resources for group Internal
16:17:00: All done
16:17:00: Added resource location '/home/osrf/Workspaces/ignFortress_ws/install/share/ignition/ignition-rendering6/media/materials/textures/' of type 'FileSystem' to resource group 'General'
16:17:00: Can't assign material scene::Material(65506) because this Material does not exist. Have you forgotten to define it in a .material script?
16:17:00: Can't assign material scene::Material(65500) because this Material does not exist. Have you forgotten to define it in a .material script?
16:17:00: Can't assign material scene::Material(65494) because this Material does not exist. Have you forgotten to define it in a .material script?
16:17:00: Can't assign material scene::Material(65488) because this Material does not exist. Have you forgotten to define it in a .material script?
16:17:00: Can't assign material scene::Material(65481) because this Material does not exist. Have you forgotten to define it in a .material script?
16:17:00: Can't assign material scene::Material(65488) because this Material does not exist. Have you forgotten to define it in a .material script?
16:17:00: Can't assign material scene::Material(65468) because this Material does not exist. Have you forgotten to define it in a .material script?
16:17:01: WARNING: Deleting mapped buffer without having it unmapped. This is often sign of a resource leak or a bad pattern. Umapping the buffer for you...
16:17:01: WARNING: Deleting mapped buffer without having it unmapped. This is often sign of a resource leak or a bad pattern. Umapping the buffer for you...
16:17:01: WARNING: Deleting mapped buffer without having it unmapped. This is often sign of a resource leak or a bad pattern. Umapping the buffer for you...
16:17:01: WARNING: Deleting mapped buffer without having it unmapped. This is often sign of a resource leak or a bad pattern. Umapping the buffer for you...
The text was updated successfully, but these errors were encountered:
I ran into the issue with failing to initialize the engine a few times. We recently merged #272 that upgrades ogre 2.1 to 2.2. The error and crash for me was due to leftover ogre2.1 media files in the colcon install directory. Looking at the ogre2.log:
Compiler error: invalid parameters in PbsMaterials.compositor(4): Unrecognized PixelFormat
The PbsMaterials.compositor exists in ign-rendering versions <5 but should be removed in the latest ign-rendering main branch. So it's trying to load a ogre 2.1 script that does work in ogre 2.2. So it may worth doing a clean rebuild and see if the issue still persists.
Environment
main
branch, commit: 7def756When running
ign gazebo -v 4 shapes.sdf
, the following errors appear:Rendering system info:
ogre2.log
16:17:00: Creating resource group General
16:17:00: Creating resource group Internal
16:17:00: Creating resource group Autodetect
16:17:00: SceneManagerFactory for type 'DefaultSceneManager' registered.
16:17:00: Registering ResourceManager for type Material
16:17:00: Registering ResourceManager for type Mesh
16:17:00: Registering ResourceManager for type Mesh2
16:17:00: Registering ResourceManager for type OldSkeleton
16:17:00: MovableObjectFactory for type 'ParticleSystem' registered.
16:17:00: ArchiveFactory for archive type FileSystem registered.
16:17:00: ArchiveFactory for archive type Zip registered.
16:17:00: ArchiveFactory for archive type EmbeddedZip registered.
16:17:00: DDS codec registering
16:17:00: FreeImage version: 3.18.0
16:17:00: This program uses FreeImage, a free, open source image library supporting all common bitmap formats. See http://freeimage.sourceforge.net for details
16:17:00: Supported formats: bmp,ico,jpg,jif,jpeg,jpe,jng,koa,iff,lbm,mng,pbm,pbm,pcd,pcx,pgm,pgm,png,ppm,ppm,ras,tga,targa,tif,tiff,wap,wbmp,wbm,psd,psb,cut,xbm,xpm,gif,hdr,g3,sgi,rgb,rgba,bw,exr,j2k,j2c,jp2,pfm,pct,pict,pic,3fr,arw,bay,bmq,cap,cine,cr2,crw,cs1,dc2,dcr,drf,dsc,dng,erf,fff,ia,iiq,k25,kc2,kdc,mdc,mef,mos,mrw,nef,nrw,orf,pef,ptx,pxn,qtk,raf,raw,rdc,rw2,rwl,rwz,sr2,srf,srw,sti,x3f,webp,jxr,wdp,hdp
16:17:00: OITD codec registering
16:17:00: Registering ResourceManager for type HighLevelGpuProgram
16:17:00: MovableObjectFactory for type 'Decal' registered.
16:17:00: MovableObjectFactory for type 'InternalCubemapProbe' registered.
16:17:00: MovableObjectFactory for type 'Entity' registered.
16:17:00: MovableObjectFactory for type 'Item' registered.
16:17:00: MovableObjectFactory for type 'Light' registered.
16:17:00: MovableObjectFactory for type 'Rectangle2Dv2' registered.
16:17:00: MovableObjectFactory for type 'BillboardSet' registered.
16:17:00: MovableObjectFactory for type 'ManualObject2' registered.
16:17:00: MovableObjectFactory for type 'BillboardChain' registered.
16:17:00: MovableObjectFactory for type 'RibbonTrail' registered.
16:17:00: MovableObjectFactory for type 'WireAabb' registered.
16:17:00: --* OGRE Initialising
16:17:00: --* Version 2.2.6 (Cerberus)
16:17:00: OverlayElementFactory for type Panel registered.
16:17:00: OverlayElementFactory for type BorderPanel registered.
16:17:00: OverlayElementFactory for type TextArea registered.
16:17:00: Registering ResourceManager for type Font
16:17:00: Loading library /usr/lib/x86_64-linux-gnu/OGRE-2.2/OGRE/RenderSystem_GL3Plus.so
16:17:00: Installing plugin: GL 3+ RenderSystem
16:17:00: OpenGL 3+ Rendering Subsystem created.
16:17:00: Plugin successfully installed
16:17:00: Loading library /usr/lib/x86_64-linux-gnu/OGRE-2.2/OGRE/Plugin_ParticleFX.so
16:17:00: Installing plugin: ParticleFX
16:17:00: Particle Emitter Type 'Point' registered
16:17:00: Particle Emitter Type 'Box' registered
16:17:00: Particle Emitter Type 'Ellipsoid' registered
16:17:00: Particle Emitter Type 'Cylinder' registered
16:17:00: Particle Emitter Type 'Ring' registered
16:17:00: Particle Emitter Type 'HollowEllipsoid' registered
16:17:00: Particle Affector Type 'LinearForce' registered
16:17:00: Particle Affector Type 'ColourFader' registered
16:17:00: Particle Affector Type 'ColourFader2' registered
16:17:00: Particle Affector Type 'ColourImage' registered
16:17:00: Particle Affector Type 'ColourInterpolator' registered
16:17:00: Particle Affector Type 'Scaler' registered
16:17:00: Particle Affector Type 'Rotator' registered
16:17:00: Particle Affector Type 'DirectionRandomiser' registered
16:17:00: Particle Affector Type 'DeflectorPlane' registered
16:17:00: Plugin successfully installed
16:17:00: CPU Identifier & Features
16:17:00: -------------------------
16:17:00: * CPU ID: GenuineIntel: Intel(R) Core(TM) i7-5820K CPU @ 3.30GHz
16:17:00: * Logical cores: 12
16:17:00: * SSE: yes
16:17:00: * SSE2: yes
16:17:00: * SSE3: yes
16:17:00: * MMX: yes
16:17:00: * MMXEXT: yes
16:17:00: * 3DNOW: no
16:17:00: * 3DNOWEXT: no
16:17:00: * CMOV: yes
16:17:00: * TSC: yes
16:17:00: * FPU: yes
16:17:00: * PRO: yes
16:17:00: * HT: no
16:17:00: -------------------------
16:17:00: ******************************
*** Starting GLX Subsystem ***
16:17:00: GL3PlusRenderSystem::_createRenderWindow "OgreWindow(0)_0", 1x1 windowed miscParams: FSAA=0 border=none contentScalingFactor=1.000000 currentGLContext=true externalGLControl=true gamma=Yes stereoMode=Frame Sequential
16:17:00: GLXWindow::create used FBConfigID = 173
16:17:00: GL Version = 3.3.0.0
16:17:00: GL_VERSION = 3.3.0 NVIDIA 460.91.03
16:17:00: GL_VENDOR = NVIDIA Corporation
16:17:00: GL_RENDERER = GeForce GTX 1660 SUPER/PCIe/SSE2
16:17:00: GL_EXTENSIONS =
16:17:00: GL_AMD_multi_draw_indirect
16:17:00: GL_AMD_seamless_cubemap_per_texture
16:17:00: GL_AMD_vertex_shader_viewport_index
16:17:00: GL_AMD_vertex_shader_layer
16:17:00: GL_ARB_arrays_of_arrays
16:17:00: GL_ARB_base_instance
16:17:00: GL_ARB_bindless_texture
16:17:00: GL_ARB_blend_func_extended
16:17:00: GL_ARB_buffer_storage
16:17:00: GL_ARB_clear_buffer_object
16:17:00: GL_ARB_clear_texture
16:17:00: GL_ARB_clip_control
16:17:00: GL_ARB_color_buffer_float
16:17:00: GL_ARB_compressed_texture_pixel_storage
16:17:00: GL_ARB_conservative_depth
16:17:00: GL_ARB_compute_shader
16:17:00: GL_ARB_compute_variable_group_size
16:17:00: GL_ARB_conditional_render_inverted
16:17:00: GL_ARB_copy_buffer
16:17:00: GL_ARB_copy_image
16:17:00: GL_ARB_cull_distance
16:17:00: GL_ARB_debug_output
16:17:00: GL_ARB_depth_buffer_float
16:17:00: GL_ARB_depth_clamp
16:17:00: GL_ARB_depth_texture
16:17:00: GL_ARB_derivative_control
16:17:00: GL_ARB_direct_state_access
16:17:00: GL_ARB_draw_buffers
16:17:00: GL_ARB_draw_buffers_blend
16:17:00: GL_ARB_draw_indirect
16:17:00: GL_ARB_draw_elements_base_vertex
16:17:00: GL_ARB_draw_instanced
16:17:00: GL_ARB_enhanced_layouts
16:17:00: GL_ARB_ES2_compatibility
16:17:00: GL_ARB_ES3_compatibility
16:17:00: GL_ARB_ES3_1_compatibility
16:17:00: GL_ARB_ES3_2_compatibility
16:17:00: GL_ARB_explicit_attrib_location
16:17:00: GL_ARB_explicit_uniform_location
16:17:00: GL_ARB_fragment_coord_conventions
16:17:00: GL_ARB_fragment_layer_viewport
16:17:00: GL_ARB_fragment_program
16:17:00: GL_ARB_fragment_program_shadow
16:17:00: GL_ARB_fragment_shader
16:17:00: GL_ARB_fragment_shader_interlock
16:17:00: GL_ARB_framebuffer_no_attachments
16:17:00: GL_ARB_framebuffer_object
16:17:00: GL_ARB_framebuffer_sRGB
16:17:00: GL_ARB_geometry_shader4
16:17:00: GL_ARB_get_program_binary
16:17:00: GL_ARB_get_texture_sub_image
16:17:00: GL_ARB_gl_spirv
16:17:00: GL_ARB_gpu_shader5
16:17:00: GL_ARB_gpu_shader_fp64
16:17:00: GL_ARB_gpu_shader_int64
16:17:00: GL_ARB_half_float_pixel
16:17:00: GL_ARB_half_float_vertex
16:17:00: GL_ARB_imaging
16:17:00: GL_ARB_indirect_parameters
16:17:00: GL_ARB_instanced_arrays
16:17:00: GL_ARB_internalformat_query
16:17:00: GL_ARB_internalformat_query2
16:17:00: GL_ARB_invalidate_subdata
16:17:00: GL_ARB_map_buffer_alignment
16:17:00: GL_ARB_map_buffer_range
16:17:00: GL_ARB_multi_bind
16:17:00: GL_ARB_multi_draw_indirect
16:17:00: GL_ARB_multisample
16:17:00: GL_ARB_multitexture
16:17:00: GL_ARB_occlusion_query
16:17:00: GL_ARB_occlusion_query2
16:17:00: GL_ARB_parallel_shader_compile
16:17:00: GL_ARB_pipeline_statistics_query
16:17:00: GL_ARB_pixel_buffer_object
16:17:00: GL_ARB_point_parameters
16:17:00: GL_ARB_point_sprite
16:17:00: GL_ARB_polygon_offset_clamp
16:17:00: GL_ARB_post_depth_coverage
16:17:00: GL_ARB_program_interface_query
16:17:00: GL_ARB_provoking_vertex
16:17:00: GL_ARB_query_buffer_object
16:17:00: GL_ARB_robust_buffer_access_behavior
16:17:00: GL_ARB_robustness
16:17:00: GL_ARB_sample_locations
16:17:00: GL_ARB_sample_shading
16:17:00: GL_ARB_sampler_objects
16:17:00: GL_ARB_seamless_cube_map
16:17:00: GL_ARB_seamless_cubemap_per_texture
16:17:00: GL_ARB_separate_shader_objects
16:17:00: GL_ARB_shader_atomic_counter_ops
16:17:00: GL_ARB_shader_atomic_counters
16:17:00: GL_ARB_shader_ballot
16:17:00: GL_ARB_shader_bit_encoding
16:17:00: GL_ARB_shader_clock
16:17:00: GL_ARB_shader_draw_parameters
16:17:00: GL_ARB_shader_group_vote
16:17:00: GL_ARB_shader_image_load_store
16:17:00: GL_ARB_shader_image_size
16:17:00: GL_ARB_shader_objects
16:17:00: GL_ARB_shader_precision
16:17:00: GL_ARB_shader_storage_buffer_object
16:17:00: GL_ARB_shader_subroutine
16:17:00: GL_ARB_shader_texture_image_samples
16:17:00: GL_ARB_shader_texture_lod
16:17:00: GL_ARB_shading_language_100
16:17:00: GL_ARB_shader_viewport_layer_array
16:17:00: GL_ARB_shading_language_420pack
16:17:00: GL_ARB_shading_language_include
16:17:00: GL_ARB_shading_language_packing
16:17:00: GL_ARB_shadow
16:17:00: GL_ARB_sparse_buffer
16:17:00: GL_ARB_sparse_texture
16:17:00: GL_ARB_sparse_texture2
16:17:00: GL_ARB_sparse_texture_clamp
16:17:00: GL_ARB_spirv_extensions
16:17:00: GL_ARB_stencil_texturing
16:17:00: GL_ARB_sync
16:17:00: GL_ARB_tessellation_shader
16:17:00: GL_ARB_texture_barrier
16:17:00: GL_ARB_texture_border_clamp
16:17:00: GL_ARB_texture_buffer_object
16:17:00: GL_ARB_texture_buffer_object_rgb32
16:17:00: GL_ARB_texture_buffer_range
16:17:00: GL_ARB_texture_compression
16:17:00: GL_ARB_texture_compression_bptc
16:17:00: GL_ARB_texture_compression_rgtc
16:17:00: GL_ARB_texture_cube_map
16:17:00: GL_ARB_texture_cube_map_array
16:17:00: GL_ARB_texture_env_add
16:17:00: GL_ARB_texture_env_combine
16:17:00: GL_ARB_texture_env_crossbar
16:17:00: GL_ARB_texture_env_dot3
16:17:00: GL_ARB_texture_filter_anisotropic
16:17:00: GL_ARB_texture_filter_minmax
16:17:00: GL_ARB_texture_float
16:17:00: GL_ARB_texture_gather
16:17:00: GL_ARB_texture_mirror_clamp_to_edge
16:17:00: GL_ARB_texture_mirrored_repeat
16:17:00: GL_ARB_texture_multisample
16:17:00: GL_ARB_texture_non_power_of_two
16:17:00: GL_ARB_texture_query_levels
16:17:00: GL_ARB_texture_query_lod
16:17:00: GL_ARB_texture_rectangle
16:17:00: GL_ARB_texture_rg
16:17:00: GL_ARB_texture_rgb10_a2ui
16:17:00: GL_ARB_texture_stencil8
16:17:00: GL_ARB_texture_storage
16:17:00: GL_ARB_texture_storage_multisample
16:17:00: GL_ARB_texture_swizzle
16:17:00: GL_ARB_texture_view
16:17:00: GL_ARB_timer_query
16:17:00: GL_ARB_transform_feedback2
16:17:00: GL_ARB_transform_feedback3
16:17:00: GL_ARB_transform_feedback_instanced
16:17:00: GL_ARB_transform_feedback_overflow_query
16:17:00: GL_ARB_transpose_matrix
16:17:00: GL_ARB_uniform_buffer_object
16:17:00: GL_ARB_vertex_array_bgra
16:17:00: GL_ARB_vertex_array_object
16:17:00: GL_ARB_vertex_attrib_64bit
16:17:00: GL_ARB_vertex_attrib_binding
16:17:00: GL_ARB_vertex_buffer_object
16:17:00: GL_ARB_vertex_program
16:17:00: GL_ARB_vertex_shader
16:17:00: GL_ARB_vertex_type_10f_11f_11f_rev
16:17:00: GL_ARB_vertex_type_2_10_10_10_rev
16:17:00: GL_ARB_viewport_array
16:17:00: GL_ARB_window_pos
16:17:00: GL_ATI_draw_buffers
16:17:00: GL_ATI_texture_float
16:17:00: GL_ATI_texture_mirror_once
16:17:00: GL_S3_s3tc
16:17:00: GL_EXT_texture_env_add
16:17:00: GL_EXT_abgr
16:17:00: GL_EXT_bgra
16:17:00: GL_EXT_bindable_uniform
16:17:00: GL_EXT_blend_color
16:17:00: GL_EXT_blend_equation_separate
16:17:00: GL_EXT_blend_func_separate
16:17:00: GL_EXT_blend_minmax
16:17:00: GL_EXT_blend_subtract
16:17:00: GL_EXT_compiled_vertex_array
16:17:00: GL_EXT_Cg_shader
16:17:00: GL_EXT_depth_bounds_test
16:17:00: GL_EXT_direct_state_access
16:17:00: GL_EXT_draw_buffers2
16:17:00: GL_EXT_draw_instanced
16:17:00: GL_EXT_draw_range_elements
16:17:00: GL_EXT_fog_coord
16:17:00: GL_EXT_framebuffer_blit
16:17:00: GL_EXT_framebuffer_multisample
16:17:00: GL_EXTX_framebuffer_mixed_formats
16:17:00: GL_EXT_framebuffer_multisample_blit_scaled
16:17:00: GL_EXT_framebuffer_object
16:17:00: GL_EXT_framebuffer_sRGB
16:17:00: GL_EXT_geometry_shader4
16:17:00: GL_EXT_gpu_program_parameters
16:17:00: GL_EXT_gpu_shader4
16:17:00: GL_EXT_multi_draw_arrays
16:17:00: GL_EXT_multiview_texture_multisample
16:17:00: GL_EXT_multiview_timer_query
16:17:00: GL_EXT_packed_depth_stencil
16:17:00: GL_EXT_packed_float
16:17:00: GL_EXT_packed_pixels
16:17:00: GL_EXT_pixel_buffer_object
16:17:00: GL_EXT_point_parameters
16:17:00: GL_EXT_polygon_offset_clamp
16:17:00: GL_EXT_post_depth_coverage
16:17:00: GL_EXT_provoking_vertex
16:17:00: GL_EXT_raster_multisample
16:17:00: GL_EXT_rescale_normal
16:17:00: GL_EXT_secondary_color
16:17:00: GL_EXT_separate_shader_objects
16:17:00: GL_EXT_separate_specular_color
16:17:00: GL_EXT_shader_image_load_formatted
16:17:00: GL_EXT_shader_image_load_store
16:17:00: GL_EXT_shader_integer_mix
16:17:00: GL_EXT_shadow_funcs
16:17:00: GL_EXT_sparse_texture2
16:17:00: GL_EXT_stencil_two_side
16:17:00: GL_EXT_stencil_wrap
16:17:00: GL_EXT_texture3D
16:17:00: GL_EXT_texture_array
16:17:00: GL_EXT_texture_buffer_object
16:17:00: GL_EXT_texture_compression_dxt1
16:17:00: GL_EXT_texture_compression_latc
16:17:00: GL_EXT_texture_compression_rgtc
16:17:00: GL_EXT_texture_compression_s3tc
16:17:00: GL_EXT_texture_cube_map
16:17:00: GL_EXT_texture_edge_clamp
16:17:00: GL_EXT_texture_env_combine
16:17:00: GL_EXT_texture_env_dot3
16:17:00: GL_EXT_texture_filter_anisotropic
16:17:00: GL_EXT_texture_filter_minmax
16:17:00: GL_EXT_texture_integer
16:17:00: GL_EXT_texture_lod
16:17:00: GL_EXT_texture_lod_bias
16:17:00: GL_EXT_texture_mirror_clamp
16:17:00: GL_EXT_texture_object
16:17:00: GL_EXT_texture_shadow_lod
16:17:00: GL_EXT_texture_shared_exponent
16:17:00: GL_EXT_texture_sRGB
16:17:00: GL_EXT_texture_sRGB_R8
16:17:00: GL_EXT_texture_sRGB_decode
16:17:00: GL_EXT_texture_storage
16:17:00: GL_EXT_texture_swizzle
16:17:00: GL_EXT_timer_query
16:17:00: GL_EXT_transform_feedback2
16:17:00: GL_EXT_vertex_array
16:17:00: GL_EXT_vertex_array_bgra
16:17:00: GL_EXT_vertex_attrib_64bit
16:17:00: GL_EXT_window_rectangles
16:17:00: GL_EXT_x11_sync_object
16:17:00: GL_EXT_import_sync_object
16:17:00: GL_NV_robustness_video_memory_purge
16:17:00: GL_IBM_rasterpos_clip
16:17:00: GL_IBM_texture_mirrored_repeat
16:17:00: GL_KHR_context_flush_control
16:17:00: GL_KHR_debug
16:17:00: GL_EXT_memory_object
16:17:00: GL_EXT_memory_object_fd
16:17:00: GL_NV_memory_object_sparse
16:17:00: GL_KHR_parallel_shader_compile
16:17:00: GL_KHR_no_error
16:17:00: GL_KHR_robust_buffer_access_behavior
16:17:00: GL_KHR_robustness
16:17:00: GL_EXT_semaphore
16:17:00: GL_EXT_semaphore_fd
16:17:00: GL_NV_timeline_semaphore
16:17:00: GL_KHR_shader_subgroup
16:17:00: GL_KTX_buffer_region
16:17:00: GL_NV_alpha_to_coverage_dither_control
16:17:00: GL_NV_bindless_multi_draw_indirect
16:17:00: GL_NV_bindless_multi_draw_indirect_count
16:17:00: GL_NV_bindless_texture
16:17:00: GL_NV_blend_equation_advanced
16:17:00: GL_NV_blend_equation_advanced_coherent
16:17:00: GL_NVX_blend_equation_advanced_multi_draw_buffers
16:17:00: GL_NV_blend_minmax_factor
16:17:00: GL_NV_blend_square
16:17:00: GL_NV_clip_space_w_scaling
16:17:00: GL_NV_command_list
16:17:00: GL_NV_compute_program5
16:17:00: GL_NV_compute_shader_derivatives
16:17:00: GL_NV_conditional_render
16:17:00: GL_NV_conservative_raster
16:17:00: GL_NV_conservative_raster_dilate
16:17:00: GL_NV_conservative_raster_pre_snap
16:17:00: GL_NV_conservative_raster_pre_snap_triangles
16:17:00: GL_NV_conservative_raster_underestimation
16:17:00: GL_NV_copy_depth_to_color
16:17:00: GL_NV_copy_image
16:17:00: GL_NV_depth_buffer_float
16:17:00: GL_NV_depth_clamp
16:17:00: GL_NV_draw_texture
16:17:00: GL_NV_draw_vulkan_image
16:17:00: GL_NV_ES1_1_compatibility
16:17:00: GL_NV_ES3_1_compatibility
16:17:00: GL_NV_explicit_multisample
16:17:00: GL_NV_feature_query
16:17:00: GL_NV_fence
16:17:00: GL_NV_fill_rectangle
16:17:00: GL_NV_float_buffer
16:17:00: GL_NV_fog_distance
16:17:00: GL_NV_fragment_coverage_to_color
16:17:00: GL_NV_fragment_program
16:17:00: GL_NV_fragment_program_option
16:17:00: GL_NV_fragment_program2
16:17:00: GL_NV_fragment_shader_barycentric
16:17:00: GL_NV_fragment_shader_interlock
16:17:00: GL_NV_framebuffer_mixed_samples
16:17:00: GL_NV_framebuffer_multisample_coverage
16:17:00: GL_NV_geometry_shader4
16:17:00: GL_NV_geometry_shader_passthrough
16:17:00: GL_NV_gpu_program4
16:17:00: GL_NV_internalformat_sample_query
16:17:00: GL_NV_gpu_program4_1
16:17:00: GL_NV_gpu_program5
16:17:00: GL_NV_gpu_program5_mem_extended
16:17:00: GL_NV_gpu_program_fp64
16:17:00: GL_NV_gpu_shader5
16:17:00: GL_NV_half_float
16:17:00: GL_NV_light_max_exponent
16:17:00: GL_NV_memory_attachment
16:17:00: GL_NV_mesh_shader
16:17:00: GL_NV_multisample_coverage
16:17:00: GL_NV_multisample_filter_hint
16:17:00: GL_NV_occlusion_query
16:17:00: GL_NV_packed_depth_stencil
16:17:00: GL_NV_parameter_buffer_object
16:17:00: GL_NV_parameter_buffer_object2
16:17:00: GL_NV_path_rendering
16:17:00: GL_NV_path_rendering_shared_edge
16:17:00: GL_NV_pixel_data_range
16:17:00: GL_NV_point_sprite
16:17:00: GL_NV_primitive_restart
16:17:00: GL_NV_query_resource
16:17:00: GL_NV_query_resource_tag
16:17:00: GL_NV_register_combiners
16:17:00: GL_NV_register_combiners2
16:17:00: GL_NV_representative_fragment_test
16:17:00: GL_NV_sample_locations
16:17:00: GL_NV_sample_mask_override_coverage
16:17:00: GL_NV_scissor_exclusive
16:17:00: GL_NV_shader_atomic_counters
16:17:00: GL_NV_shader_atomic_float
16:17:00: GL_NV_shader_atomic_float64
16:17:00: GL_NV_shader_atomic_fp16_vector
16:17:00: GL_NV_shader_atomic_int64
16:17:00: GL_NV_shader_buffer_load
16:17:00: GL_NV_shader_storage_buffer_object
16:17:00: GL_NV_shader_subgroup_partitioned
16:17:00: GL_NV_shader_texture_footprint
16:17:00: GL_NV_shading_rate_image
16:17:00: GL_NV_stereo_view_rendering
16:17:00: GL_NV_texgen_reflection
16:17:00: GL_NV_texture_barrier
16:17:00: GL_NV_texture_compression_vtc
16:17:00: GL_NV_texture_env_combine4
16:17:00: GL_NV_texture_multisample
16:17:00: GL_NV_texture_rectangle
16:17:00: GL_NV_texture_rectangle_compressed
16:17:00: GL_NV_texture_shader
16:17:00: GL_NV_texture_shader2
16:17:00: GL_NV_texture_shader3
16:17:00: GL_NV_transform_feedback
16:17:00: GL_NV_transform_feedback2
16:17:00: GL_NV_uniform_buffer_unified_memory
16:17:00: GL_NV_vdpau_interop
16:17:00: GL_NV_vdpau_interop2
16:17:00: GL_NV_vertex_array_range
16:17:00: GL_NV_vertex_array_range2
16:17:00: GL_NV_vertex_attrib_integer_64bit
16:17:00: GL_NV_vertex_buffer_unified_memory
16:17:00: GL_NV_vertex_program
16:17:00: GL_NV_vertex_program1_1
16:17:00: GL_NV_vertex_program2
16:17:00: GL_NV_vertex_program2_option
16:17:00: GL_NV_vertex_program3
16:17:00: GL_NV_viewport_array2
16:17:00: GL_NV_viewport_swizzle
16:17:00: GL_NVX_conditional_render
16:17:00: GL_NV_gpu_multicast
16:17:00: GL_NVX_progress_fence
16:17:00: GL_NVX_gpu_memory_info
16:17:00: GL_NVX_nvenc_interop
16:17:00: GL_NV_shader_thread_group
16:17:00: GL_NV_shader_thread_shuffle
16:17:00: GL_KHR_blend_equation_advanced
16:17:00: GL_KHR_blend_equation_advanced_coherent
16:17:00: GL_OVR_multiview
16:17:00: GL_OVR_multiview2
16:17:00: GL_SGIS_generate_mipmap
16:17:00: GL_SGIS_texture_lod
16:17:00: GL_SGIX_depth_texture
16:17:00: GL_SGIX_shadow
16:17:00: GL_SUN_slice_accum
16:17:00: Supported GLX extensions: GLX_EXT_visual_info GLX_EXT_visual_rating GLX_EXT_import_context GLX_SGIX_fbconfig GLX_SGIX_pbuffer GLX_SGI_video_sync GLX_SGI_swap_control GLX_EXT_swap_control GLX_EXT_swap_control_tear GLX_EXT_texture_from_pixmap GLX_EXT_buffer_age GLX_ARB_create_context GLX_ARB_create_context_profile GLX_EXT_create_context_es_profile GLX_EXT_create_context_es2_profile GLX_ARB_create_context_no_error GLX_ARB_create_context_robustness GLX_NV_delay_before_swap GLX_EXT_stereo_tree GLX_ARB_context_flush_control GLX_NV_robustness_video_memory_purge GLX_NV_multigpu_context GLX_ARB_multisample GLX_NV_float_buffer GLX_ARB_fbconfig_float GLX_EXT_framebuffer_sRGB GLX_NV_copy_image GLX_ARB_get_proc_address
16:17:00: **************************************
16:17:00: *** OpenGL 3+ Renderer Started ***
16:17:00: **************************************
16:17:00: Registering ResourceManager for type GpuProgram
16:17:00: RenderSystem capabilities
16:17:00: -------------------------
16:17:00: RenderSystem Name: OpenGL 3+ Rendering Subsystem
16:17:00: GPU Vendor: nvidia
16:17:00: Device Name: GeForce GTX 1660 SUPER/PCIe/SSE2
16:17:00: Driver Version: 3.3.0.0
16:17:00: * Fixed function pipeline: no
16:17:00: * Hardware generation of mipmaps: yes
16:17:00: * Texture blending: yes
16:17:00: * Anisotropic texture filtering: yes
16:17:00: * Dot product texture operation: yes
16:17:00: * Cube mapping: yes
16:17:00: * Hardware stencil buffer: yes
16:17:00: - Stencil depth: 8
16:17:00: - Two sided stencil support: yes
16:17:00: - Wrap stencil values: yes
16:17:00: * Hardware vertex / index buffers: yes
16:17:00: * 32-bit index buffers: yes
16:17:00: * Vertex programs: yes
16:17:00: * Number of floating-point constants for vertex programs: 4096
16:17:00: * Number of integer constants for vertex programs: 4096
16:17:00: * Number of boolean constants for vertex programs: 4096
16:17:00: * Fragment programs: yes
16:17:00: * Number of floating-point constants for fragment programs: 4096
16:17:00: * Number of integer constants for fragment programs: 4096
16:17:00: * Number of boolean constants for fragment programs: 4096
16:17:00: * Geometry programs: yes
16:17:00: * Number of floating-point constants for geometry programs: 2048
16:17:00: * Number of integer constants for geometry programs: 2048
16:17:00: * Number of boolean constants for geometry programs: 2048
16:17:00: * Tessellation Hull programs: yes
16:17:00: * Number of floating-point constants for tessellation hull programs: 2048
16:17:00: * Number of integer constants for tessellation hull programs: 2048
16:17:00: * Number of boolean constants for tessellation hull programs: 2048
16:17:00: * Tessellation Domain programs: yes
16:17:00: * Number of floating-point constants for tessellation domain programs: 2048
16:17:00: * Number of integer constants for tessellation domain programs: 2048
16:17:00: * Number of boolean constants for tessellation domain programs: 2048
16:17:00: * Compute programs: yes
16:17:00: * Number of floating-point constants for compute programs: 2048
16:17:00: * Number of integer constants for compute programs: 2048
16:17:00: * Number of boolean constants for compute programs: 2048
16:17:00: * Supported Shader Profiles: glsl glsl130 glsl140 glsl150 glsl330
16:17:00: * Texture Compression: yes
16:17:00: - DXT: yes
16:17:00: - VTC: yes
16:17:00: - PVRTC: no
16:17:00: - ATC: no
16:17:00: - ETC1: no
16:17:00: - ETC2: yes
16:17:00: - BC4/BC5: yes
16:17:00: - BC6H/BC7: yes
16:17:00: - ASTC: no
16:17:00: * Hardware Occlusion Query: yes
16:17:00: * User clip planes: yes
16:17:00: * VET_UBYTE4 vertex element type: yes
16:17:00: * Infinite far plane projection: yes
16:17:00: * Hardware render-to-texture: yes
16:17:00: * Floating point textures: yes
16:17:00: * Non-power-of-two textures: yes
16:17:00: * 1d textures: yes
16:17:00: * Volume textures: yes
16:17:00: * Max Texture resolution (2D) 32768
16:17:00: * Max Texture resolution (3D) 16384
16:17:00: * Max Texture resolution (Cubemaps) 32768
16:17:00: * Multiple Render Targets: 8
16:17:00: - With different bit depths: yes
16:17:00: * Point Sprites: yes
16:17:00: * Extended point parameters: yes
16:17:00: * Max Point Size: 2047
16:17:00: * Vertex texture fetch: yes
16:17:00: * Number of world matrices: 0
16:17:00: * Number of texture units: 16
16:17:00: * Stencil buffer depth: 8
16:17:00: * Number of vertex blend matrices: 0
16:17:00: - Max vertex textures: 32
16:17:00: - Vertex textures shared: yes
16:17:00: * Render to Vertex Buffer : yes
16:17:00: * Hardware Atomic Counters: yes
16:17:00: * Compute max threads per threadgroup per axis: 1024, 1024, 64
16:17:00: * Compute max threads per threadgroup total: 1024
16:17:00: * GL 1.5 without VBO workaround: no
16:17:00: * Frame Buffer objects: yes
16:17:00: * Frame Buffer objects (ARB extension): no
16:17:00: * Frame Buffer objects (ATI extension): no
16:17:00: * PBuffer support: no
16:17:00: * GL 1.5 without HW-occlusion workaround: no
16:17:00: * Vertex Array Objects: yes
16:17:00: * Separate shader objects: no
16:17:00: * Using Reverse Z: yes
16:17:00: DefaultWorkQueue('Root') initialising on thread main.
16:17:00: Particle Renderer Type 'billboard' registered
16:17:00: Added resource location '/home/osrf/Workspaces/ignFortress_ws/install/share/ignition/ignition-rendering6/ogre2/media/2.0/scripts/Compositors' of type 'FileSystem' to resource group 'General'
16:17:00: Added resource location '/home/osrf/Workspaces/ignFortress_ws/install/share/ignition/ignition-rendering6/ogre2/media/2.0/scripts/materials/Common' of type 'FileSystem' to resource group 'General'
16:17:00: Added resource location '/home/osrf/Workspaces/ignFortress_ws/install/share/ignition/ignition-rendering6/ogre2/media/2.0/scripts/materials/Common/GLSL' of type 'FileSystem' to resource group 'General'
16:17:00: Added resource location '/home/osrf/Workspaces/ignFortress_ws/install/share/ignition/ignition-rendering6/ogre2/media/2.0/scripts/materials/Common/GLSLES' of type 'FileSystem' to resource group 'General'
16:17:00: Added resource location '/home/osrf/Workspaces/ignFortress_ws/install/share/ignition/ignition-rendering6/ogre2/media' of type 'FileSystem' to resource group 'General'
16:17:00: Added resource location '/home/osrf/Workspaces/ignFortress_ws/install/share/ignition/ignition-rendering6/ogre2/media/materials/programs' of type 'FileSystem' to resource group 'General'
16:17:00: Added resource location '/home/osrf/Workspaces/ignFortress_ws/install/share/ignition/ignition-rendering6/ogre2/media/materials/scripts' of type 'FileSystem' to resource group 'General'
16:17:00: Added resource location '/home/osrf/Workspaces/ignFortress_ws/install/share/ignition/ignition-rendering6/ogre2/media/materials/textures' of type 'FileSystem' to resource group 'General'
16:17:00: Parsing scripts for resource group Autodetect
16:17:00: Finished parsing scripts for resource group Autodetect
16:17:00: Creating resources for group Autodetect
16:17:00: All done
16:17:00: Parsing scripts for resource group General
16:17:00: Parsing script Quad.program
16:17:00: Parsing script DepthUtils.material
16:17:00: Parsing script DPSM.material
16:17:00: Parsing script Copyback.material
16:17:00: Parsing script EsmGaussianBlurLogFilter.material
16:17:00: Parsing script gpu_rays.material
16:17:00: Parsing script thermal.material
16:17:00: Parsing script skybox.material
16:17:00: Parsing script picker.material
16:17:00: Parsing script gaussian_noise.material
16:17:00: Parsing script depth_camera.material
16:17:00: Parsing script GaussianNoise.compositor
16:17:00: Parsing script PbsMaterials.compositor
16:17:00: Compiler error: invalid parameters in PbsMaterials.compositor(4): Unrecognized PixelFormat
16:17:00: Compiler error: invalid parameters in PbsMaterials.compositor(8): Unrecognized PixelFormat
16:17:00: OGRE EXCEPTION(5:ItemIdentityException): Can't find texture with name: '[Hash 0x05f70bcc]' If it's a global texture, trying to use it in the output channel will fail. in CompositorNodeDef::getTextureSource at /home/jenkins/workspace/ogre-2.2-debbuilder/repo/OgreMain/src/Compositor/OgreTextureDefinition.cpp (line 214)
16:17:00: Compiler error: invalid parameters in PbsMaterials.compositor(25)
16:17:00: Parsing scripts for resource group Internal
16:17:00: Finished parsing scripts for resource group Internal
16:17:00: Creating resources for group Internal
16:17:00: All done
16:17:00: Added resource location '/home/osrf/Workspaces/ignFortress_ws/install/share/ignition/ignition-rendering6/media/materials/textures/' of type 'FileSystem' to resource group 'General'
16:17:00: Can't assign material scene::Material(65506) because this Material does not exist. Have you forgotten to define it in a .material script?
16:17:00: Can't assign material scene::Material(65500) because this Material does not exist. Have you forgotten to define it in a .material script?
16:17:00: Can't assign material scene::Material(65494) because this Material does not exist. Have you forgotten to define it in a .material script?
16:17:00: Can't assign material scene::Material(65488) because this Material does not exist. Have you forgotten to define it in a .material script?
16:17:00: Can't assign material scene::Material(65481) because this Material does not exist. Have you forgotten to define it in a .material script?
16:17:00: Can't assign material scene::Material(65488) because this Material does not exist. Have you forgotten to define it in a .material script?
16:17:00: Can't assign material scene::Material(65468) because this Material does not exist. Have you forgotten to define it in a .material script?
16:17:01: WARNING: Deleting mapped buffer without having it unmapped. This is often sign of a resource leak or a bad pattern. Umapping the buffer for you...
16:17:01: WARNING: Deleting mapped buffer without having it unmapped. This is often sign of a resource leak or a bad pattern. Umapping the buffer for you...
16:17:01: WARNING: Deleting mapped buffer without having it unmapped. This is often sign of a resource leak or a bad pattern. Umapping the buffer for you...
16:17:01: WARNING: Deleting mapped buffer without having it unmapped. This is often sign of a resource leak or a bad pattern. Umapping the buffer for you...
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