From 1d5c74676a624f6993ec155d7515813968a9e481 Mon Sep 17 00:00:00 2001 From: Ian Chen Date: Wed, 21 Sep 2022 13:45:38 -0700 Subject: [PATCH 1/2] update changelog for 7.0.0 Signed-off-by: Ian Chen --- Changelog.md | 162 +++++++++++++++++++++++++++++++++++++++++++++++++++ 1 file changed, 162 insertions(+) diff --git a/Changelog.md b/Changelog.md index 8a93072eb..1b67adb70 100644 --- a/Changelog.md +++ b/Changelog.md @@ -4,6 +4,168 @@ ### Gazebo Rendering 7.0.0 (202X-XX-XX) +1. Fix build in case no suitable OGRE is found + * [Pull request #726](https://github.com/gazebosim/ign-rendering/pull/726) + +1. Fix destroying wide angle camera + * [Pull request #718](https://github.com/gazebosim/ign-rendering/pull/718) + +1. Remove unused point cloud color uniform variable + * [Pull request #721](https://github.com/gazebosim/ign-rendering/pull/721) + +1. Camera ShaderSelection: avoid seg-fault + * [Pull request #720](https://github.com/gazebosim/ign-rendering/pull/720) + +1. Fix setting emissive map + * [Pull request #723](https://github.com/gazebosim/ign-rendering/pull/723) + +1. Tutorial updates + * [Pull request #717](https://github.com/gazebosim/ign-rendering/pull/717) + * [Pull request #716](https://github.com/gazebosim/ign-rendering/pull/716) + * [Pull request #715](https://github.com/gazebosim/ign-rendering/pull/715) + * [Pull request #722](https://github.com/gazebosim/ign-rendering/pull/722) + * [Pull request #724](https://github.com/gazebosim/ign-rendering/pull/724) + * [Pull request #725](https://github.com/gazebosim/ign-rendering/pull/725) + * [Pull request #714](https://github.com/gazebosim/ign-rendering/pull/714) + * [Pull request #713](https://github.com/gazebosim/ign-rendering/pull/713) + +1. ign -> gz + * [Pull request #679](https://github.com/gazebosim/ign-rendering/pull/679) + * [Pull request #672](https://github.com/gazebosim/ign-rendering/pull/672) + * [Pull request #669](https://github.com/gazebosim/ign-rendering/pull/669) + * [Pull request #657](https://github.com/gazebosim/ign-rendering/pull/657) + * [Pull request #656](https://github.com/gazebosim/ign-rendering/pull/656) + * [Pull request #645](https://github.com/gazebosim/ign-rendering/pull/645) + * [Pull request #643](https://github.com/gazebosim/ign-rendering/pull/643) + * [Pull request #652](https://github.com/gazebosim/ign-rendering/pull/652) + * [Pull request #639](https://github.com/gazebosim/ign-rendering/pull/639) + * [Pull request #629](https://github.com/gazebosim/ign-rendering/pull/629) + * [Pull request #631](https://github.com/gazebosim/ign-rendering/pull/631) + * [Pull request #618](https://github.com/gazebosim/ign-rendering/pull/618) + * [Pull request #677](https://github.com/gazebosim/ign-rendering/pull/677) + +1. Provide a Virtual Method Anchor for Classes in Headers + * [Pull request #708](https://github.com/gazebosim/ign-rendering/pull/708) + +1. Add regression test for multiple engine reloads + * [Pull request #704](https://github.com/gazebosim/ign-rendering/pull/704) + +1. Fix INTEGRATION_camera/shader_selection on macOS + * [Pull request #703](https://github.com/gazebosim/ign-rendering/pull/703) + +1. Hotfix typo in ogre2 include statement + * [Pull request #709](https://github.com/gazebosim/ign-rendering/pull/709) + +1. Destroy GpuRay camera on exit + * [Pull request #698](https://github.com/gazebosim/ign-rendering/pull/698) + +1. Support for textures as binary blobs + * [Pull request #642](https://github.com/gazebosim/ign-rendering/pull/642) + +1. Port gz-rendering to Ogre 2.3 + * [Pull request #553](https://github.com/gazebosim/ign-rendering/pull/553) + +1. Add coverage ignore file + * [Pull request #689](https://github.com/gazebosim/ign-rendering/pull/689) + +1. Ensure one texture per selection buffer per camera. + * [Pull request #665](https://github.com/gazebosim/ign-rendering/pull/665) + +1. Update GoogleTest to latest version + * [Pull request #658](https://github.com/gazebosim/ign-rendering/pull/658) + +1. Use pose multiplication instead of subtraction + * [Pull request #644](https://github.com/gazebosim/ign-rendering/pull/644) + +1. Suppress a new Jammy warnings + * [Pull request #632](https://github.com/gazebosim/ign-rendering/pull/632) + +1. Dependency bumps in garden : ign-rendering7 + * [Pull request #610](https://github.com/gazebosim/ign-rendering/pull/610) + * [Pull request #608](https://github.com/gazebosim/ign-rendering/pull/608) + * [Pull request #525](https://github.com/gazebosim/ign-rendering/pull/525) + +1. hello_world_plugin: fix find version variables + * [Pull request #607](https://github.com/gazebosim/ign-rendering/pull/607) + +1. Replace deprecated common::SubMesh::MaterialIndex() with GetMaterialIndex() + * [Pull request #606](https://github.com/gazebosim/ign-rendering/pull/606) + +1. Separate cache files for each heightmap LOD (ogre 1.x) + * [Pull request #595](https://github.com/gazebosim/ign-rendering/pull/595) + +1. Default cameraPassCountPerGpuFlush to 6 + * [Pull request #601](https://github.com/gazebosim/ign-rendering/pull/601) + +1. Don't crash if directly set low level materials are used in sensors + * [Pull request #593](https://github.com/gazebosim/ign-rendering/pull/593) + +1. Remove Bionic from future releases (Garden+) + * [Pull request #583](https://github.com/gazebosim/ign-rendering/pull/583) + +1. Require geospatial component + * [Pull request #539](https://github.com/gazebosim/ign-rendering/pull/539) + +1. Respect vertex shader from low level materials in sensor passes (#544) + * [Pull request #578](https://github.com/gazebosim/ign-rendering/pull/578) + +1. Expose GraphicsAPI + * [Pull request #565](https://github.com/gazebosim/ign-rendering/pull/565) + +1. Fixed segfault caused by OgreRTShaderSystem + * [Pull request #563](https://github.com/gazebosim/ign-rendering/pull/563) + +1. Change to use SuppressWarning from ign-utils + * [Pull request #559](https://github.com/gazebosim/ign-rendering/pull/559) + +1. [Metal] add metal shaders to waves example + * [Pull request #555](https://github.com/gazebosim/ign-rendering/pull/555) + +1. [Metal] update custom_shaders_uniforms example + * [Pull request #554](https://github.com/gazebosim/ign-rendering/pull/554) + +1. Implement Hlms custom pieces swap for Objects & Terrain + * [Pull request #545](https://github.com/gazebosim/ign-rendering/pull/545) + +1. [Metal] Fix per-point colors in point clouds to match #494 + * [Pull request #550](https://github.com/gazebosim/ign-rendering/pull/550) + +1. [Metal] Fix sky background in RGBD camera to match #515 + * [Pull request #549](https://github.com/gazebosim/ign-rendering/pull/#549) + +1. Update migration guide + * [Pull request #538](https://github.com/gazebosim/ign-rendering/pull/538) + +1. Rename Ogre2IgnHlmsCustomizations to Ogre2IgnHlmsSphericalClipMinDistance + * [Pull request #534](https://github.com/gazebosim/ign-rendering/pull/534) + +1. Fix color of last / extra marker points + * [Pull request #519](https://github.com/gazebosim/ign-rendering/pull/519) + +1. Per-point colors in point clouds + * [Pull request #494](https://github.com/gazebosim/ign-rendering/pull/494) + +1. [ogre1.x] Add support for wide angle camera + * [Pull request #490](https://github.com/gazebosim/ign-rendering/pull/490) + +1. Fix Ogre2 assertions during ray queries + * [Pull request #415](https://github.com/gazebosim/ign-rendering/pull/415) + +1. Use ignition-utils1 + * [Pull request #492](https://github.com/gazebosim/ign-rendering/pull/492) + +1. Fix windows warnings + * [Pull request #489](https://github.com/gazebosim/ign-rendering/pull/489) + +1. Enable ray query for depth, segmentation and thermal cameras + * [Pull request #483](https://github.com/gazebosim/ign-rendering/pull/483) + +1. Add a method to render targets and cameras to retrieve a Metal texture + * [Pull request #478](https://github.com/gazebosim/ign-rendering/pull/478) + +1. add 64 bit int support to user data + * [Pull request #479](https://github.com/gazebosim/ign-rendering/pull/479) + ### Gazebo Rendering 6.X ### Gazebo Rendering 6.5.0 (2022-06-15) From 8f5cf89f0b8b4b34b292a0a1c216bfea044d44a5 Mon Sep 17 00:00:00 2001 From: Nate Koenig Date: Thu, 22 Sep 2022 15:05:11 -0700 Subject: [PATCH 2/2] remove pre1 Signed-off-by: Nate Koenig --- CMakeLists.txt | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/CMakeLists.txt b/CMakeLists.txt index bc03698e7..4268880f5 100644 --- a/CMakeLists.txt +++ b/CMakeLists.txt @@ -18,7 +18,7 @@ set(GZ_CMAKE_VER ${gz-cmake3_VERSION_MAJOR}) set(CMAKE_CXX_STANDARD 17) set(CMAKE_CXX_STANDARD_REQUIRED ON) -gz_configure_project(VERSION_SUFFIX pre1) +gz_configure_project(VERSION_SUFFIX) #============================================================================ # Set project-specific options