diff --git a/docs/platforms/unity/troubleshooting/known-limitations.mdx b/docs/platforms/unity/troubleshooting/known-limitations.mdx index 98ff73b47835a..7b33c15845027 100644 --- a/docs/platforms/unity/troubleshooting/known-limitations.mdx +++ b/docs/platforms/unity/troubleshooting/known-limitations.mdx @@ -52,12 +52,3 @@ When targeting WebGL, you have the option of setting the `PlayerSettings.WebGL.e - Setting it to `WebGLExceptionSupport.None` is not supported by the SDK. - For the SDK to be able provide stack traces, the support needs to be set to `WebGLExceptionSupport.FullWithStacktrace`. - The SDK is currently not able to provide line numbers due to the IL2CPP backend not being available. - -## Managed Stripping Level - -When building with Unity 2019, the `ManagedStrippingLevel` needs to be set to `ManagedStrippingLevel.Low`. Otherwise, the build will fail throwing the following error: - -``` -Fatal error in Unity CIL Linker -System.ArgumentException: Member 'System.Void System.Runtime.CompilerServices.NullableAttribute::.ctor(System.Byte)' is declared in another module and needs to be imported -```