|
| 1 | +import {Button} from 'sentry/components/core/button'; |
| 2 | +import {ExternalLink} from 'sentry/components/core/link'; |
| 3 | +import List from 'sentry/components/list'; |
| 4 | +import ListItem from 'sentry/components/list/listItem'; |
| 5 | +import { |
| 6 | + type Docs, |
| 7 | + type OnboardingConfig, |
| 8 | + StepType, |
| 9 | +} from 'sentry/components/onboarding/gettingStartedDoc/types'; |
| 10 | +import {IconLock} from 'sentry/icons/iconLock'; |
| 11 | +import {t, tct} from 'sentry/locale'; |
| 12 | + |
| 13 | +const onboarding: OnboardingConfig = { |
| 14 | + install: () => [ |
| 15 | + { |
| 16 | + type: StepType.INSTALL, |
| 17 | + content: [ |
| 18 | + { |
| 19 | + type: 'text', |
| 20 | + text: tct( |
| 21 | + 'Our [sentryPlayStationLink:Sentry PlayStation SDK] extends the core [sentryNativeLink:sentry-native] library with PlayStation-specific implementations and is designed to work across standalone engines, Unreal Engine, and Unity.', |
| 22 | + { |
| 23 | + code: <code />, |
| 24 | + sentryPlayStationLink: ( |
| 25 | + <ExternalLink href="https://github.com/getsentry/sentry-playstation" /> |
| 26 | + ), |
| 27 | + sentryNativeLink: ( |
| 28 | + <ExternalLink href="https://github.com/getsentry/sentry-native" /> |
| 29 | + ), |
| 30 | + } |
| 31 | + ), |
| 32 | + }, |
| 33 | + { |
| 34 | + type: 'alert', |
| 35 | + alertType: 'warning', |
| 36 | + icon: <IconLock size="sm" locked />, |
| 37 | + text: tct( |
| 38 | + '[strong:Access Restricted]. The PlayStation SDK is distributed through a private repository under NDA.', |
| 39 | + { |
| 40 | + strong: <strong />, |
| 41 | + } |
| 42 | + ), |
| 43 | + showIcon: true, |
| 44 | + trailingItems: ( |
| 45 | + <Button size="sm" priority="primary"> |
| 46 | + {t('Request Access')} |
| 47 | + </Button> |
| 48 | + ), |
| 49 | + }, |
| 50 | + { |
| 51 | + type: 'text', |
| 52 | + text: t( |
| 53 | + 'Once you have access, the private repository contains complete instructions for building and integrating the SDK with your engine of choice.' |
| 54 | + ), |
| 55 | + }, |
| 56 | + ], |
| 57 | + }, |
| 58 | + ], |
| 59 | + configure: params => [ |
| 60 | + { |
| 61 | + type: StepType.CONFIGURE, |
| 62 | + content: [ |
| 63 | + { |
| 64 | + type: 'text', |
| 65 | + text: t( |
| 66 | + 'The SDK supports multiple integration paths depending on your engine:' |
| 67 | + ), |
| 68 | + }, |
| 69 | + { |
| 70 | + type: 'custom', |
| 71 | + content: ( |
| 72 | + <List symbol="bullet"> |
| 73 | + <ListItem> |
| 74 | + {tct( |
| 75 | + '[strong:Standalone] - engine agostic, pure sentry-native to be used, for example, on proprietary game engines', |
| 76 | + {strong: <strong />} |
| 77 | + )} |
| 78 | + </ListItem> |
| 79 | + <ListItem> |
| 80 | + {tct( |
| 81 | + '[strong:Unreal Engine] - as the extension to [sentryUnrealLink:sentry-unreal] on ps5', |
| 82 | + { |
| 83 | + strong: <strong />, |
| 84 | + sentryUnrealLink: ( |
| 85 | + <ExternalLink href="https://github.com/getsentry/sentry-unreal" /> |
| 86 | + ), |
| 87 | + } |
| 88 | + )} |
| 89 | + </ListItem> |
| 90 | + <ListItem> |
| 91 | + {tct( |
| 92 | + '[strong:Unity] - as the extension to [sentryUnityLink:sentry-unity] on ps5', |
| 93 | + { |
| 94 | + strong: <strong />, |
| 95 | + sentryUnityLink: ( |
| 96 | + <ExternalLink href="https://github.com/getsentry/sentry-unity" /> |
| 97 | + ), |
| 98 | + } |
| 99 | + )} |
| 100 | + </ListItem> |
| 101 | + </List> |
| 102 | + ), |
| 103 | + }, |
| 104 | + { |
| 105 | + type: 'text', |
| 106 | + text: t( |
| 107 | + 'Please follow the PlayStation-specific integration instructions for your engine in the private repository.' |
| 108 | + ), |
| 109 | + }, |
| 110 | + { |
| 111 | + type: 'text', |
| 112 | + text: t( |
| 113 | + "Here's a minimal example of initializing the SDK in a standalone setup:" |
| 114 | + ), |
| 115 | + }, |
| 116 | + { |
| 117 | + type: 'code', |
| 118 | + language: 'c', |
| 119 | + code: ` |
| 120 | +#include <sentry.h> |
| 121 | +
|
| 122 | +int main(void) { |
| 123 | + sentry_options_t *options = sentry_options_new(); |
| 124 | + sentry_options_set_dsn(options, "${params.dsn.public}"); |
| 125 | + // This is also the default-path. For further information and recommendations: |
| 126 | + // https://docs.sentry.io/platforms/native/configuration/options/#database-path |
| 127 | + sentry_options_set_database_path(options, ".sentry-native"); |
| 128 | + sentry_options_set_release(options, "my-project-name@2.3.12"); |
| 129 | + sentry_options_set_debug(options, 1); |
| 130 | + sentry_init(options); |
| 131 | +
|
| 132 | + /* ... */ |
| 133 | +
|
| 134 | + // make sure everything flushes |
| 135 | + sentry_close(); |
| 136 | +}`, |
| 137 | + }, |
| 138 | + ], |
| 139 | + }, |
| 140 | + ], |
| 141 | + verify: () => [ |
| 142 | + { |
| 143 | + type: StepType.VERIFY, |
| 144 | + content: [ |
| 145 | + { |
| 146 | + type: 'text', |
| 147 | + text: t( |
| 148 | + 'Once integrated, verify that your Sentry integration is working correctly by sending a test event:' |
| 149 | + ), |
| 150 | + }, |
| 151 | + { |
| 152 | + type: 'code', |
| 153 | + language: 'c', |
| 154 | + code: ` |
| 155 | +sentry_capture_event(sentry_value_new_message_event( |
| 156 | + /* level */ SENTRY_LEVEL_INFO, |
| 157 | + /* logger */ "custom", |
| 158 | + /* message */ "It works!" |
| 159 | +));`, |
| 160 | + }, |
| 161 | + { |
| 162 | + type: 'text', |
| 163 | + text: tct( |
| 164 | + "Alternatively, if you're using [code:Unreal] or [code:Unity], refer to the engine-specific PlayStation instructions in the [privateRepositoryLink:private repository] for details on how to trigger and verify events", |
| 165 | + { |
| 166 | + code: <code />, |
| 167 | + privateRepositoryLink: ( |
| 168 | + <ExternalLink href="https://github.com/getsentry/sentry-playstation" /> |
| 169 | + ), |
| 170 | + } |
| 171 | + ), |
| 172 | + }, |
| 173 | + ], |
| 174 | + }, |
| 175 | + ], |
| 176 | +}; |
| 177 | + |
| 178 | +const docs: Docs = { |
| 179 | + onboarding, |
| 180 | +}; |
| 181 | + |
| 182 | +export default docs; |
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