From 1a4021cd4571b250742caca645f0f82a2226b9f9 Mon Sep 17 00:00:00 2001 From: Hans Christian Schmitz Date: Mon, 23 Aug 2021 08:53:08 +0200 Subject: [PATCH] Update snapshot test output files --- tests/out/glsl/boids.main.Compute.glsl | 2 +- tests/out/glsl/operators.main.Compute.glsl | 2 +- tests/out/glsl/quad.main.Vertex.glsl | 2 +- tests/out/glsl/shadow.fs_main.Fragment.glsl | 2 +- tests/out/hlsl/boids.hlsl | 2 +- tests/out/hlsl/image.hlsl | 4 ++-- tests/out/hlsl/operators.hlsl | 2 +- tests/out/hlsl/quad.hlsl | 2 +- tests/out/hlsl/shadow.hlsl | 4 ++-- tests/out/msl/boids.msl | 2 +- tests/out/msl/image.msl | 4 ++-- tests/out/msl/operators.msl | 2 +- tests/out/msl/quad.msl | 2 +- tests/out/msl/shadow.msl | 2 +- tests/out/wgsl/boids.wgsl | 2 +- tests/out/wgsl/image.wgsl | 4 ++-- tests/out/wgsl/operators.wgsl | 2 +- tests/out/wgsl/quad.wgsl | 2 +- tests/out/wgsl/shadow.wgsl | 4 ++-- 19 files changed, 24 insertions(+), 24 deletions(-) diff --git a/tests/out/glsl/boids.main.Compute.glsl b/tests/out/glsl/boids.main.Compute.glsl index 7a925d554e..e4620e6626 100644 --- a/tests/out/glsl/boids.main.Compute.glsl +++ b/tests/out/glsl/boids.main.Compute.glsl @@ -126,7 +126,7 @@ void main() { vVel = (((_e107 + (_e108 * _e110)) + (_e113 * _e115)) + (_e118 * _e120)); vec2 _e123 = vVel; vec2 _e125 = vVel; - vVel = (normalize(_e123) * clamp(length(_e125), 0.0, 0.1)); + vVel = (normalize(_e123) * clamp(length(_e125), 0.0, 0.10000000149011612)); vec2 _e131 = vPos; vec2 _e132 = vVel; float _e134 = _group_0_binding_0.deltaT; diff --git a/tests/out/glsl/operators.main.Compute.glsl b/tests/out/glsl/operators.main.Compute.glsl index 1c1cf2bd1b..6c679229a2 100644 --- a/tests/out/glsl/operators.main.Compute.glsl +++ b/tests/out/glsl/operators.main.Compute.glsl @@ -11,7 +11,7 @@ vec4 builtins() { vec4 s2_ = (true ? vec4(1.0, 1.0, 1.0, 1.0) : vec4(0.0, 0.0, 0.0, 0.0)); vec4 s3_ = mix(vec4(0.0, 0.0, 0.0, 0.0), vec4(1.0, 1.0, 1.0, 1.0), bvec4(false, false, false, false)); vec4 m1_ = mix(vec4(0.0, 0.0, 0.0, 0.0), vec4(1.0, 1.0, 1.0, 1.0), vec4(0.5, 0.5, 0.5, 0.5)); - vec4 m2_ = mix(vec4(0.0, 0.0, 0.0, 0.0), vec4(1.0, 1.0, 1.0, 1.0), 0.1); + vec4 m2_ = mix(vec4(0.0, 0.0, 0.0, 0.0), vec4(1.0, 1.0, 1.0, 1.0), 0.10000000149011612); float b1_ = intBitsToFloat(ivec4(1, 1, 1, 1).x); vec4 b2_ = intBitsToFloat(ivec4(1, 1, 1, 1)); return (((((vec4(ivec4(s1_)) + s2_) + m1_) + m2_) + vec4(b1_)) + b2_); diff --git a/tests/out/glsl/quad.main.Vertex.glsl b/tests/out/glsl/quad.main.Vertex.glsl index 63a4472837..cda43f5086 100644 --- a/tests/out/glsl/quad.main.Vertex.glsl +++ b/tests/out/glsl/quad.main.Vertex.glsl @@ -15,7 +15,7 @@ smooth out vec2 _vs2fs_location0; void main() { vec2 pos = _p2vs_location0; vec2 uv = _p2vs_location1; - VertexOutput _tmp_return = VertexOutput(uv, vec4((1.2 * pos), 0.0, 1.0)); + VertexOutput _tmp_return = VertexOutput(uv, vec4((1.2000000476837158 * pos), 0.0, 1.0)); _vs2fs_location0 = _tmp_return.uv; gl_Position = _tmp_return.position; return; diff --git a/tests/out/glsl/shadow.fs_main.Fragment.glsl b/tests/out/glsl/shadow.fs_main.Fragment.glsl index e3502e2bcc..7e5bf36538 100644 --- a/tests/out/glsl/shadow.fs_main.Fragment.glsl +++ b/tests/out/glsl/shadow.fs_main.Fragment.glsl @@ -36,7 +36,7 @@ float fetch_shadow(uint light_id, vec4 homogeneous_coords) { void main() { vec3 raw_normal = _vs2fs_location0; vec4 position = _vs2fs_location1; - vec3 color = vec3(0.05, 0.05, 0.05); + vec3 color = vec3(0.05000000074505806, 0.05000000074505806, 0.05000000074505806); uint i = 0u; vec3 normal = normalize(raw_normal); bool loop_init = true; diff --git a/tests/out/hlsl/boids.hlsl b/tests/out/hlsl/boids.hlsl index 9288e5c0cd..02744cc40c 100644 --- a/tests/out/hlsl/boids.hlsl +++ b/tests/out/hlsl/boids.hlsl @@ -118,7 +118,7 @@ void main(uint3 global_invocation_id : SV_DispatchThreadID) vVel = (((_expr107 + (_expr108 * _expr110)) + (_expr113 * _expr115)) + (_expr118 * _expr120)); float2 _expr123 = vVel; float2 _expr125 = vVel; - vVel = (normalize(_expr123) * clamp(length(_expr125), 0.0, 0.1)); + vVel = (normalize(_expr123) * clamp(length(_expr125), 0.0, 0.10000000149011612)); float2 _expr131 = vPos; float2 _expr132 = vVel; float _expr134 = params.deltaT; diff --git a/tests/out/hlsl/image.hlsl b/tests/out/hlsl/image.hlsl index d2d46cfda2..65f49a1a63 100644 --- a/tests/out/hlsl/image.hlsl +++ b/tests/out/hlsl/image.hlsl @@ -200,8 +200,8 @@ float4 sample1() : SV_Target0 float2 tc = float2(0.5.xx); float4 s2d = image_2d.Sample(sampler_reg, tc); float4 s2d_offset = image_2d.Sample(sampler_reg, tc, int2(3, 1)); - float4 s2d_level = image_2d.SampleLevel(sampler_reg, tc, 2.3); - float4 s2d_level_offset = image_2d.SampleLevel(sampler_reg, tc, 2.3, int2(3, 1)); + float4 s2d_level = image_2d.SampleLevel(sampler_reg, tc, 2.299999952316284); + float4 s2d_level_offset = image_2d.SampleLevel(sampler_reg, tc, 2.299999952316284, int2(3, 1)); return (((s2d + s2d_offset) + s2d_level) + s2d_level_offset); } diff --git a/tests/out/hlsl/operators.hlsl b/tests/out/hlsl/operators.hlsl index 98a0da2931..de36774a2f 100644 --- a/tests/out/hlsl/operators.hlsl +++ b/tests/out/hlsl/operators.hlsl @@ -9,7 +9,7 @@ float4 builtins() float4 s2_ = (true ? float4(1.0, 1.0, 1.0, 1.0) : float4(0.0, 0.0, 0.0, 0.0)); float4 s3_ = (bool4(false, false, false, false) ? float4(0.0, 0.0, 0.0, 0.0) : float4(1.0, 1.0, 1.0, 1.0)); float4 m1_ = lerp(float4(0.0, 0.0, 0.0, 0.0), float4(1.0, 1.0, 1.0, 1.0), float4(0.5, 0.5, 0.5, 0.5)); - float4 m2_ = lerp(float4(0.0, 0.0, 0.0, 0.0), float4(1.0, 1.0, 1.0, 1.0), 0.1); + float4 m2_ = lerp(float4(0.0, 0.0, 0.0, 0.0), float4(1.0, 1.0, 1.0, 1.0), 0.10000000149011612); float b1_ = float(int4(1, 1, 1, 1).x); float4 b2_ = float4(int4(1, 1, 1, 1)); return (((((float4(int4(s1_.xxxx)) + s2_) + m1_) + m2_) + float4(b1_.xxxx)) + b2_); diff --git a/tests/out/hlsl/quad.hlsl b/tests/out/hlsl/quad.hlsl index 2aba7768e9..c12c5184ce 100644 --- a/tests/out/hlsl/quad.hlsl +++ b/tests/out/hlsl/quad.hlsl @@ -1,4 +1,4 @@ -static const float c_scale = 1.2; +static const float c_scale = 1.2000000476837158; struct VertexOutput { linear float2 uv : LOC0; diff --git a/tests/out/hlsl/shadow.hlsl b/tests/out/hlsl/shadow.hlsl index 85cdbf88f1..0f878d6a8e 100644 --- a/tests/out/hlsl/shadow.hlsl +++ b/tests/out/hlsl/shadow.hlsl @@ -1,4 +1,4 @@ -static const float3 c_ambient = float3(0.05, 0.05, 0.05); +static const float3 c_ambient = float3(0.05000000074505806, 0.05000000074505806, 0.05000000074505806); static const uint c_max_lights = 10; struct Globals { @@ -36,7 +36,7 @@ float4 fs_main(FragmentInput_fs_main fragmentinput_fs_main) : SV_Target0 { float3 raw_normal = fragmentinput_fs_main.raw_normal1; float4 position = fragmentinput_fs_main.position1; - float3 color = float3(0.05, 0.05, 0.05); + float3 color = float3(0.05000000074505806, 0.05000000074505806, 0.05000000074505806); uint i = 0u; float3 normal = normalize(raw_normal); diff --git a/tests/out/msl/boids.msl b/tests/out/msl/boids.msl index ef9d6d7107..53edfad1f3 100644 --- a/tests/out/msl/boids.msl +++ b/tests/out/msl/boids.msl @@ -130,7 +130,7 @@ kernel void main1( vVel = ((_e107 + (_e108 * _e110)) + (_e113 * _e115)) + (_e118 * _e120); metal::float2 _e123 = vVel; metal::float2 _e125 = vVel; - vVel = metal::normalize(_e123) * metal::clamp(metal::length(_e125), 0.0, 0.1); + vVel = metal::normalize(_e123) * metal::clamp(metal::length(_e125), 0.0, 0.10000000149011612); metal::float2 _e131 = vPos; metal::float2 _e132 = vVel; float _e134 = params.deltaT; diff --git a/tests/out/msl/image.msl b/tests/out/msl/image.msl index 3a615ef12f..2fbe17aa8f 100644 --- a/tests/out/msl/image.msl +++ b/tests/out/msl/image.msl @@ -73,8 +73,8 @@ fragment sampleOutput sample( metal::float2 tc = metal::float2(0.5); metal::float4 s2d = image_2d.sample(sampler_reg, tc); metal::float4 s2d_offset = image_2d.sample(sampler_reg, tc, const_type7_); - metal::float4 s2d_level = image_2d.sample(sampler_reg, tc, metal::level(2.3)); - metal::float4 s2d_level_offset = image_2d.sample(sampler_reg, tc, metal::level(2.3), const_type7_); + metal::float4 s2d_level = image_2d.sample(sampler_reg, tc, metal::level(2.299999952316284)); + metal::float4 s2d_level_offset = image_2d.sample(sampler_reg, tc, metal::level(2.299999952316284), const_type7_); return sampleOutput { ((s2d + s2d_offset) + s2d_level) + s2d_level_offset }; } diff --git a/tests/out/msl/operators.msl b/tests/out/msl/operators.msl index 105da6b90f..fd03a429b6 100644 --- a/tests/out/msl/operators.msl +++ b/tests/out/msl/operators.msl @@ -13,7 +13,7 @@ metal::float4 builtins( metal::float4 s2_ = true ? v_f32_one : v_f32_zero; metal::float4 s3_ = metal::select(v_f32_one, v_f32_zero, metal::bool4(false, false, false, false)); metal::float4 m1_ = metal::mix(v_f32_zero, v_f32_one, v_f32_half); - metal::float4 m2_ = metal::mix(v_f32_zero, v_f32_one, 0.1); + metal::float4 m2_ = metal::mix(v_f32_zero, v_f32_one, 0.10000000149011612); float b1_ = as_type(v_i32_one.x); metal::float4 b2_ = as_type(v_i32_one); return ((((static_cast(metal::int4(s1_)) + s2_) + m1_) + m2_) + metal::float4(b1_)) + b2_; diff --git a/tests/out/msl/quad.msl b/tests/out/msl/quad.msl index 9811ae517b..bb7e971bef 100644 --- a/tests/out/msl/quad.msl +++ b/tests/out/msl/quad.msl @@ -2,7 +2,7 @@ #include #include -constexpr constant float c_scale = 1.2; +constexpr constant float c_scale = 1.2000000476837158; struct VertexOutput { metal::float2 uv; metal::float4 position; diff --git a/tests/out/msl/shadow.msl b/tests/out/msl/shadow.msl index 60a9a023dd..c098c0142a 100644 --- a/tests/out/msl/shadow.msl +++ b/tests/out/msl/shadow.msl @@ -19,7 +19,7 @@ typedef Light type3[1]; struct Lights { type3 data; }; -constant metal::float3 c_ambient = {0.05, 0.05, 0.05}; +constant metal::float3 c_ambient = {0.05000000074505806, 0.05000000074505806, 0.05000000074505806}; float fetch_shadow( metal::uint light_id, diff --git a/tests/out/wgsl/boids.wgsl b/tests/out/wgsl/boids.wgsl index 283169b58f..5c510d2bf5 100644 --- a/tests/out/wgsl/boids.wgsl +++ b/tests/out/wgsl/boids.wgsl @@ -124,7 +124,7 @@ fn main([[builtin(global_invocation_id)]] global_invocation_id: vec3) { vVel = (((_e107 + (_e108 * _e110)) + (_e113 * _e115)) + (_e118 * _e120)); let _e123: vec2 = vVel; let _e125: vec2 = vVel; - vVel = (normalize(_e123) * clamp(length(_e125), 0.0, 0.1)); + vVel = (normalize(_e123) * clamp(length(_e125), 0.0, 0.10000000149011612)); let _e131: vec2 = vPos; let _e132: vec2 = vVel; let _e134: f32 = params.deltaT; diff --git a/tests/out/wgsl/image.wgsl b/tests/out/wgsl/image.wgsl index 46f4ee05ed..8fc336f7db 100644 --- a/tests/out/wgsl/image.wgsl +++ b/tests/out/wgsl/image.wgsl @@ -74,8 +74,8 @@ fn sample() -> [[location(0)]] vec4 { let tc: vec2 = vec2(0.5); let s2d: vec4 = textureSample(image_2d, sampler_reg, tc); let s2d_offset: vec4 = textureSample(image_2d, sampler_reg, tc, vec2(3, 1)); - let s2d_level: vec4 = textureSampleLevel(image_2d, sampler_reg, tc, 2.3); - let s2d_level_offset: vec4 = textureSampleLevel(image_2d, sampler_reg, tc, 2.3, vec2(3, 1)); + let s2d_level: vec4 = textureSampleLevel(image_2d, sampler_reg, tc, 2.299999952316284); + let s2d_level_offset: vec4 = textureSampleLevel(image_2d, sampler_reg, tc, 2.299999952316284, vec2(3, 1)); return (((s2d + s2d_offset) + s2d_level) + s2d_level_offset); } diff --git a/tests/out/wgsl/operators.wgsl b/tests/out/wgsl/operators.wgsl index 569804ed10..a4cf8bdd5f 100644 --- a/tests/out/wgsl/operators.wgsl +++ b/tests/out/wgsl/operators.wgsl @@ -7,7 +7,7 @@ fn builtins() -> vec4 { let s2_: vec4 = select(vec4(0.0, 0.0, 0.0, 0.0), vec4(1.0, 1.0, 1.0, 1.0), true); let s3_: vec4 = select(vec4(1.0, 1.0, 1.0, 1.0), vec4(0.0, 0.0, 0.0, 0.0), vec4(false, false, false, false)); let m1_: vec4 = mix(vec4(0.0, 0.0, 0.0, 0.0), vec4(1.0, 1.0, 1.0, 1.0), vec4(0.5, 0.5, 0.5, 0.5)); - let m2_: vec4 = mix(vec4(0.0, 0.0, 0.0, 0.0), vec4(1.0, 1.0, 1.0, 1.0), 0.1); + let m2_: vec4 = mix(vec4(0.0, 0.0, 0.0, 0.0), vec4(1.0, 1.0, 1.0, 1.0), 0.10000000149011612); let b1_: f32 = bitcast(vec4(1, 1, 1, 1).x); let b2_: vec4 = vec4(vec4(1, 1, 1, 1)); return (((((vec4(vec4(s1_)) + s2_) + m1_) + m2_) + vec4(b1_)) + b2_); diff --git a/tests/out/wgsl/quad.wgsl b/tests/out/wgsl/quad.wgsl index 0b2a0c1d89..9fccc34b49 100644 --- a/tests/out/wgsl/quad.wgsl +++ b/tests/out/wgsl/quad.wgsl @@ -3,7 +3,7 @@ struct VertexOutput { [[builtin(position)]] position: vec4; }; -let c_scale: f32 = 1.2; +let c_scale: f32 = 1.2000000476837158; [[group(0), binding(0)]] var u_texture: texture_2d; diff --git a/tests/out/wgsl/shadow.wgsl b/tests/out/wgsl/shadow.wgsl index a0b5fbd9a5..49c70fa9be 100644 --- a/tests/out/wgsl/shadow.wgsl +++ b/tests/out/wgsl/shadow.wgsl @@ -14,7 +14,7 @@ struct Lights { data: [[stride(96)]] array; }; -let c_ambient: vec3 = vec3(0.05, 0.05, 0.05); +let c_ambient: vec3 = vec3(0.05000000074505806, 0.05000000074505806, 0.05000000074505806); let c_max_lights: u32 = 10u; [[group(0), binding(0)]] @@ -38,7 +38,7 @@ fn fetch_shadow(light_id: u32, homogeneous_coords: vec4) -> f32 { [[stage(fragment)]] fn fs_main([[location(0)]] raw_normal: vec3, [[location(1)]] position: vec4) -> [[location(0)]] vec4 { - var color: vec3 = vec3(0.05, 0.05, 0.05); + var color: vec3 = vec3(0.05000000074505806, 0.05000000074505806, 0.05000000074505806); var i: u32 = 0u; let normal: vec3 = normalize(raw_normal);