[glsl-in] buffer isn't treated as a keyword #902
Labels
area: front-end
Input formats for conversion
good first issue
Good for newcomers
kind: bug
Something isn't working
lang: GLSL
OpenGL Shading Language
The following code will produce
Unexpected token: Identifier("buffer")
The problem is that
buffer
isn't treated as a keyword, this is a good first issue if anyone wants guidance ping me here or on the matrix room.The text was updated successfully, but these errors were encountered: