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[glsl-in] buffer isn't treated as a keyword #902

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JCapucho opened this issue May 23, 2021 · 0 comments · Fixed by #955
Closed

[glsl-in] buffer isn't treated as a keyword #902

JCapucho opened this issue May 23, 2021 · 0 comments · Fixed by #955
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area: front-end Input formats for conversion good first issue Good for newcomers kind: bug Something isn't working lang: GLSL OpenGL Shading Language

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@JCapucho
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The following code will produce Unexpected token: Identifier("buffer")

#version 450 core
buffer test {};

The problem is that buffer isn't treated as a keyword, this is a good first issue if anyone wants guidance ping me here or on the matrix room.

@JCapucho JCapucho added kind: bug Something isn't working good first issue Good for newcomers area: front-end Input formats for conversion lang: GLSL OpenGL Shading Language labels May 23, 2021
@kvark kvark closed this as completed in #955 Jun 9, 2021
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Labels
area: front-end Input formats for conversion good first issue Good for newcomers kind: bug Something isn't working lang: GLSL OpenGL Shading Language
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