From d5c17fc302f5304bb4c9b1e680049b3d55b81c29 Mon Sep 17 00:00:00 2001 From: HeavyRain266 <71175207+HeavyRain266@users.noreply.github.com> Date: Thu, 24 Mar 2022 07:23:58 +0100 Subject: [PATCH] Add Windows 11 to section about DX12 (#2552) --- README.md | 24 ++++++++++++------------ 1 file changed, 12 insertions(+), 12 deletions(-) diff --git a/README.md b/README.md index 004b8747c0..49b890b547 100644 --- a/README.md +++ b/README.md @@ -46,7 +46,7 @@ If you are looking for a wgpu tutorial, look at the following: ### C/C++ -To use wgpu in C/C++, you need [wgpu-native](https://github.com/gfx-rs/wgpu-native). +To use wgpu in C/C++, you need [wgpu-native](https://github.com/gfx-rs/wgpu-native). ### Others @@ -66,21 +66,21 @@ We have a [wiki](https://github.com/gfx-rs/wgpu/wiki) that serves as a knowledge ## Supported Platforms - API | Windows | Linux & Android | macOS & iOS | - ----- | ----------------------------- | ------------------------- | ------------------- | - Vulkan | :white_check_mark: | :white_check_mark: | | - Metal | | | :white_check_mark: | - DX12 | :white_check_mark: (W10 only) | | | - DX11 | :hammer_and_wrench: | | | - GLES3 | | :ok: | | - Angle | :ok: | :ok: | :hammer_and_wrench: | + API | Windows | Linux & Android | macOS & iOS | + ----- | ------------------------------ | ------------------------- | ------------------- | + Vulkan | :white_check_mark: | :white_check_mark: | | + Metal | | | :white_check_mark: | + DX12 | :white_check_mark: (W10+ only) | | | + DX11 | :hammer_and_wrench: | | | + GLES3 | | :ok: | | + Angle | :ok: | :ok: | :hammer_and_wrench: | :white_check_mark: = First Class Support — :ok: = Best Effort Support — :hammer_and_wrench: = Unsupported, but support in progress ### Shader Support -wgpu supports shaders in [WGSL](https://gpuweb.github.io/gpuweb/wgsl/), SPIR-V, and GLSL. -Both [HLSL](https://github.com/Microsoft/DirectXShaderCompiler) and [GLSL](https://github.com/KhronosGroup/glslang) +wgpu supports shaders in [WGSL](https://gpuweb.github.io/gpuweb/wgsl/), SPIR-V, and GLSL. +Both [HLSL](https://github.com/Microsoft/DirectXShaderCompiler) and [GLSL](https://github.com/KhronosGroup/glslang) have compilers to target SPIR-V. All of these shader languages can be used with any backend, we will handle all of the conversion. Additionally, support for these shader inputs is not going away. @@ -155,7 +155,7 @@ Or run a part of the integration test suite: cargo nextest run -p wgpu -- ``` -If you are a user and want a way to help contribute to wgpu, we always need more help writing test cases. +If you are a user and want a way to help contribute to wgpu, we always need more help writing test cases. ### WebGPU Conformance Test Suite