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A dota 2 cheat project aiming to provide an educational example to new developers

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gmh5225/DOTA2-Dota2Cheat

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Dota2Cheat

SDK folder code is from another github repo, McDota by LWSS. It's a very helpful source regarding memory structures

Building

The only requirement is to compile as 64-bit

Injecting

I recommend using Extreme Injector v3.7.2 with either Thread Hijacking or the default option

Features

This list is subject to frequent change as I'm testing new features

  • Illusion coloring(red for enemy's, green for friendly)

  • Automation:

    • Magic Wand and Faerie Fire usage(with potential of customizing the health treshold)
    • Hand of Midas usage on nearby big neutrals, ranged & flagbearer lane creeps and catapults
    • Bounty rune pickup
    • Tome of Knowledge purchase
  • Convars:

    • sv_cheats spoofing
    • dota_camera_distance with proper r_farz and fog_enable(no clipping or blue fog)
    • dota_use_particle_fow — shows more particles in FoW, including the teleportation effects

I intend to implement most of the usual cheat functionality

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A dota 2 cheat project aiming to provide an educational example to new developers

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