diff --git a/getting_started/step_by_step/4_first_run.rst b/getting_started/step_by_step/4_first_run.rst index 4493327..da7f8d4 100644 --- a/getting_started/step_by_step/4_first_run.rst +++ b/getting_started/step_by_step/4_first_run.rst @@ -17,8 +17,12 @@ walk across the room, etc.) are very easy to use. The game start-up itself is also coordinated using an ESC script. Scripts are plain text files with an ".esc" extension, created in any text -editor you choose to use. Create a new ESC script which will be our main game -script and call it "game.esc". Switch to Godot's **Editor** tab and select +editor. The following instructions explain the process to +create an Escoria script (i.e. a text file) in the Godot editor, but feel +free to use a different editor to create and edit these files. +To create "game.esc" in Godot (which will be our +main game script), switch to Godot's **Editor** tab and select +script, switch to Godot's **Editor** tab and select "New Text File" from the "File" menu: .. image:: img/create_room_newtextfile.png