From dfb53b4ee8d003e2f9b3de65eb9587246a373103 Mon Sep 17 00:00:00 2001 From: elvisish <16231628+elvisish@users.noreply.github.com> Date: Sat, 14 May 2022 15:22:24 +0100 Subject: [PATCH 1/2] Update 4_first_run.rst tidied up to be easier to understand. --- getting_started/step_by_step/4_first_run.rst | 4 ++-- 1 file changed, 2 insertions(+), 2 deletions(-) diff --git a/getting_started/step_by_step/4_first_run.rst b/getting_started/step_by_step/4_first_run.rst index 4493327..d8d8cd2 100644 --- a/getting_started/step_by_step/4_first_run.rst +++ b/getting_started/step_by_step/4_first_run.rst @@ -17,8 +17,8 @@ walk across the room, etc.) are very easy to use. The game start-up itself is also coordinated using an ESC script. Scripts are plain text files with an ".esc" extension, created in any text -editor you choose to use. Create a new ESC script which will be our main game -script and call it "game.esc". Switch to Godot's **Editor** tab and select +editor you choose to use. To create a new ESC script which will be our main game +script, switch to Godot's **Editor** tab and select "New Text File" from the "File" menu: .. image:: img/create_room_newtextfile.png From 95b5884db8a8b12f99ed6ee3dd6e474fbb87cb92 Mon Sep 17 00:00:00 2001 From: Julian Murgia Date: Tue, 2 Jan 2024 08:34:01 +0100 Subject: [PATCH 2/2] Update getting_started/step_by_step/4_first_run.rst Co-authored-by: balloonpopper <5151242+balloonpopper@users.noreply.github.com> --- getting_started/step_by_step/4_first_run.rst | 6 +++++- 1 file changed, 5 insertions(+), 1 deletion(-) diff --git a/getting_started/step_by_step/4_first_run.rst b/getting_started/step_by_step/4_first_run.rst index d8d8cd2..da7f8d4 100644 --- a/getting_started/step_by_step/4_first_run.rst +++ b/getting_started/step_by_step/4_first_run.rst @@ -17,7 +17,11 @@ walk across the room, etc.) are very easy to use. The game start-up itself is also coordinated using an ESC script. Scripts are plain text files with an ".esc" extension, created in any text -editor you choose to use. To create a new ESC script which will be our main game +editor. The following instructions explain the process to +create an Escoria script (i.e. a text file) in the Godot editor, but feel +free to use a different editor to create and edit these files. +To create "game.esc" in Godot (which will be our +main game script), switch to Godot's **Editor** tab and select script, switch to Godot's **Editor** tab and select "New Text File" from the "File" menu: