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Add support for a preset godot directory #48

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This way the builds will happen in the same directory, which is external to the running container, and the copying of godot's zip will be avoided.

This also makes it easier to perform a build with custom code.

By default the scripts will continue to work as they have been.

If this pull request is accepted, I may present other changes to improve the versatility of the build scripts. If that is not wanted of if the people managing this project feel like this is not the proper way to do that, please tell me and I will not make any pull requests and keep my changes in my own fork.

Best regards!

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