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Original file line number | Diff line number | Diff line change |
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[remap] | ||
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importer="texture" | ||
type="StreamTexture2D" | ||
path="res://.godot/imported/mona.png-a5ce9963ac8c7ef765aeb0f5428366a9.stex" | ||
type="CompressedTexture2D" | ||
uid="uid://bcy2b4hw0bvj2" | ||
path="res://.godot/imported/mona.png-a5ce9963ac8c7ef765aeb0f5428366a9.ctex" | ||
metadata={ | ||
"vram_texture": false | ||
} | ||
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[deps] | ||
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source_file="res://mona.png" | ||
dest_files=["res://.godot/imported/mona.png-a5ce9963ac8c7ef765aeb0f5428366a9.stex"] | ||
dest_files=["res://.godot/imported/mona.png-a5ce9963ac8c7ef765aeb0f5428366a9.ctex"] | ||
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[params] | ||
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compress/mode=0 | ||
compress/lossy_quality=0.7 | ||
compress/hdr_mode=0 | ||
compress/hdr_compression=1 | ||
compress/bptc_ldr=0 | ||
compress/normal_map=0 | ||
flags/repeat=0 | ||
flags/filter=true | ||
flags/mipmaps=false | ||
flags/anisotropic=false | ||
flags/srgb=2 | ||
compress/channel_pack=0 | ||
mipmaps/generate=false | ||
mipmaps/limit=-1 | ||
roughness/mode=0 | ||
roughness/src_normal="" | ||
process/fix_alpha_border=true | ||
process/premult_alpha=false | ||
process/HDR_as_SRGB=false | ||
process/invert_color=false | ||
process/normal_map_invert_y=false | ||
stream=false | ||
size_limit=0 | ||
detect_3d=true | ||
svg/scale=1.0 | ||
process/hdr_as_srgb=false | ||
process/hdr_clamp_exposure=false | ||
process/size_limit=0 | ||
detect_3d/compress_to=1 |
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Original file line number | Diff line number | Diff line change |
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@@ -1,28 +1,40 @@ | ||
extends Node2D | ||
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var thread = Thread.new() | ||
var thread: Thread | ||
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# This function runs in a thread! | ||
# Threads always take one userdata argument | ||
func _bg_load(path): | ||
func _on_load_pressed(): | ||
if is_instance_valid(thread) and thread.is_started(): | ||
# If a thread is already running, let it finish before we start another. | ||
thread.wait_to_finish() | ||
thread = Thread.new() | ||
print("START THREAD!") | ||
thread.start(_bg_load, "res://mona.png") | ||
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# This is the function we'll run in a thread! | ||
# Threads always expect the method they call to take one argument. | ||
func _bg_load(path: String): | ||
print("THREAD FUNC!") | ||
# Load the resource | ||
var tex = ResourceLoader.load(path) | ||
# Call _bg_load_done on main thread | ||
var tex = load(path) | ||
# call_deferred() tells the main thread to call a method during idle time. | ||
# Our method operates on nodes currently in the tree, so it isn't safe to | ||
# call directly from another thread. | ||
call_deferred("_bg_load_done") | ||
return tex # return it | ||
return tex | ||
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func _bg_load_done(): | ||
# Wait for the thread to complete, get the returned value | ||
# Wait for the thread to complete, and get the returned value. | ||
var tex = thread.wait_to_finish() | ||
# Set to the sprite | ||
get_node(^"Sprite2D").set_texture(tex) | ||
print("TREAD FINISHED!") | ||
$Sprite2D.set_texture(tex) | ||
# We're done with the thread now, so we can free it. | ||
thread = null # Threads are reference counted, so this is how we free it. | ||
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func _on_load_pressed(): | ||
if thread.is_active(): | ||
# Already working | ||
return | ||
print("START THREAD!") | ||
thread.start(self, "_bg_load", "res://mona.png") | ||
func _exit_tree(): | ||
# You should always wait for a thread to finish before letting it get freed! | ||
# It might not clean up correctly if you don't. | ||
if is_instance_valid(thread) and thread.is_started(): | ||
thread.wait_to_finish() | ||
thread = null |
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