diff --git a/tutorials/2d/2d_lights_and_shadows.rst b/tutorials/2d/2d_lights_and_shadows.rst index a5d01409412..1b5ed240fdc 100644 --- a/tutorials/2d/2d_lights_and_shadows.rst +++ b/tutorials/2d/2d_lights_and_shadows.rst @@ -255,20 +255,6 @@ The following properties can be adjusted on 2D lights that have shadows enabled: Soft shadows with streaking artifacts due to Filter Smooth being too high (PCF5, Filter Smooth 4) -Occluder draw order -~~~~~~~~~~~~~~~~~~~ - -**LightOccluder2Ds follows the usual 2D drawing order.** This is important for 2D -lighting, as this is how you control whether the occluder should occlude the -sprite itself or not. - -If the LightOccluder2D node is a *sibling* of the sprite, the occluder will -occlude the sprite itself if it's placed *below* the sprite in the scene tree. - -If the LightOccluder2D node is a *child* of the sprite, the occluder will -occlude the sprite itself if **Show Behind Parent** is disabled on the -LightOccluder2D node (which is the default). - Normal and specular maps ------------------------