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@Calinou Calinou commented Nov 12, 2025

This affects particles that use global coordinates (i.e. Local Coords disabled) only.

This affects particles that use global coordinates (i.e. Local Coords
disabled) only.
@Calinou Calinou added enhancement area:manual Issues and PRs related to the Manual/Tutorials section of the documentation topic:3d topic:physics cherrypick:4.4 cherrypick:4.5 labels Nov 12, 2025
from increased precision. This can cause visible particle snapping to occur
when far away from the world origin. Nodes with **Local Coords** enabled,
as well as :ref:`class_CPUParticles3D` nodes, will still benefit from increased precision.
- Shaders using the ``skip_vertex_transform`` or ``world_vertex_coords`` don't
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Suggested change
- Shaders using the ``skip_vertex_transform`` or ``world_vertex_coords`` don't
- Shaders using ``skip_vertex_transform`` or ``world_vertex_coords`` don't

Or

Suggested change
- Shaders using the ``skip_vertex_transform`` or ``world_vertex_coords`` don't
- Shaders using the ``skip_vertex_transform`` or ``world_vertex_coords`` render modes don't

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