From 5476b68ba98dda50fac289787d0e8ca57faca558 Mon Sep 17 00:00:00 2001 From: Simon Gauvin Date: Mon, 6 Mar 2023 19:53:34 -0500 Subject: [PATCH] Update scripting_languages.rst It is not true that you don't need to restart the Godot Editor in order to write C/C++: https://github.com/godotengine/godot/issues/66231 Fix number of c supported languages. --- getting_started/step_by_step/scripting_languages.rst | 4 ++-- 1 file changed, 2 insertions(+), 2 deletions(-) diff --git a/getting_started/step_by_step/scripting_languages.rst b/getting_started/step_by_step/scripting_languages.rst index a63566202b7..b3f78359abb 100644 --- a/getting_started/step_by_step/scripting_languages.rst +++ b/getting_started/step_by_step/scripting_languages.rst @@ -130,7 +130,7 @@ C++ via GDExtension ~~~~~~~~~~~~~~~~~~~ GDExtension allows you to write game code in C++ without needing to recompile -or even restart Godot. +Godot. .. image:: img/scripting_cpp.png @@ -149,7 +149,7 @@ Summary Scripts are files containing code that you attach to a node to extend its functionality. -Godot supports five official scripting languages, offering you flexibility +Godot supports four official scripting languages, offering you flexibility between performance and ease of use. You can mix languages, for instance, to implement demanding algorithms with C or