From ec71ddb6cc92414fc2f386e9790b747d30b88431 Mon Sep 17 00:00:00 2001 From: Hugo Locurcio Date: Thu, 13 Jul 2023 00:54:39 +0200 Subject: [PATCH] Remove outdated notice about changing import type requiring editor restart This is no longer the case since Godot 4.2. --- tutorials/assets_pipeline/import_process.rst | 5 ----- tutorials/assets_pipeline/importing_images.rst | 5 ----- 2 files changed, 10 deletions(-) diff --git a/tutorials/assets_pipeline/import_process.rst b/tutorials/assets_pipeline/import_process.rst index 3bc6a9b7cd1..5965f2493d2 100644 --- a/tutorials/assets_pipeline/import_process.rst +++ b/tutorials/assets_pipeline/import_process.rst @@ -115,11 +115,6 @@ select the relevant type of resource desired then click **Reimport**: .. image:: img/import_process_changing_import_type.webp -.. note:: - - For technical reasons, the editor must be restarted after changing an import - type in the Import dock. - Changing default import parameters ---------------------------------- diff --git a/tutorials/assets_pipeline/importing_images.rst b/tutorials/assets_pipeline/importing_images.rst index 02a0578aa22..1a79403aa0d 100644 --- a/tutorials/assets_pipeline/importing_images.rst +++ b/tutorials/assets_pipeline/importing_images.rst @@ -99,11 +99,6 @@ It is possible to choose other types of imported resources in the Import dock: used to reduce memory usage for animated 2D sprites. Only supported in 2D due to missing support in built-in 3D shaders. -.. note:: - - For technical reasons, the editor must be restarted after changing an import - type in the Import dock. - Detect 3D ^^^^^^^^^