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Bump version to 3.4-stable \o/
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After the decision to continue feature development for the `3.x` branch
alongside the `master` branch for Godot 4.0, we released 3.3-stable in
April 2021.

6 months and 2000 commits later, Godot 3.4 is another feature-packed milestone
for Godot 3, with a ton of improvements and fixes to make it a great option
for use in production while we wait for Godot 4.0!

A big thankyou to all contributors who work tirelessly on our two parallel
development branches and made this stable 3.4 release possible.
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akien-mga committed Nov 5, 2021
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5 changes: 4 additions & 1 deletion CHANGELOG.md
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The format is based on [Keep a Changelog](https://keepachangelog.com/en/1.0.0/).

## [3.4] - TBD
## [3.4] - 2021-11-05

See the [release announcement](https://godotengine.org/article/godot-3-4-is-released) for details.

### Added

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#### Localization

- Add support for translating the class reference ([GH-53511](https://github.com/godotengine/godot/pull/53511)).
* Includes Chinese (Simplified) and Spanish translations with high completion ratio, and initial translations for French, Japanese, and German.
- Allow overriding `get_message` with virtual method ([GH-53207](https://github.com/godotengine/godot/pull/53207)).

#### Mono (C#)
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2 changes: 1 addition & 1 deletion version.py
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major = 3
minor = 4
patch = 0
status = "rc"
status = "stable"
module_config = ""
year = 2021
website = "https://godotengine.org"

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