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Rename Sprite.region_enabled getter and setter to match properties
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Also renames Sprite2D.region_filter_clip property and its setter to
region_filter_clip_enabled and set_region_filter_clip_enabled.
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madmiraal committed Mar 14, 2021
1 parent 6edb0a7 commit 3dcdb84
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Showing 9 changed files with 56 additions and 56 deletions.
4 changes: 2 additions & 2 deletions doc/classes/Sprite2D.xml
Original file line number Diff line number Diff line change
Expand Up @@ -73,10 +73,10 @@
<member name="offset" type="Vector2" setter="set_offset" getter="get_offset" default="Vector2( 0, 0 )">
The texture's drawing offset.
</member>
<member name="region_enabled" type="bool" setter="set_region" getter="is_region" default="false">
<member name="region_enabled" type="bool" setter="set_region_enabled" getter="is_region_enabled" default="false">
If [code]true[/code], texture is cut from a larger atlas texture. See [member region_rect].
</member>
<member name="region_filter_clip" type="bool" setter="set_region_filter_clip" getter="is_region_filter_clip_enabled" default="false">
<member name="region_filter_clip_enabled" type="bool" setter="set_region_filter_clip_enabled" getter="is_region_filter_clip_enabled" default="false">
If [code]true[/code], the outermost pixels get blurred out. [member region_enabled] must be [code]true[/code].
</member>
<member name="region_rect" type="Rect2" setter="set_region_rect" getter="get_region_rect" default="Rect2( 0, 0, 0, 0 )">
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2 changes: 1 addition & 1 deletion doc/classes/Sprite3D.xml
Original file line number Diff line number Diff line change
Expand Up @@ -20,7 +20,7 @@
<member name="hframes" type="int" setter="set_hframes" getter="get_hframes" default="1">
The number of columns in the sprite sheet.
</member>
<member name="region_enabled" type="bool" setter="set_region" getter="is_region" default="false">
<member name="region_enabled" type="bool" setter="set_region_enabled" getter="is_region_enabled" default="false">
If [code]true[/code], texture will be cut from a larger atlas texture. See [member region_rect].
</member>
<member name="region_rect" type="Rect2" setter="set_region_rect" getter="get_region_rect" default="Rect2( 0, 0, 0, 0 )">
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2 changes: 1 addition & 1 deletion editor/plugins/sprite_2d_editor_plugin.cpp
Original file line number Diff line number Diff line change
Expand Up @@ -179,7 +179,7 @@ void Sprite2DEditor::_update_mesh_data() {
}

Rect2 rect;
if (node->is_region()) {
if (node->is_region_enabled()) {
rect = node->get_region_rect();
} else {
rect.size = Size2(image->get_width(), image->get_height());
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4 changes: 2 additions & 2 deletions editor/plugins/texture_region_editor_plugin.cpp
Original file line number Diff line number Diff line change
Expand Up @@ -897,7 +897,7 @@ void TextureRegionEditor::edit(Object *p_obj) {
atlas_tex = Ref<AtlasTexture>(nullptr);
}
edit_draw->update();
if ((node_sprite && !node_sprite->is_region()) || (node_sprite_3d && !node_sprite_3d->is_region())) {
if ((node_sprite && !node_sprite->is_region_enabled()) || (node_sprite_3d && !node_sprite_3d->is_region_enabled())) {
set_process(true);
}
if (!p_obj) {
Expand Down Expand Up @@ -1115,7 +1115,7 @@ void TextureRegionEditorPlugin::_editor_visiblity_changed() {
void TextureRegionEditorPlugin::make_visible(bool p_visible) {
if (p_visible) {
texture_region_button->show();
bool is_node_configured = region_editor->is_stylebox() || region_editor->is_atlas_texture() || region_editor->is_ninepatch() || (region_editor->get_sprite() && region_editor->get_sprite()->is_region()) || (region_editor->get_sprite_3d() && region_editor->get_sprite_3d()->is_region());
bool is_node_configured = region_editor->is_stylebox() || region_editor->is_atlas_texture() || region_editor->is_ninepatch() || (region_editor->get_sprite() && region_editor->get_sprite()->is_region_enabled()) || (region_editor->get_sprite_3d() && region_editor->get_sprite_3d()->is_region_enabled());
if ((is_node_configured && !manually_hidden) || texture_region_button->is_pressed()) {
editor->make_bottom_panel_item_visible(region_editor);
}
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2 changes: 1 addition & 1 deletion editor/plugins/tile_set_editor_plugin.cpp
Original file line number Diff line number Diff line change
Expand Up @@ -80,7 +80,7 @@ void TileSetEditor::_import_node(Node *p_node, Ref<TileSet> p_library) {
Vector2 phys_offset;
Size2 s;

if (mi->is_region()) {
if (mi->is_region_enabled()) {
s = mi->get_region_rect().size;
p_library->tile_set_region(id, mi->get_region_rect());
} else {
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50 changes: 25 additions & 25 deletions scene/2d/sprite_2d.cpp
Original file line number Diff line number Diff line change
Expand Up @@ -77,14 +77,14 @@ Rect2 Sprite2D::get_anchorable_rect() const {
return get_rect();
}

void Sprite2D::_get_rects(Rect2 &r_src_rect, Rect2 &r_dst_rect, bool &r_filter_clip) const {
void Sprite2D::_get_rects(Rect2 &r_src_rect, Rect2 &r_dst_rect, bool &r_filter_clip_enabled) const {
Rect2 base_rect;

if (region) {
r_filter_clip = region_filter_clip;
if (region_enabled) {
r_filter_clip_enabled = region_filter_clip_enabled;
base_rect = region_rect;
} else {
r_filter_clip = false;
r_filter_clip_enabled = false;
base_rect = Rect2(0, 0, texture->get_width(), texture->get_height());
}

Expand Down Expand Up @@ -129,10 +129,10 @@ void Sprite2D::_notification(int p_what) {
*/

Rect2 src_rect, dst_rect;
bool filter_clip;
_get_rects(src_rect, dst_rect, filter_clip);
bool filter_clip_enabled;
_get_rects(src_rect, dst_rect, filter_clip_enabled);

texture->draw_rect_region(ci, dst_rect, src_rect, Color(1, 1, 1), false, filter_clip);
texture->draw_rect_region(ci, dst_rect, src_rect, Color(1, 1, 1), false, filter_clip_enabled);
} break;
}
}
Expand Down Expand Up @@ -199,18 +199,18 @@ bool Sprite2D::is_flipped_v() const {
return vflip;
}

void Sprite2D::set_region(bool p_region) {
if (p_region == region) {
void Sprite2D::set_region_enabled(bool p_region_enabled) {
if (p_region_enabled == region_enabled) {
return;
}

region = p_region;
region_enabled = p_region_enabled;
update();
notify_property_list_changed();
}

bool Sprite2D::is_region() const {
return region;
bool Sprite2D::is_region_enabled() const {
return region_enabled;
}

void Sprite2D::set_region_rect(const Rect2 &p_region_rect) {
Expand All @@ -220,7 +220,7 @@ void Sprite2D::set_region_rect(const Rect2 &p_region_rect) {

region_rect = p_region_rect;

if (region) {
if (region_enabled) {
item_rect_changed();
}
}
Expand All @@ -229,13 +229,13 @@ Rect2 Sprite2D::get_region_rect() const {
return region_rect;
}

void Sprite2D::set_region_filter_clip(bool p_enable) {
region_filter_clip = p_enable;
void Sprite2D::set_region_filter_clip_enabled(bool p_region_filter_clip_enabled) {
region_filter_clip_enabled = p_region_filter_clip_enabled;
update();
}

bool Sprite2D::is_region_filter_clip_enabled() const {
return region_filter_clip;
return region_filter_clip_enabled;
}

void Sprite2D::set_frame(int p_frame) {
Expand Down Expand Up @@ -299,8 +299,8 @@ bool Sprite2D::is_pixel_opaque(const Point2 &p_point) const {
}

Rect2 src_rect, dst_rect;
bool filter_clip;
_get_rects(src_rect, dst_rect, filter_clip);
bool filter_clip_enabled;
_get_rects(src_rect, dst_rect, filter_clip_enabled);
dst_rect.size = dst_rect.size.abs();

if (!dst_rect.has_point(p_point)) {
Expand Down Expand Up @@ -350,7 +350,7 @@ Rect2 Sprite2D::get_rect() const {

Size2i s;

if (region) {
if (region_enabled) {
s = region_rect.size;
} else {
s = texture->get_size();
Expand Down Expand Up @@ -385,7 +385,7 @@ void Sprite2D::_validate_property(PropertyInfo &property) const {
property.usage |= PROPERTY_USAGE_KEYING_INCREMENTS;
}

if (!region && (property.name == "region_rect" || property.name == "region_filter_clip")) {
if (!region_enabled && (property.name == "region_rect" || property.name == "region_filter_clip")) {
property.usage = PROPERTY_USAGE_NOEDITOR;
}
}
Expand Down Expand Up @@ -414,15 +414,15 @@ void Sprite2D::_bind_methods() {
ClassDB::bind_method(D_METHOD("set_flip_v", "flip_v"), &Sprite2D::set_flip_v);
ClassDB::bind_method(D_METHOD("is_flipped_v"), &Sprite2D::is_flipped_v);

ClassDB::bind_method(D_METHOD("set_region", "enabled"), &Sprite2D::set_region);
ClassDB::bind_method(D_METHOD("is_region"), &Sprite2D::is_region);
ClassDB::bind_method(D_METHOD("set_region_enabled", "enabled"), &Sprite2D::set_region_enabled);
ClassDB::bind_method(D_METHOD("is_region_enabled"), &Sprite2D::is_region_enabled);

ClassDB::bind_method(D_METHOD("is_pixel_opaque", "pos"), &Sprite2D::is_pixel_opaque);

ClassDB::bind_method(D_METHOD("set_region_rect", "rect"), &Sprite2D::set_region_rect);
ClassDB::bind_method(D_METHOD("get_region_rect"), &Sprite2D::get_region_rect);

ClassDB::bind_method(D_METHOD("set_region_filter_clip", "enabled"), &Sprite2D::set_region_filter_clip);
ClassDB::bind_method(D_METHOD("set_region_filter_clip_enabled", "enabled"), &Sprite2D::set_region_filter_clip_enabled);
ClassDB::bind_method(D_METHOD("is_region_filter_clip_enabled"), &Sprite2D::is_region_filter_clip_enabled);

ClassDB::bind_method(D_METHOD("set_frame", "frame"), &Sprite2D::set_frame);
Expand Down Expand Up @@ -455,9 +455,9 @@ void Sprite2D::_bind_methods() {
ADD_PROPERTY(PropertyInfo(Variant::VECTOR2, "frame_coords", PROPERTY_HINT_NONE, "", PROPERTY_USAGE_EDITOR), "set_frame_coords", "get_frame_coords");

ADD_GROUP("Region", "region_");
ADD_PROPERTY(PropertyInfo(Variant::BOOL, "region_enabled"), "set_region", "is_region");
ADD_PROPERTY(PropertyInfo(Variant::BOOL, "region_enabled"), "set_region_enabled", "is_region_enabled");
ADD_PROPERTY(PropertyInfo(Variant::RECT2, "region_rect"), "set_region_rect", "get_region_rect");
ADD_PROPERTY(PropertyInfo(Variant::BOOL, "region_filter_clip"), "set_region_filter_clip", "is_region_filter_clip_enabled");
ADD_PROPERTY(PropertyInfo(Variant::BOOL, "region_filter_clip_enabled"), "set_region_filter_clip_enabled", "is_region_filter_clip_enabled");
}

Sprite2D::Sprite2D() {
Expand Down
12 changes: 6 additions & 6 deletions scene/2d/sprite_2d.h
Original file line number Diff line number Diff line change
Expand Up @@ -46,16 +46,16 @@ class Sprite2D : public Node2D {

bool hflip = false;
bool vflip = false;
bool region = false;
bool region_enabled = false;
Rect2 region_rect;
bool region_filter_clip = false;
bool region_filter_clip_enabled = false;

int frame = 0;

int vframes = 1;
int hframes = 1;

void _get_rects(Rect2 &r_src_rect, Rect2 &r_dst_rect, bool &r_filter_clip) const;
void _get_rects(Rect2 &r_src_rect, Rect2 &r_dst_rect, bool &r_filter_clip_enabled) const;

void _texture_changed();

Expand Down Expand Up @@ -97,10 +97,10 @@ class Sprite2D : public Node2D {
void set_flip_v(bool p_flip);
bool is_flipped_v() const;

void set_region(bool p_region);
bool is_region() const;
void set_region_enabled(bool p_enabled);
bool is_region_enabled() const;

void set_region_filter_clip(bool p_enable);
void set_region_filter_clip_enabled(bool p_enabled);
bool is_region_filter_clip_enabled() const;

void set_region_rect(const Rect2 &p_region_rect);
Expand Down
26 changes: 13 additions & 13 deletions scene/3d/sprite_3d.cpp
Original file line number Diff line number Diff line change
Expand Up @@ -366,7 +366,7 @@ void Sprite3D::_draw() {
}

Rect2 base_rect;
if (region) {
if (region_enabled) {
base_rect = region_rect;
} else {
base_rect = Rect2(0, 0, texture->get_width(), texture->get_height());
Expand Down Expand Up @@ -511,24 +511,24 @@ Ref<Texture2D> Sprite3D::get_texture() const {
return texture;
}

void Sprite3D::set_region(bool p_region) {
if (p_region == region) {
void Sprite3D::set_region_enabled(bool p_region_enabled) {
if (p_region_enabled == region_enabled) {
return;
}

region = p_region;
region_enabled = p_region_enabled;
_queue_update();
notify_property_list_changed();
}

bool Sprite3D::is_region() const {
return region;
bool Sprite3D::is_region_enabled() const {
return region_enabled;
}

void Sprite3D::set_region_rect(const Rect2 &p_region_rect) {
bool changed = region_rect != p_region_rect;
region_rect = p_region_rect;
if (region && changed) {
if (region_enabled && changed) {
_queue_update();
}
}
Expand Down Expand Up @@ -595,7 +595,7 @@ Rect2 Sprite3D::get_item_rect() const {

Size2i s;

if (region) {
if (region_enabled) {
s = region_rect.size;
} else {
s = texture->get_size();
Expand Down Expand Up @@ -625,7 +625,7 @@ void Sprite3D::_validate_property(PropertyInfo &property) const {
property.usage |= PROPERTY_USAGE_KEYING_INCREMENTS;
}

if (!region && property.name == "region_rect") {
if (!region_enabled && property.name == "region_rect") {
property.usage = PROPERTY_USAGE_NOEDITOR;
}
}
Expand All @@ -634,8 +634,8 @@ void Sprite3D::_bind_methods() {
ClassDB::bind_method(D_METHOD("set_texture", "texture"), &Sprite3D::set_texture);
ClassDB::bind_method(D_METHOD("get_texture"), &Sprite3D::get_texture);

ClassDB::bind_method(D_METHOD("set_region", "enabled"), &Sprite3D::set_region);
ClassDB::bind_method(D_METHOD("is_region"), &Sprite3D::is_region);
ClassDB::bind_method(D_METHOD("set_region_enabled", "enabled"), &Sprite3D::set_region_enabled);
ClassDB::bind_method(D_METHOD("is_region_enabled"), &Sprite3D::is_region_enabled);

ClassDB::bind_method(D_METHOD("set_region_rect", "rect"), &Sprite3D::set_region_rect);
ClassDB::bind_method(D_METHOD("get_region_rect"), &Sprite3D::get_region_rect);
Expand All @@ -659,14 +659,14 @@ void Sprite3D::_bind_methods() {
ADD_PROPERTY(PropertyInfo(Variant::INT, "frame"), "set_frame", "get_frame");
ADD_PROPERTY(PropertyInfo(Variant::VECTOR2, "frame_coords", PROPERTY_HINT_NONE, "", PROPERTY_USAGE_EDITOR), "set_frame_coords", "get_frame_coords");
ADD_GROUP("Region", "region_");
ADD_PROPERTY(PropertyInfo(Variant::BOOL, "region_enabled"), "set_region", "is_region");
ADD_PROPERTY(PropertyInfo(Variant::BOOL, "region_enabled"), "set_region_enabled", "is_region_enabled");
ADD_PROPERTY(PropertyInfo(Variant::RECT2, "region_rect"), "set_region_rect", "get_region_rect");

ADD_SIGNAL(MethodInfo("frame_changed"));
}

Sprite3D::Sprite3D() {
region = false;
region_enabled = false;
frame = 0;
vframes = 1;
hframes = 1;
Expand Down
10 changes: 5 additions & 5 deletions scene/3d/sprite_3d.h
Original file line number Diff line number Diff line change
Expand Up @@ -107,8 +107,8 @@ class SpriteBase3D : public GeometryInstance3D {
void set_flip_v(bool p_flip);
bool is_flipped_v() const;

void set_region(bool p_region);
bool is_region() const;
void set_region_enabled(bool p_region_enabled);
bool is_region_enabled() const;

void set_region_rect(const Rect2 &p_region_rect);
Rect2 get_region_rect() const;
Expand Down Expand Up @@ -147,7 +147,7 @@ class Sprite3D : public SpriteBase3D {
GDCLASS(Sprite3D, SpriteBase3D);
Ref<Texture2D> texture;

bool region;
bool region_enabled;
Rect2 region_rect;

int frame;
Expand All @@ -167,8 +167,8 @@ class Sprite3D : public SpriteBase3D {
void set_texture(const Ref<Texture2D> &p_texture);
Ref<Texture2D> get_texture() const;

void set_region(bool p_region);
bool is_region() const;
void set_region_enabled(bool p_region_enabled);
bool is_region_enabled() const;

void set_region_rect(const Rect2 &p_region_rect);
Rect2 get_region_rect() const;
Expand Down

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