diff --git a/editor/plugins/node_3d_editor_plugin.cpp b/editor/plugins/node_3d_editor_plugin.cpp index 2cfff36aca53..34667b006d70 100644 --- a/editor/plugins/node_3d_editor_plugin.cpp +++ b/editor/plugins/node_3d_editor_plugin.cpp @@ -296,10 +296,10 @@ void ViewportRotationControl::_notification(int p_what) { axis_menu_options.clear(); axis_menu_options.push_back(Node3DEditorViewport::VIEW_RIGHT); axis_menu_options.push_back(Node3DEditorViewport::VIEW_TOP); - axis_menu_options.push_back(Node3DEditorViewport::VIEW_REAR); + axis_menu_options.push_back(Node3DEditorViewport::VIEW_FRONT); axis_menu_options.push_back(Node3DEditorViewport::VIEW_LEFT); axis_menu_options.push_back(Node3DEditorViewport::VIEW_BOTTOM); - axis_menu_options.push_back(Node3DEditorViewport::VIEW_FRONT); + axis_menu_options.push_back(Node3DEditorViewport::VIEW_REAR); axis_colors.clear(); axis_colors.push_back(get_theme_color(SNAME("axis_x_color"), SNAME("Editor"))); @@ -370,7 +370,7 @@ void ViewportRotationControl::_get_sorted_axis(Vector &r_axis) { Vector3 axis_3d = camera_basis.get_column(i); Vector2i axis_vector = Vector2(axis_3d.x, -axis_3d.y) * radius; - if (Math::abs(axis_3d.z) < 1.0) { + if (Math::abs(axis_3d.z) <= 1.0) { Axis2D pos_axis; pos_axis.axis = i; pos_axis.screen_point = center + axis_vector; @@ -385,7 +385,7 @@ void ViewportRotationControl::_get_sorted_axis(Vector &r_axis) { } else { // Special case when the camera is aligned with one axis Axis2D axis; - axis.axis = i + (axis_3d.z < 0 ? 0 : 3); + axis.axis = i + (axis_3d.z <= 0 ? 0 : 3); axis.screen_point = center; axis.z_axis = 1.0; r_axis.push_back(axis);