diff --git a/doc/classes/Window.xml b/doc/classes/Window.xml index 2acf0532e829..9c0e8011dc28 100644 --- a/doc/classes/Window.xml +++ b/doc/classes/Window.xml @@ -590,6 +590,9 @@ [b]Note:[/b] This property is implemented only on macOS. [b]Note:[/b] This property only works with native windows. + + If [code]true[/code], native window will be used regardless of parent viewport and project settings. + Specifies the initial type of position for the [Window]. See [enum WindowInitialPosition] constants. diff --git a/scene/main/window.cpp b/scene/main/window.cpp index 9c2509404c7e..6632dd903394 100644 --- a/scene/main/window.cpp +++ b/scene/main/window.cpp @@ -1209,8 +1209,26 @@ void Window::_update_window_callbacks() { DisplayServer::get_singleton()->window_set_drop_files_callback(callable_mp(this, &Window::_window_drop_files), window_id); } +void Window::set_force_native(bool p_force_native) { + if (force_native == p_force_native) { + return; + } + force_native = p_force_native; + if (is_visible()) { + WARN_PRINT("Can't change \"force_native\" while a window is displayed. Consider hiding window before changing this value."); + } +} + +bool Window::get_force_native() const { + return force_native; +} + Viewport *Window::get_embedder() const { ERR_READ_THREAD_GUARD_V(nullptr); + if (force_native && DisplayServer::get_singleton()->has_feature(DisplayServer::FEATURE_SUBWINDOWS)) { + return nullptr; + } + Viewport *vp = get_parent_viewport(); while (vp) { @@ -2802,6 +2820,9 @@ void Window::_bind_methods() { ClassDB::bind_method(D_METHOD("get_contents_minimum_size"), &Window::get_contents_minimum_size); + ClassDB::bind_method(D_METHOD("set_force_native", "force_native"), &Window::set_force_native); + ClassDB::bind_method(D_METHOD("get_force_native"), &Window::get_force_native); + ClassDB::bind_method(D_METHOD("set_content_scale_size", "size"), &Window::set_content_scale_size); ClassDB::bind_method(D_METHOD("get_content_scale_size"), &Window::get_content_scale_size); @@ -2926,6 +2947,7 @@ void Window::_bind_methods() { ADD_PROPERTYI(PropertyInfo(Variant::BOOL, "popup_window"), "set_flag", "get_flag", FLAG_POPUP); ADD_PROPERTYI(PropertyInfo(Variant::BOOL, "extend_to_title"), "set_flag", "get_flag", FLAG_EXTEND_TO_TITLE); ADD_PROPERTYI(PropertyInfo(Variant::BOOL, "mouse_passthrough"), "set_flag", "get_flag", FLAG_MOUSE_PASSTHROUGH); + ADD_PROPERTY(PropertyInfo(Variant::BOOL, "force_native"), "set_force_native", "get_force_native"); ADD_GROUP("Limits", ""); ADD_PROPERTY(PropertyInfo(Variant::VECTOR2I, "min_size", PROPERTY_HINT_NONE, "suffix:px"), "set_min_size", "get_min_size"); diff --git a/scene/main/window.h b/scene/main/window.h index e37a98bd2dc9..ffcf50ccdd5f 100644 --- a/scene/main/window.h +++ b/scene/main/window.h @@ -122,6 +122,7 @@ class Window : public Viewport { bool visible = true; bool focused = false; WindowInitialPosition initial_position = WINDOW_INITIAL_POSITION_ABSOLUTE; + bool force_native = false; bool use_font_oversampling = false; bool transient = false; @@ -273,6 +274,9 @@ class Window : public Viewport { void set_initial_position(WindowInitialPosition p_initial_position); WindowInitialPosition get_initial_position() const; + void set_force_native(bool p_force_native); + bool get_force_native() const; + void set_current_screen(int p_screen); int get_current_screen() const;