diff --git a/editor/spatial_editor_gizmos.cpp b/editor/spatial_editor_gizmos.cpp index 16da2771b93b..cfd9ec19d21e 100644 --- a/editor/spatial_editor_gizmos.cpp +++ b/editor/spatial_editor_gizmos.cpp @@ -490,7 +490,6 @@ bool EditorSpatialGizmo::intersect_ray(Camera *p_camera, const Point2 &p_point, if (r_gizmo_handle && !hidden) { Transform t = spatial_node->get_global_transform(); - t.orthonormalize(); if (billboard_handle) { t.set_look_at(t.origin, t.origin - p_camera->get_transform().basis.get_axis(2), p_camera->get_transform().basis.get_axis(1)); } @@ -551,7 +550,6 @@ bool EditorSpatialGizmo::intersect_ray(Camera *p_camera, const Point2 &p_point, if (selectable_icon_size > 0.0f) { Transform t = spatial_node->get_global_transform(); - t.orthonormalize(); Vector3 camera_position = p_camera->get_camera_transform().origin; if (camera_position.distance_squared_to(t.origin) > 0.01) { t.set_look_at(t.origin, camera_position, Vector3(0, 1, 0)); @@ -861,7 +859,6 @@ void LightSpatialGizmoPlugin::set_handle(EditorSpatialGizmo *p_gizmo, int p_idx, Light *light = Object::cast_to(p_gizmo->get_spatial_node()); Transform gt = light->get_global_transform(); - gt.orthonormalize(); Transform gi = gt.affine_inverse(); Vector3 ray_from = p_camera->project_ray_origin(p_point); @@ -1106,7 +1103,6 @@ void AudioStreamPlayer3DSpatialGizmoPlugin::set_handle(EditorSpatialGizmo *p_giz AudioStreamPlayer3D *player = Object::cast_to(p_gizmo->get_spatial_node()); Transform gt = player->get_global_transform(); - gt.orthonormalize(); Transform gi = gt.affine_inverse(); Vector3 ray_from = p_camera->project_ray_origin(p_point); @@ -1266,7 +1262,6 @@ void CameraSpatialGizmoPlugin::set_handle(EditorSpatialGizmo *p_gizmo, int p_idx Camera *camera = Object::cast_to(p_gizmo->get_spatial_node()); Transform gt = camera->get_global_transform(); - gt.orthonormalize(); Transform gi = gt.affine_inverse(); Vector3 ray_from = p_camera->project_ray_origin(p_point); @@ -3234,7 +3229,6 @@ void CollisionShapeSpatialGizmoPlugin::set_handle(EditorSpatialGizmo *p_gizmo, i return; Transform gt = cs->get_global_transform(); - gt.orthonormalize(); Transform gi = gt.affine_inverse(); Vector3 ray_from = p_camera->project_ray_origin(p_point);