diff --git a/modules/noise/doc_classes/Noise.xml b/modules/noise/doc_classes/Noise.xml
index a5cdb5bcbca6..c075b5b62916 100644
--- a/modules/noise/doc_classes/Noise.xml
+++ b/modules/noise/doc_classes/Noise.xml
@@ -15,13 +15,24 @@
+
+
+
+
+ Returns an [Image] containing 2D noise values.
+ [b]Note:[/b] With [param normalize] set to [code]false[/code], the default implementation expects the noise generator to return values in the range [code]-1.0[/code] to [code]1.0[/code].
+
+
+
+
+
+
-
-
+
- Returns a 2D [Image] noise image.
- Note: With [param normalize] set to [code]false[/code] the default implementation expects the noise generator to return values in the range [code]-1.0[/code] to [code]1.0[/code].
+ Returns an [Array] of [Image]s containing 3D noise values for use with [method ImageTexture3D.create].
+ [b]Note:[/b] With [param normalize] set to [code]false[/code], the default implementation expects the noise generator to return values in the range [code]-1.0[/code] to [code]1.0[/code].
@@ -66,14 +77,26 @@
+
+
+
+
+
+ Returns an [Image] containing seamless 2D noise values.
+ [b]Note:[/b] With [param normalize] set to [code]false[/code], the default implementation expects the noise generator to return values in the range [code]-1.0[/code] to [code]1.0[/code].
+
+
+
+
+
+
-
-
-
+
+
- Returns a seamless 2D [Image] noise image.
- Note: With [param normalize] set to [code]false[/code] the default implementation expects the noise generator to return values in the range [code]-1.0[/code] to [code]1.0[/code].
+ Returns an [Array] of [Image]s containing seamless 3D noise values for use with [method ImageTexture3D.create].
+ [b]Note:[/b] With [param normalize] set to [code]false[/code], the default implementation expects the noise generator to return values in the range [code]-1.0[/code] to [code]1.0[/code].
diff --git a/modules/noise/doc_classes/NoiseTexture3D.xml b/modules/noise/doc_classes/NoiseTexture3D.xml
index 0b385d9b9cdf..7394e7ff08ea 100644
--- a/modules/noise/doc_classes/NoiseTexture3D.xml
+++ b/modules/noise/doc_classes/NoiseTexture3D.xml
@@ -5,13 +5,12 @@
Uses [FastNoiseLite] or other libraries to fill the texture data of your desired size.
- The class uses [Thread]s to generate the texture data internally, so [method Texture3D.get_data] may return [code]null[/code] if the generation process has not completed yet. In that case, you need to wait for the texture to be generated before accessing the image and the generated byte data:
+ The class uses [Thread]s to generate the texture data internally, so [method Texture3D.get_data] may return [code]null[/code] if the generation process has not completed yet. In that case, you need to wait for the texture to be generated before accessing the image:
[codeblock]
var texture = NoiseTexture3D.new()
texture.noise = FastNoiseLite.new()
await texture.changed
var data = texture.get_data()
- var image = data[0]
[/codeblock]
diff --git a/modules/noise/noise.cpp b/modules/noise/noise.cpp
index b8c1587ec398..1115d92f588c 100644
--- a/modules/noise/noise.cpp
+++ b/modules/noise/noise.cpp
@@ -32,21 +32,40 @@
#include
-Ref Noise::get_seamless_image(int p_width, int p_height, int p_depth, bool p_invert, bool p_in_3d_space, real_t p_blend_skirt, bool p_normalize) const {
- ERR_FAIL_COND_V(p_width <= 0 || p_height <= 0, Ref());
+Vector[> Noise::_get_seamless_image(int p_width, int p_height, int p_depth, bool p_invert, bool p_in_3d_space, real_t p_blend_skirt, bool p_normalize) const {
+ ERR_FAIL_COND_V(p_width <= 0 || p_height <= 0 || p_depth <= 0, Vector][>());
int skirt_width = MAX(1, p_width * p_blend_skirt);
int skirt_height = MAX(1, p_height * p_blend_skirt);
+ int skirt_depth = MAX(1, p_depth * p_blend_skirt);
int src_width = p_width + skirt_width;
int src_height = p_height + skirt_height;
+ int src_depth = p_depth + skirt_depth;
+
+ Vector][> src = _get_image(src_width, src_height, src_depth, p_invert, p_in_3d_space, p_normalize);
+ bool grayscale = (src[0]->get_format() == Image::FORMAT_L8);
- Ref src = get_image(src_width, src_height, p_depth, p_invert, p_in_3d_space, p_normalize);
- bool grayscale = (src->get_format() == Image::FORMAT_L8);
if (grayscale) {
- return _generate_seamless_image(src, p_width, p_height, p_invert, p_blend_skirt);
+ return _generate_seamless_image(src, p_width, p_height, p_depth, p_invert, p_blend_skirt);
} else {
- return _generate_seamless_image(src, p_width, p_height, p_invert, p_blend_skirt);
+ return _generate_seamless_image(src, p_width, p_height, p_depth, p_invert, p_blend_skirt);
+ }
+}
+
+Ref Noise::get_seamless_image(int p_width, int p_height, bool p_invert, bool p_in_3d_space, real_t p_blend_skirt, bool p_normalize) const {
+ Vector][> images = _get_seamless_image(p_width, p_height, 1, p_invert, p_in_3d_space, p_blend_skirt, p_normalize);
+ return images[0];
+}
+
+TypedArray Noise::get_seamless_image_3d(int p_width, int p_height, int p_depth, bool p_invert, real_t p_blend_skirt, bool p_normalize) const {
+ Vector][> images = _get_seamless_image(p_width, p_height, p_depth, p_invert, true, p_blend_skirt, p_normalize);
+
+ TypedArray ret;
+ ret.resize(images.size());
+ for (int i = 0; i < images.size(); i++) {
+ ret[i] = images[i];
}
+ return ret;
}
// Template specialization for faster grayscale blending.
@@ -58,61 +77,104 @@ uint8_t Noise::_alpha_blend(uint8_t p_bg, uint8_t p_fg, int p_alpha) co
return (uint8_t)((alpha * p_fg + inv_alpha * p_bg) >> 8);
}
-Ref Noise::get_image(int p_width, int p_height, int p_depth, bool p_invert, bool p_in_3d_space, bool p_normalize) const {
- ERR_FAIL_COND_V(p_width <= 0 || p_height <= 0, Ref());
-
- Vector data;
- data.resize(p_width * p_height);
+Vector][> Noise::_get_image(int p_width, int p_height, int p_depth, bool p_invert, bool p_in_3d_space, bool p_normalize) const {
+ ERR_FAIL_COND_V(p_width <= 0 || p_height <= 0 || p_depth <= 0, Vector][>());
- uint8_t *wd8 = data.ptrw();
+ Vector][> images;
+ images.resize(p_depth);
if (p_normalize) {
// Get all values and identify min/max values.
- Vector values;
- values.resize(p_width * p_height);
+ LocalVector values;
+ values.resize(p_width * p_height * p_depth);
+
real_t min_val = FLT_MAX;
real_t max_val = -FLT_MAX;
- for (int y = 0, i = 0; y < p_height; y++) {
- for (int x = 0; x < p_width; x++, i++) {
- values.set(i, p_in_3d_space ? get_noise_3d(x, y, p_depth) : get_noise_2d(x, y));
- if (values[i] > max_val) {
- max_val = values[i];
- }
- if (values[i] < min_val) {
- min_val = values[i];
+ int idx = 0;
+ for (int d = 0; d < p_depth; d++) {
+ for (int y = 0; y < p_height; y++) {
+ for (int x = 0; x < p_width; x++) {
+ values[idx] = p_in_3d_space ? get_noise_3d(x, y, d) : get_noise_2d(x, y);
+ if (values[idx] > max_val) {
+ max_val = values[idx];
+ }
+ if (values[idx] < min_val) {
+ min_val = values[idx];
+ }
+ idx++;
}
}
}
+ idx = 0;
// Normalize values and write to texture.
- uint8_t ivalue;
- for (int i = 0, x = 0; i < p_height; i++) {
- for (int j = 0; j < p_width; j++, x++) {
- if (max_val == min_val) {
- ivalue = 0;
- } else {
- ivalue = static_cast(CLAMP((values[x] - min_val) / (max_val - min_val) * 255.f, 0, 255));
- }
-
- if (p_invert) {
- ivalue = 255 - ivalue;
+ for (int d = 0; d < p_depth; d++) {
+ Vector data;
+ data.resize(p_width * p_height);
+
+ uint8_t *wd8 = data.ptrw();
+ uint8_t ivalue;
+
+ for (int y = 0; y < p_height; y++) {
+ for (int x = 0; x < p_width; x++) {
+ if (max_val == min_val) {
+ ivalue = 0;
+ } else {
+ ivalue = static_cast(CLAMP((values[idx] - min_val) / (max_val - min_val) * 255.f, 0, 255));
+ }
+
+ if (p_invert) {
+ ivalue = 255 - ivalue;
+ }
+
+ wd8[x + y * p_width] = ivalue;
+ idx++;
}
-
- wd8[x] = ivalue;
}
+ Ref img = memnew(Image(p_width, p_height, false, Image::FORMAT_L8, data));
+ images.write[d] = img;
}
} else {
// Without normalization, the expected range of the noise function is [-1, 1].
- uint8_t ivalue;
- for (int y = 0, i = 0; y < p_height; y++) {
- for (int x = 0; x < p_width; x++, i++) {
- float value = (p_in_3d_space ? get_noise_3d(x, y, p_depth) : get_noise_2d(x, y));
- ivalue = static_cast(CLAMP(value * 127.5f + 127.5f, 0.0f, 255.0f));
- wd8[i] = p_invert ? (255 - ivalue) : ivalue;
+
+ for (int d = 0; d < p_depth; d++) {
+ Vector data;
+ data.resize(p_width * p_height);
+
+ uint8_t *wd8 = data.ptrw();
+
+ uint8_t ivalue;
+ int idx = 0;
+ for (int y = 0; y < p_height; y++) {
+ for (int x = 0; x < p_width; x++) {
+ float value = (p_in_3d_space ? get_noise_3d(x, y, d) : get_noise_2d(x, y));
+ ivalue = static_cast(CLAMP(value * 127.5f + 127.5f, 0.0f, 255.0f));
+ wd8[idx] = p_invert ? (255 - ivalue) : ivalue;
+ idx++;
+ }
}
+
+ Ref img = memnew(Image(p_width, p_height, false, Image::FORMAT_L8, data));
+ images.write[d] = img;
}
}
- return memnew(Image(p_width, p_height, false, Image::FORMAT_L8, data));
+ return images;
+}
+
+Ref Noise::get_image(int p_width, int p_height, bool p_invert, bool p_in_3d_space, bool p_normalize) const {
+ Vector][> images = _get_image(p_width, p_height, 1, p_invert, p_in_3d_space, p_normalize);
+ return images[0];
+}
+
+TypedArray Noise::get_image_3d(int p_width, int p_height, int p_depth, bool p_invert, bool p_normalize) const {
+ Vector][> images = _get_image(p_width, p_height, p_depth, p_invert, true, p_normalize);
+
+ TypedArray ret;
+ ret.resize(images.size());
+ for (int i = 0; i < images.size(); i++) {
+ ret[i] = images[i];
+ }
+ return ret;
}
void Noise::_bind_methods() {
@@ -124,6 +186,8 @@ void Noise::_bind_methods() {
ClassDB::bind_method(D_METHOD("get_noise_3dv", "v"), &Noise::get_noise_3dv);
// Textures.
- ClassDB::bind_method(D_METHOD("get_image", "width", "height", "depth", "invert", "in_3d_space", "normalize"), &Noise::get_image, DEFVAL(false), DEFVAL(false), DEFVAL(true));
- ClassDB::bind_method(D_METHOD("get_seamless_image", "width", "height", "depth", "invert", "in_3d_space", "skirt", "normalize"), &Noise::get_seamless_image, DEFVAL(false), DEFVAL(false), DEFVAL(0.1), DEFVAL(true));
+ ClassDB::bind_method(D_METHOD("get_image", "width", "height", "invert", "in_3d_space", "normalize"), &Noise::get_image, DEFVAL(false), DEFVAL(false), DEFVAL(true));
+ ClassDB::bind_method(D_METHOD("get_seamless_image", "width", "height", "invert", "in_3d_space", "skirt", "normalize"), &Noise::get_seamless_image, DEFVAL(false), DEFVAL(false), DEFVAL(0.1), DEFVAL(true));
+ ClassDB::bind_method(D_METHOD("get_image_3d", "width", "height", "depth", "invert", "normalize"), &Noise::get_image_3d, DEFVAL(false), DEFVAL(true));
+ ClassDB::bind_method(D_METHOD("get_seamless_image_3d", "width", "height", "depth", "invert", "skirt", "normalize"), &Noise::get_seamless_image_3d, DEFVAL(false), DEFVAL(0.1), DEFVAL(true));
}
diff --git a/modules/noise/noise.h b/modules/noise/noise.h
index 856bef8c31fb..6c49c12bc227 100644
--- a/modules/noise/noise.h
+++ b/modules/noise/noise.h
@@ -32,6 +32,7 @@
#define NOISE_H
#include "core/io/image.h"
+#include "core/variant/typed_array.h"
class Noise : public Resource {
GDCLASS(Noise, Resource);
@@ -81,7 +82,7 @@ class Noise : public Resource {
};
template
- Ref _generate_seamless_image(Ref p_src, int p_width, int p_height, bool p_invert, real_t p_blend_skirt) const {
+ Vector][> _generate_seamless_image(Vector][> p_src, int p_width, int p_height, int p_depth, bool p_invert, real_t p_blend_skirt) const {
/*
To make a seamless image, we swap the quadrants so the edges are perfect matches.
We initially get a 10% larger image so we have an overlap we can use to blend over the seams.
@@ -101,7 +102,7 @@ class Noise : public Resource {
on Source it's translated to
corner of Q1/s3 unless the ALT_XY modulo moves it to Q4
*/
- ERR_FAIL_COND_V(p_blend_skirt < 0, Ref());
+ ERR_FAIL_COND_V(p_blend_skirt < 0, Vector][>());
int skirt_width = MAX(1, p_width * p_blend_skirt);
int skirt_height = MAX(1, p_height * p_blend_skirt);
@@ -112,83 +113,139 @@ class Noise : public Resource {
int skirt_edge_x = half_width + skirt_width;
int skirt_edge_y = half_height + skirt_height;
- Vector dest;
- dest.resize(p_width * p_height * Image::get_format_pixel_size(p_src->get_format()));
-
- img_buff rd_src = {
- (T *)p_src->get_data().ptr(),
- src_width, src_height,
- half_width, half_height,
- p_width, p_height
- };
-
- // `wr` is setup for straight x/y coordinate array access.
- img_buff wr = {
- (T *)dest.ptrw(),
- p_width, p_height,
- 0, 0, 0, 0
- };
- // `rd_dest` is a readable pointer to `wr`, i.e. what has already been written to the output buffer.
- img_buff rd_dest = {
- (T *)dest.ptr(),
- p_width, p_height,
- 0, 0, 0, 0
- };
+ Image::Format format = p_src[0]->get_format();
+ int pixel_size = Image::get_format_pixel_size(format);
+
+ Vector][> images;
+ images.resize(p_src.size());
+
+ // First blend across x and y for all slices.
+ for (int d = 0; d < images.size(); d++) {
+ Vector dest;
+ dest.resize(p_width * p_height * pixel_size);
+
+ img_buff rd_src = {
+ (T *)p_src[d]->get_data().ptr(),
+ src_width, src_height,
+ half_width, half_height,
+ p_width, p_height
+ };
+
+ // `wr` is setup for straight x/y coordinate array access.
+ img_buff wr = {
+ (T *)dest.ptrw(),
+ p_width, p_height,
+ 0, 0, 0, 0
+ };
+ // `rd_dest` is a readable pointer to `wr`, i.e. what has already been written to the output buffer.
+ img_buff rd_dest = {
+ (T *)dest.ptr(),
+ p_width, p_height,
+ 0, 0, 0, 0
+ };
+
+ // Swap the quadrants to make edges seamless.
+ for (int y = 0; y < p_height; y++) {
+ for (int x = 0; x < p_width; x++) {
+ // rd_src has a half offset and the shorter modulo ignores the skirt.
+ // It reads and writes in Q1-4 order (see map above), skipping the skirt.
+ wr(x, y) = rd_src(x, y, img_buff::ALT_XY);
+ }
+ }
- // Swap the quadrants to make edges seamless.
- for (int y = 0; y < p_height; y++) {
- for (int x = 0; x < p_width; x++) {
- // rd_src has a half offset and the shorter modulo ignores the skirt.
- // It reads and writes in Q1-4 order (see map above), skipping the skirt.
- wr(x, y) = rd_src(x, y, img_buff::ALT_XY);
+ // Blend the vertical skirt over the middle seam.
+ for (int x = half_width; x < skirt_edge_x; x++) {
+ int alpha = 255 * (1 - Math::smoothstep(0.1f, 0.9f, float(x - half_width) / float(skirt_width)));
+ for (int y = 0; y < p_height; y++) {
+ // Skip the center square
+ if (y == half_height) {
+ y = skirt_edge_y - 1;
+ } else {
+ // Starts reading at s2, ALT_Y skips s3, and continues with s1.
+ wr(x, y) = _alpha_blend(rd_dest(x, y), rd_src(x, y, img_buff::ALT_Y), alpha);
+ }
+ }
}
- }
- // Blend the vertical skirt over the middle seam.
- for (int x = half_width; x < skirt_edge_x; x++) {
- int alpha = 255 * (1 - Math::smoothstep(0.1f, 0.9f, float(x - half_width) / float(skirt_width)));
- for (int y = 0; y < p_height; y++) {
- // Skip the center square
- if (y == half_height) {
- y = skirt_edge_y - 1;
- } else {
- // Starts reading at s2, ALT_Y skips s3, and continues with s1.
- wr(x, y) = _alpha_blend(rd_dest(x, y), rd_src(x, y, img_buff::ALT_Y), alpha);
+ // Blend the horizontal skirt over the middle seam.
+ for (int y = half_height; y < skirt_edge_y; y++) {
+ int alpha = 255 * (1 - Math::smoothstep(0.1f, 0.9f, float(y - half_height) / float(skirt_height)));
+ for (int x = 0; x < p_width; x++) {
+ // Skip the center square
+ if (x == half_width) {
+ x = skirt_edge_x - 1;
+ } else {
+ // Starts reading at s4, skips s3, continues with s5.
+ wr(x, y) = _alpha_blend(rd_dest(x, y), rd_src(x, y, img_buff::ALT_X), alpha);
+ }
}
}
- }
- // Blend the horizontal skirt over the middle seam.
- for (int y = half_height; y < skirt_edge_y; y++) {
- int alpha = 255 * (1 - Math::smoothstep(0.1f, 0.9f, float(y - half_height) / float(skirt_height)));
- for (int x = 0; x < p_width; x++) {
- // Skip the center square
- if (x == half_width) {
- x = skirt_edge_x - 1;
- } else {
- // Starts reading at s4, skips s3, continues with s5.
- wr(x, y) = _alpha_blend(rd_dest(x, y), rd_src(x, y, img_buff::ALT_X), alpha);
+ // Fill in the center square. Wr starts at the top left of Q4, which is the equivalent of the top left of s3, unless a modulo is used.
+ for (int y = half_height; y < skirt_edge_y; y++) {
+ for (int x = half_width; x < skirt_edge_x; x++) {
+ int xpos = 255 * (1 - Math::smoothstep(0.1f, 0.9f, float(x - half_width) / float(skirt_width)));
+ int ypos = 255 * (1 - Math::smoothstep(0.1f, 0.9f, float(y - half_height) / float(skirt_height)));
+
+ // Blend s3(Q1) onto s5(Q2) for the top half.
+ T top_blend = _alpha_blend(rd_src(x, y, img_buff::ALT_X), rd_src(x, y, img_buff::DEFAULT), xpos);
+ // Blend s1(Q3) onto Q4 for the bottom half.
+ T bottom_blend = _alpha_blend(rd_src(x, y, img_buff::ALT_XY), rd_src(x, y, img_buff::ALT_Y), xpos);
+ // Blend the top half onto the bottom half.
+ wr(x, y) = _alpha_blend(bottom_blend, top_blend, ypos);
}
}
+ Ref image = memnew(Image(p_width, p_height, false, format, dest));
+ p_src.write[d].unref();
+ images.write[d] = image;
}
- // Fill in the center square. Wr starts at the top left of Q4, which is the equivalent of the top left of s3, unless a modulo is used.
- for (int y = half_height; y < skirt_edge_y; y++) {
- for (int x = half_width; x < skirt_edge_x; x++) {
- int xpos = 255 * (1 - Math::smoothstep(0.1f, 0.9f, float(x - half_width) / float(skirt_width)));
- int ypos = 255 * (1 - Math::smoothstep(0.1f, 0.9f, float(y - half_height) / float(skirt_height)));
-
- // Blend s3(Q1) onto s5(Q2) for the top half.
- T top_blend = _alpha_blend(rd_src(x, y, img_buff::ALT_X), rd_src(x, y, img_buff::DEFAULT), xpos);
- // Blend s1(Q3) onto Q4 for the bottom half.
- T bottom_blend = _alpha_blend(rd_src(x, y, img_buff::ALT_XY), rd_src(x, y, img_buff::ALT_Y), xpos);
- // Blend the top half onto the bottom half.
- wr(x, y) = _alpha_blend(bottom_blend, top_blend, ypos);
+ // Now blend across z.
+ if (p_depth > 1) {
+ int skirt_depth = MAX(1, p_depth * p_blend_skirt);
+ int half_depth = p_depth * 0.5;
+ int skirt_edge_z = half_depth + skirt_depth;
+
+ // Swap halves on depth.
+ for (int i = 0; i < half_depth; i++) {
+ Ref img = images[i];
+ images.write[i] = images[i + half_depth];
+ images.write[i + half_depth] = img;
}
+
+ Vector][> new_images = images;
+ new_images.resize(p_depth);
+
+ // Scale seamless generation to third dimension.
+ for (int z = half_depth; z < skirt_edge_z; z++) {
+ int alpha = 255 * (1 - Math::smoothstep(0.1f, 0.9f, float(z - half_depth) / float(skirt_depth)));
+
+ Vector img = images[z % p_depth]->get_data();
+ Vector skirt = images[(z - half_depth) + p_depth]->get_data();
+
+ Vector dest;
+ dest.resize(images[0]->get_width() * images[0]->get_height() * Image::get_format_pixel_size(images[0]->get_format()));
+
+ for (int i = 0; i < img.size(); i++) {
+ uint8_t fg, bg, out;
+
+ fg = skirt[i];
+ bg = img[i];
+
+ uint16_t a = alpha + 1;
+ uint16_t inv_a = 256 - alpha;
+
+ out = (uint8_t)((a * fg + inv_a * bg) >> 8);
+
+ dest.write[i] = out;
+ }
+
+ Ref new_image = memnew(Image(images[0]->get_width(), images[0]->get_height(), false, images[0]->get_format(), dest));
+ new_images.write[z % p_depth] = new_image;
+ }
+ return new_images;
}
- Ref image = memnew(Image(p_width, p_height, false, p_src->get_format(), dest));
- p_src.unref();
- return image;
+ return images;
}
template
@@ -233,8 +290,13 @@ class Noise : public Resource {
virtual real_t get_noise_3dv(Vector3 p_v) const = 0;
virtual real_t get_noise_3d(real_t p_x, real_t p_y, real_t p_z) const = 0;
- virtual Ref get_image(int p_width, int p_height, int p_depth, bool p_invert = false, bool p_in_3d_space = false, bool p_normalize = true) const;
- virtual Ref get_seamless_image(int p_width, int p_height, int p_depth, bool p_invert = false, bool p_in_3d_space = false, real_t p_blend_skirt = 0.1, bool p_normalize = true) const;
+ Vector][> _get_image(int p_width, int p_height, int p_depth, bool p_invert = false, bool p_in_3d_space = false, bool p_normalize = true) const;
+ virtual Ref get_image(int p_width, int p_height, bool p_invert = false, bool p_in_3d_space = false, bool p_normalize = true) const;
+ virtual TypedArray get_image_3d(int p_width, int p_height, int p_depth, bool p_invert = false, bool p_normalize = true) const;
+
+ Vector][> _get_seamless_image(int p_width, int p_height, int p_depth, bool p_invert = false, bool p_in_3d_space = false, real_t p_blend_skirt = 0.1, bool p_normalize = true) const;
+ virtual Ref get_seamless_image(int p_width, int p_height, bool p_invert = false, bool p_in_3d_space = false, real_t p_blend_skirt = 0.1, bool p_normalize = true) const;
+ virtual TypedArray get_seamless_image_3d(int p_width, int p_height, int p_depth, bool p_invert = false, real_t p_blend_skirt = 0.1, bool p_normalize = true) const;
};
#endif // NOISE_H
diff --git a/modules/noise/noise_texture_2d.cpp b/modules/noise/noise_texture_2d.cpp
index a31f77a38d93..e4b2e0b4ac09 100644
--- a/modules/noise/noise_texture_2d.cpp
+++ b/modules/noise/noise_texture_2d.cpp
@@ -162,9 +162,9 @@ Ref NoiseTexture2D::_generate_texture() {
Ref new_image;
if (seamless) {
- new_image = ref_noise->get_seamless_image(size.x, size.y, 0, invert, in_3d_space, seamless_blend_skirt, normalize);
+ new_image = ref_noise->get_seamless_image(size.x, size.y, invert, in_3d_space, seamless_blend_skirt, normalize);
} else {
- new_image = ref_noise->get_image(size.x, size.y, 0, invert, in_3d_space, normalize);
+ new_image = ref_noise->get_image(size.x, size.y, invert, in_3d_space, normalize);
}
if (color_ramp.is_valid()) {
new_image = _modulate_with_gradient(new_image, color_ramp);
diff --git a/modules/noise/noise_texture_3d.cpp b/modules/noise/noise_texture_3d.cpp
index 58403397de21..25d75b8ffbab 100644
--- a/modules/noise/noise_texture_3d.cpp
+++ b/modules/noise/noise_texture_3d.cpp
@@ -44,7 +44,9 @@ NoiseTexture3D::~NoiseTexture3D() {
if (texture.is_valid()) {
RS::get_singleton()->free(texture);
}
- noise_thread.wait_to_finish();
+ if (noise_thread.is_started()) {
+ noise_thread.wait_to_finish();
+ }
}
void NoiseTexture3D::_bind_methods() {
@@ -147,18 +149,9 @@ TypedArray NoiseTexture3D::_generate_texture() {
Vector][> images;
if (seamless) {
- images = _get_seamless(width, height, depth, invert, seamless_blend_skirt);
+ images = ref_noise->_get_seamless_image(width, height, depth, invert, true, seamless_blend_skirt, normalize);
} else {
- images.resize(depth);
-
- for (int i = 0; i < images.size(); i++) {
- images.write[i] = ref_noise->get_image(width, height, i, invert, true, false);
- }
- }
-
- // Normalize on whole texture at once rather than on each image individually as it would result in visible artifacts on z (depth) axis.
- if (normalize) {
- images = _normalize(images);
+ images = ref_noise->_get_image(width, height, depth, invert, true, normalize);
}
if (color_ramp.is_valid()) {
@@ -177,116 +170,6 @@ TypedArray NoiseTexture3D::_generate_texture() {
return new_data;
}
-Vector][> NoiseTexture3D::_get_seamless(int p_width, int p_height, int p_depth, bool p_invert, real_t p_blend_skirt) {
- // Prevent memdelete due to unref() on other thread.
- Ref ref_noise = noise;
-
- if (ref_noise.is_null()) {
- return Vector][>();
- }
-
- int skirt_depth = MAX(1, p_depth * p_blend_skirt);
- int src_depth = p_depth + skirt_depth;
-
- Vector][> images;
- images.resize(src_depth);
-
- for (int i = 0; i < src_depth; i++) {
- images.write[i] = ref_noise->get_seamless_image(p_width, p_height, i, p_invert, true, p_blend_skirt, false);
- }
-
- int half_depth = p_depth * 0.5;
- int skirt_edge_z = half_depth + skirt_depth;
-
- // swap halves on depth.
- for (int i = 0; i < half_depth; i++) {
- Ref img = images[i];
- images.write[i] = images[i + half_depth];
- images.write[i + half_depth] = img;
- }
-
- Vector][> new_images = images;
- new_images.resize(p_depth);
-
- // scale seamless generation to third dimension.
- for (int z = half_depth; z < skirt_edge_z; z++) {
- int alpha = 255 * (1 - Math::smoothstep(0.1f, 0.9f, float(z - half_depth) / float(skirt_depth)));
-
- Vector img = images[z % p_depth]->get_data();
- Vector skirt = images[(z - half_depth) + p_depth]->get_data();
-
- Vector dest;
- dest.resize(images[0]->get_width() * images[0]->get_height() * Image::get_format_pixel_size(images[0]->get_format()));
-
- for (int i = 0; i < img.size(); i++) {
- uint8_t fg, bg, out;
-
- fg = skirt[i];
- bg = img[i];
-
- uint16_t a;
- uint16_t inv_a;
-
- a = alpha + 1;
- inv_a = 256 - alpha;
-
- out = (uint8_t)((a * fg + inv_a * bg) >> 8);
-
- dest.write[i] = out;
- }
-
- Ref new_image = memnew(Image(images[0]->get_width(), images[0]->get_height(), false, images[0]->get_format(), dest));
- new_images.write[z % p_depth] = new_image;
- }
-
- return new_images;
-}
-
-Vector][> NoiseTexture3D::_normalize(Vector][> p_images) {
- real_t min_val = FLT_MAX;
- real_t max_val = -FLT_MAX;
-
- int w = p_images[0]->get_width();
- int h = p_images[0]->get_height();
-
- for (int i = 0; i < p_images.size(); i++) {
- Vector data = p_images[i]->get_data();
-
- for (int j = 0; j < data.size(); j++) {
- if (data[j] > max_val) {
- max_val = data[j];
- }
- if (data[j] < min_val) {
- min_val = data[j];
- }
- }
- }
-
- Vector][> new_images;
- new_images.resize(p_images.size());
-
- for (int i = 0; i < p_images.size(); i++) {
- Vector data = p_images[i]->get_data();
-
- for (int j = 0; j < data.size(); j++) {
- uint8_t value;
-
- if (max_val == min_val) {
- value = 0;
- } else {
- value = static_cast(CLAMP((data[j] - min_val) / (max_val - min_val) * 255.f, 0, 255));
- }
-
- data.write[j] = value;
- }
-
- Ref new_image = memnew(Image(w, h, false, Image::FORMAT_L8, data));
- new_images.write[i] = new_image;
- }
-
- return new_images;
-}
-
Ref NoiseTexture3D::_modulate_with_gradient(Ref p_image, Ref p_gradient) {
int w = p_image->get_width();
int h = p_image->get_height();
diff --git a/modules/noise/noise_texture_3d.h b/modules/noise/noise_texture_3d.h
index b5dab10321fe..397711ca9812 100644
--- a/modules/noise/noise_texture_3d.h
+++ b/modules/noise/noise_texture_3d.h
@@ -68,8 +68,6 @@ class NoiseTexture3D : public Texture3D {
void _update_texture();
void _set_texture_data(const TypedArray &p_data);
- Vector][> _get_seamless(int p_width, int p_height, int p_depth, bool p_invert, real_t p_blend_skirt);
- Vector][> _normalize(Vector][> p_images);
Ref _modulate_with_gradient(Ref p_image, Ref p_gradient);
protected:
diff --git a/modules/noise/tests/test_fastnoise_lite.h b/modules/noise/tests/test_fastnoise_lite.h
index db489c66720d..0a435c6a5c78 100644
--- a/modules/noise/tests/test_fastnoise_lite.h
+++ b/modules/noise/tests/test_fastnoise_lite.h
@@ -605,7 +605,7 @@ TEST_CASE("[FastNoiseLite] Generating seamless 2D images (11x11px) and compare t
noise.set_cellular_jitter(0.0);
SUBCASE("Blend skirt 0.0") {
- Ref img = noise.get_seamless_image(11, 11, 0, false, false, 0.0);
+ Ref img = noise.get_seamless_image(11, 11, false, false, 0.0);
Ref ref_img_1 = memnew(Image);
ref_img_1->set_data(11, 11, false, Image::FORMAT_L8, ref_img_1_data);
@@ -614,7 +614,7 @@ TEST_CASE("[FastNoiseLite] Generating seamless 2D images (11x11px) and compare t
}
SUBCASE("Blend skirt 0.1") {
- Ref img = noise.get_seamless_image(11, 11, 0, false, false, 0.1);
+ Ref img = noise.get_seamless_image(11, 11, false, false, 0.1);
Ref ref_img_2 = memnew(Image);
ref_img_2->set_data(11, 11, false, Image::FORMAT_L8, ref_img_2_data);
@@ -623,7 +623,7 @@ TEST_CASE("[FastNoiseLite] Generating seamless 2D images (11x11px) and compare t
}
SUBCASE("Blend skirt 1.0") {
- Ref img = noise.get_seamless_image(11, 11, 0, false, false, 0.1);
+ Ref img = noise.get_seamless_image(11, 11, false, false, 0.1);
Ref ref_img_3 = memnew(Image);
ref_img_3->set_data(11, 11, false, Image::FORMAT_L8, ref_img_3_data);
]