Skip to content
New issue

Have a question about this project? Sign up for a free GitHub account to open an issue and contact its maintainers and the community.

By clicking “Sign up for GitHub”, you agree to our terms of service and privacy statement. We’ll occasionally send you account related emails.

Already on GitHub? Sign in to your account

Rename String::ord_at to String::unicode_at #15519

Closed
Geequlim opened this issue Jan 9, 2018 · 4 comments
Closed

Rename String::ord_at to String::unicode_at #15519

Geequlim opened this issue Jan 9, 2018 · 4 comments

Comments

@Geequlim
Copy link
Contributor

Geequlim commented Jan 9, 2018

Godot version: Godot 3.0

The function name unicode_at should more meaningful than ord_at .
I think it is the good chance to make this rename before the 3.0 release.

@mhilbrunner
Copy link
Member

Is there agreement that this should be in 3.0?

@akien-mga
Copy link
Member

Nope, see the reference PR, this is for 3.1, if we agree on the change. I don't have a strong opinion either way, but I'm not sure unicode_at is much clearer regarding what the method does.

@mhilbrunner mhilbrunner added this to the 3.1 milestone Jan 12, 2018
@mhilbrunner
Copy link
Member

No opinion either. Isn't worse, but not sure its really better.

@akien-mga
Copy link
Member

Closing as it's now tracked in #16863.

Sign up for free to join this conversation on GitHub. Already have an account? Sign in to comment
Projects
None yet
Development

No branches or pull requests

4 participants