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OS/device including version:
Linux (Debian testing)
Issue description:
If a RigidBody sleeps, it is not awaken by a collision with a KinematicBody.
Steps to reproduce:
Just open test project and exec the single scene.
The RigidBody prints out when it sleeps and when it awakes.
It falls and after a short time it sleeps.
A kinematic body is moving to left in a collision route. It slides through it but does not make him awake.
I've also tried with cube mesh for the rigid body.
The doc describing RigidBody::can_sleep member says that it should awake on collision. Or KinematicBody does not apply forces?
Godot version:
3.0.3
OS/device including version:
Linux (Debian testing)
Issue description:
If a
RigidBody
sleeps, it is not awaken by a collision with aKinematicBody
.Steps to reproduce:
Just open test project and exec the single scene.
The
RigidBody
prints out when it sleeps and when it awakes.It falls and after a short time it sleeps.
A kinematic body is moving to left in a collision route. It slides through it but does not make him awake.
I've also tried with cube mesh for the rigid body.
The doc describing RigidBody::can_sleep member says that it should awake on collision. Or KinematicBody does not apply forces?
Minimal reproduction project:
physics-test.zip
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