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Sprite3D covers editor icons disregarding depth #24069
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Looks like my assumption was wrong. |
Seems to be happening on any distance. |
Still valid in 3.2.2 |
If you can build Godot from source, please build the You can also use this Windows 64-bit editor binary for testing. |
Still not fixed, tested with the provided binary. |
Still valid in 39534a7 |
This can likely be fixed by changing 3D editor gizmo icons' alpha mode to Opaque Prepass (or Alpha Cut, but it'll cause visible aliasing unless TAA or FXAA are enabled). |
Changes Sprite3D to use the depth prepass by default instead of render order. This makes Sprite3D more in line with its usage as a helper "to display a 2D texture in a 3D environment". Fixes godotengine#17567, godotengine#24069
Still valid in v4.2.beta3 [e8d57af] |
Godot version:
3.1 alpha2
Issue description:
The light is in front of Sprite3D, but the icon gets covered when you look from the front.
Minimal reproduction project:
TestProject.zip
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