-
-
Notifications
You must be signed in to change notification settings - Fork 21.3k
New issue
Have a question about this project? Sign up for a free GitHub account to open an issue and contact its maintainers and the community.
By clicking “Sign up for GitHub”, you agree to our terms of service and privacy statement. We’ll occasionally send you account related emails.
Already on GitHub? Sign in to your account
Flickering editor window focus due to system console #41328
Comments
Can't reproduce it, and have no idea why it can do something like this. I guess it's better to revert #41164 and use build option instead. |
I can reproduce this bug with ba1109a on Windows 10. |
@pouleyKetchoupp I noticed it works fine if you do console build (default is GUI). |
That's strange, then #41164 was probably fine and editor have issues with gui mode for some other reason. |
Is this still reproducible? Can we give #41164 another try if it was not the cause for this bug? |
Doesn't seem to be happening in 43fa911, tried with GUI build. |
@akien-mga I tried #41164 again on latest master, and I can't reproduce the flickering issue, although "Toggle System Console" doesn't disable the console (it works ok on master without the PR changes). |
Godot version:
a17fba3
OS/device including version:
Windows 10
Issue description:
When you open a project, the editor window will lose focus every second for a brief moment. A console window appears stealing the focus, but it disappears immediately and editor is focused again. It can be fixed after toggling System Console option twice, but after restarting it happens again.
The text was updated successfully, but these errors were encountered: