-
-
Notifications
You must be signed in to change notification settings - Fork 21.3k
New issue
Have a question about this project? Sign up for a free GitHub account to open an issue and contact its maintainers and the community.
By clicking “Sign up for GitHub”, you agree to our terms of service and privacy statement. We’ll occasionally send you account related emails.
Already on GitHub? Sign in to your account
Some alternative modules #4217
Comments
You can always make such modules yourself. I once considered doing an AngelScript module as an alternative to dynamic typing, but there is not much demand for it (most of the people who complain about GDScript seem to prefer C#...). |
I haven't good memories about Microsoft technologies. |
How many programmers have many opinions about what a programming language is best used in Godot. Will not please everyone. Of course it would be better if it was in Godot python rather than what we have now. But just because historically let it yet remains. In the engine there are many other important things that sledovolo be improved. |
By the way, C # was not the best solution, until recently. Since there were difficulties with the creation of games for mobile platforms (surcharge Xamarin). But now Xamarin became free, and C # is a good alternative in the future. |
I know the answer for question 2, but what's the answer for question 1? @reduz, anyone? (not that I have any issues with Godot's physics) |
@paper-pauper The answer to question 1 is the same as to question 2. |
@ret80 the answer can't be the same, since scripting languages come with their own VMs and memory management which physics engines don't. |
Closing as the discussion is stale, and issues written as a suggestion to replace big parts of the engine with arbitrary libraries are usually bound to be ignored/closed, as per the FAQ: http://docs.godotengine.org/en/latest/about/faq.html |
Hi!
I have two questions:
1- Why godot don't use Box2D, Liquid Fun, Chipmunk2D, bullet, and have his own physics engine?
2- Why godot don't use Angelscript. Is there an important feature in Gdscript that angelscript lacks. (Angel script c++ binding looks easier)
I need a good and clear reason to leave box2d and angelscript modules implementation for godot.
The text was updated successfully, but these errors were encountered: