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NodePath properties are kept up-to-date in the editor when the path changes for script export variables, except when nested in Array and Dictionary properties.
Steps to reproduce
Using the minimal reproduction project:
Open the project in the editor
Select Spatial2/Spatial4 node in the tree
Observe the node path in all script variables: Spatial3
Move Spatial3 node as a child of Spatial5 node
Select Spatial2/Spatial4 node again
Observe the node path in test_path has been updated to reflect the change
Observe the node path is not updated in the array and dictionary properties
Godot version
3.3.2.stable, 4.0.dev (92f20fd)
System information
Windows 10
Issue description
NodePath
properties are kept up-to-date in the editor when the path changes for script export variables, except when nested inArray
andDictionary
properties.Steps to reproduce
Using the minimal reproduction project:
Spatial2/Spatial4
node in the treeSpatial3
Spatial3
node as a child ofSpatial5
nodeSpatial2/Spatial4
node againtest_path
has been updated to reflect the changeMinimal reproduction project
3.x version:
NodePathBug.zip
4.0 version:
NodePathBug-4.0.zip
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