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In Godot 3.4, adding a BitmapFont as a Custom Font in the Project Setting's gui/theme/custom_font section causes errors when reopening the project. The same happens if a BitmapFont is added to a Theme which is then used in the gui/theme/custom section. This works in Godot 3.3.4
Steps to reproduce
Open the provided project and see the errors in the console.
Godot version
3.4
System information
Windows 10, NVIDIA GeForce RTX 2080, GLES3
Issue description
In Godot 3.4, adding a BitmapFont as a Custom Font in the Project Setting's gui/theme/custom_font section causes errors when reopening the project. The same happens if a BitmapFont is added to a Theme which is then used in the gui/theme/custom section. This works in Godot 3.3.4
Steps to reproduce
Open the provided project and see the errors in the console.
Minimal reproduction project
BitmapFontBug.zip
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