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Memory access out of bounds【3.X Android HTML5 GLES2】 #60841
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Which commit hash is this, or roughly what does the build correspond to (3.4, 3.5 beta 2 etc?), or is this the latest 3.x branch? #60829 was a very recent change to blendshapes, if this has just appeared. Also we had a lot of problems like this from octahedral compression. |
Duplicate of #58078. |
how fix it?? |
See #58078 |
thnx))) |
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Godot version
3.x
System information
Android HTML5
Issue description
A tip about Memory access out of bounds.And the rendering scene shows badly.Only on Android HTML5, the IOS is well.
I can't found where the problem is.But on GLES3, it is no tips about the memory,But the mesh with blend shape will disappear.。
。
Steps to reproduce
Minimal reproduction project
No response
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