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MacOS startup error: ERROR: Resource file not found: res://Arc custom keys #61193

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Koyper opened this issue May 19, 2022 · 7 comments
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@Koyper
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Koyper commented May 19, 2022

Godot version

3.5rc1

System information

MacOS 12.2 M1 and X86 builds

Issue description

These errors display in the console at startup on both arm64 and x86 builds:

UNSUPPORTED (log once): POSSIBLE ISSUE: unit 1 GLD_TEXTURE_INDEX_2D is unloadable and bound to sampler type (Float) - using zero texture because texture unloadable

ERROR: Resource file not found: res://Arc custom keys
at: _load (core/io/resource_loader.cpp:275)

Steps to reproduce

Run Godot 3.5rc1 (same errors occur with 3.4.4stable)

Minimal reproduction project

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@akien-mga
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ERROR: Resource file not found: res://Arc custom keys
at: _load (core/io/resource_loader.cpp:275)

I don't see why this would come from in Godot. Aren't you trying to load a specific project which has a script that tries to do load("Arc custom keys") or similar? Do you recognize this string as something you wrote at some point?

@Koyper
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Koyper commented May 19, 2022 via email

@akien-mga
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akien-mga commented May 19, 2022

It might be in an old demo or example project that’s still in my projects list. I was not aware the project manager was actually loading resources inside projects prior to opening them?

I think it might parse at least the project.godot to retrieve the project name and icon and some extra info. But yeah it's still a bit puzzling, I'm not sure why it would start showing project specific load errors, those should normally happen when you edit the project itself.

The first error seems to be rendering related, maybe linked to what #61171 fixed though that doesn't seem obvious (nevermind, it's not a regression so that's not the one). Could it be that you actually have Arc custom keys defined as the icon for a project? If so it might fail loading it and fail trying to render it.

@akien-mga akien-mga modified the milestones: 3.5, 3.x May 19, 2022
@Koyper
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Koyper commented May 19, 2022

I completely cleaned out the project manager projects, and still get the error message starting into an empty projects list, so it's probably not anything in a project.godot file. Also tried changing the Editor default project path to no avail.

The message appears back to at least 3.3.stable, but is fixed or consumed by Godot 4.0 alpha 7.

@Koyper
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Koyper commented May 19, 2022

Just to note: I don't recognize "Arc custom keys" from our code and can't find it in the projects so far...

@akien-mga
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It's probably something still in your editor_settings-3.tres in ~/Library/Application Support/Godot/.

@Koyper
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Koyper commented May 19, 2022

That was it! I'll be jiggered. The Editor had it's custom theme set to "Arc custom keys".
So sorry to take up your time with this.

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