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MacOS startup error: ERROR: Resource file not found: res://Arc custom keys #61193
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I don't see why this would come from in Godot. Aren't you trying to load a specific project which has a script that tries to do |
That’s what I thought also (immediately after submitting the issue -sorry) - the error appears as the project manager is opening, not when opening a project. It might be in an old demo or example project that’s still in my projects list. I was not aware the project manager was actually loading resources inside projects prior to opening them?
By-the-way, 3.5 is a fantastic update - the color saturation issue is fixed! - unique names, etc. The unique names is something I’ve wanted since the beginning...
My project Maffle taxes the GUI controls heavily and everything is running correctly this morning on first testing…Î
Thanks,
…-Tim
On May 19, 2022, at 10:24 AM, Rémi Verschelde ***@***.***> wrote:
ERROR: Resource file not found: res://Arc custom keys
at: _load (core/io/resource_loader.cpp:275)
I don't see why this would come from in Godot. Aren't you trying to load a specific project which has a script that tries to do load("Arc custom keys") or similar? Do you recognize this string as something you wrote at some point?
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I think it might parse at least the The first error seems to be rendering related, |
I completely cleaned out the project manager projects, and still get the error message starting into an empty projects list, so it's probably not anything in a project.godot file. Also tried changing the Editor default project path to no avail. The message appears back to at least 3.3.stable, but is fixed or consumed by Godot 4.0 alpha 7. |
Just to note: I don't recognize "Arc custom keys" from our code and can't find it in the projects so far... |
It's probably something still in your |
That was it! I'll be jiggered. The Editor had it's custom theme set to "Arc custom keys". |
Godot version
3.5rc1
System information
MacOS 12.2 M1 and X86 builds
Issue description
These errors display in the console at startup on both arm64 and x86 builds:
UNSUPPORTED (log once): POSSIBLE ISSUE: unit 1 GLD_TEXTURE_INDEX_2D is unloadable and bound to sampler type (Float) - using zero texture because texture unloadable
ERROR: Resource file not found: res://Arc custom keys
at: _load (core/io/resource_loader.cpp:275)
Steps to reproduce
Run Godot 3.5rc1 (same errors occur with 3.4.4stable)
Minimal reproduction project
No response
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