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I was fixing an out-of-range index error in OptionButton.get_item_metadata() that may have also caused an error statement from the godot-sqlite plug-in (https://github.com/2shady4u/godot-sqlite). This code has been completely stable through 3.4.4.stable.
Godot version
3.5.rc
System information
MacOS 12.2 M1
Issue description
Program crashed during routine project editing/running.
Steps to reproduce
I added a prints() line to a script while the project was running - never crashed before like this.
Minimal reproduction project
No response
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