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Godot 4: glow effect relative radius changes with resolution #65587

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Rytelier opened this issue Sep 9, 2022 · 1 comment
Closed

Godot 4: glow effect relative radius changes with resolution #65587

Rytelier opened this issue Sep 9, 2022 · 1 comment

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@Rytelier
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Rytelier commented Sep 9, 2022

Godot version

Godot 4 alpha 16

System information

Vulkan

Issue description

Glow post processing effect works independently of resolution - its relative radius will change on resolution/rendering scale change. At lower resolution, glow will appear larger than with high resolution.
image
image

Steps to reproduce

Create scene with environment, with glow effect enabled.
Run scene, resize the window to observe the glow appearance.

Minimal reproduction project

No response

@Calinou
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Calinou commented Sep 9, 2022

Duplicate of #54518.

@Calinou Calinou closed this as not planned Won't fix, can't repro, duplicate, stale Sep 9, 2022
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