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and this maybe what's causing it to eat heavily memory.
this is my memory usage right now:
if ill run the project 15 times (by F5)
ram will go up
if ill continue doing so 30-40 times more:
it will now be +5 gb. And the most weird thing, that its not the godot issue itself, but a steam
for whatever reason after you compile and run the project in godot, steam each time eats memory.
So i guess both these issues are connected. That steam does not clean up memory after godot game was closed
So there are 2 bugs, one bug is from steam, about memory eating. But i guess the reason is that godot does not send to steam info that game inside godot was closed, which is why steam keeps ui overlay in memory.
Also maybe godot fault or maybe steam fault that disabling (disabled by default) steam's ui overlay for godot does not work, it still works both inside the game engine and the game 🤔
also my current steam settings (maybe its important):
Steps to reproduce
Download Godot in steam
run project
run project multiple times
Minimal reproduction project
Download Godot in steam
run project
run project multiple times
The text was updated successfully, but these errors were encountered:
This is likely because going from the project manager to editor starts a subprocess, and Steam isn't aware of this. (This is what causes the time tracking issues.)
Can you try opening the Steam overlay while in the project manager?
This is likely because going from the project manager to editor starts a subprocess, and Steam isn't aware of this. (This is what causes the time tracking issues.)
So, is it possible to fix right now and will it be fixed in the future, or its unlikely?
Godot version
4.1.stable
System information
Windows 11, steam version
Issue description
Steam overlay works inside Godot
even tho its disabled
and this maybe what's causing it to eat heavily memory.
this is my memory usage right now:
if ill run the project 15 times (by F5)
ram will go up
if ill continue doing so 30-40 times more:
it will now be +5 gb. And the most weird thing, that its not the godot issue itself, but a steam
for whatever reason after you compile and run the project in godot, steam each time eats memory.
So i guess both these issues are connected. That steam does not clean up memory after godot game was closed
So there are 2 bugs, one bug is from steam, about memory eating. But i guess the reason is that godot does not send to steam info that game inside godot was closed, which is why steam keeps ui overlay in memory.
Also maybe godot fault or maybe steam fault that disabling (disabled by default) steam's ui overlay for godot does not work, it still works both inside the game engine and the game 🤔
also my current steam settings (maybe its important):
Steps to reproduce
Download Godot in steam
run project
run project multiple times
Minimal reproduction project
Download Godot in steam
run project
run project multiple times
The text was updated successfully, but these errors were encountered: