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Script Variables in Inspector is not work when script had extends other script #859

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Mavhod opened this issue Nov 4, 2014 · 3 comments
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@Mavhod
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Mavhod commented Nov 4, 2014

Value that we edit will return to the beginning when we save scene or play the scene.
And if had export variable in a parent script, Script Variables section will be disappear from Inspector when save or play the scene too.

@reduz
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reduz commented Dec 6, 2014

i think this is fixed now, will be pushed soon

reduz added a commit that referenced this issue Dec 7, 2014
-=-=-=-=-=-=-=-=-

-Fixed Export UV XForm (should work now). #923
-Fixed enforcement of limits in property editor. #919
-Fixed long-standing bug of export editings in script inheritance. #914, #859, #756
-Fixed horrible error reporting in shader language. #912
-Added kinematic collision with plane (please test well). #911
-Fixed double animation track insert when using 2D rigs. #904
-VKey updates offset parameter in sprite edition. #901
-Do not allow anymore a script to preload itself. (does not fix #899, but narrows it down)
-Avoid connection editor from overriding selected text. #897
-Fixed timer autostart. #876
-Fixed collision layers in 3D physics. #872
-Improved operators in shader #857
-Fixed ambient lighting bug #834
-Avoid editor from processing gamepad input #813
-Added not keyword #752

Please test!
@Mavhod
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Mavhod commented Dec 8, 2014

closed

@Mavhod Mavhod closed this as completed Dec 8, 2014
@akien-mga
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Actually a duplicate of #582.

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