From a29bfdf91251a41be7eadacae0e0f0c2f63568a7 Mon Sep 17 00:00:00 2001 From: rafalcieslak Date: Mon, 10 Feb 2014 13:55:12 +0100 Subject: [PATCH 1/2] Implemented Camera2D.Rotating property --- scene/2d/camera_2d.cpp | 26 +++++++++++++++++++++++++- scene/2d/camera_2d.h | 4 ++++ 2 files changed, 29 insertions(+), 1 deletion(-) diff --git a/scene/2d/camera_2d.cpp b/scene/2d/camera_2d.cpp index 1920ce00816f..dea3e578941a 100644 --- a/scene/2d/camera_2d.cpp +++ b/scene/2d/camera_2d.cpp @@ -131,9 +131,14 @@ Matrix32 Camera2D::get_camera_transform() { } - Point2 screen_offset = (centered ? (screen_size * 0.5 * zoom) : Point2());; + Point2 screen_offset = (centered ? (screen_size * 0.5 * zoom) : Point2());; screen_offset+=offset; + float angle = get_global_transform().get_rotation(); + if(rotating){ + screen_offset = screen_offset.rotated(angle); + } + Rect2 screen_rect(-screen_offset+ret_camera_pos,screen_size); if (screen_rect.pos.x + screen_rect.size.x > limit[MARGIN_RIGHT]) screen_rect.pos.x = limit[MARGIN_RIGHT] - screen_rect.size.x; @@ -151,6 +156,9 @@ Matrix32 Camera2D::get_camera_transform() { camera_screen_center=screen_rect.pos+screen_rect.size*0.5; Matrix32 xform; + if(rotating){ + xform.set_rotation(angle); + } xform.scale_basis(zoom); xform.set_origin(screen_rect.pos/*.floor()*/); @@ -251,6 +259,17 @@ bool Camera2D::is_centered() const { return centered; } +void Camera2D::set_rotating(bool p_rotating){ + + rotating=p_rotating; + _update_scroll(); +} + +bool Camera2D::is_rotating() const { + + return rotating; +} + void Camera2D::_make_current(Object *p_which) { @@ -394,6 +413,9 @@ void Camera2D::_bind_methods() { ObjectTypeDB::bind_method(_MD("set_centered","centered"),&Camera2D::set_centered); ObjectTypeDB::bind_method(_MD("is_centered"),&Camera2D::is_centered); + ObjectTypeDB::bind_method(_MD("set_rotating","rotating"),&Camera2D::set_rotating); + ObjectTypeDB::bind_method(_MD("is_rotating"),&Camera2D::is_rotating); + ObjectTypeDB::bind_method(_MD("make_current"),&Camera2D::make_current); ObjectTypeDB::bind_method(_MD("_make_current"),&Camera2D::_make_current); @@ -436,6 +458,7 @@ void Camera2D::_bind_methods() { ADD_PROPERTYNZ( PropertyInfo(Variant::VECTOR2,"offset"),_SCS("set_offset"),_SCS("get_offset")); ADD_PROPERTY( PropertyInfo(Variant::BOOL,"centered"),_SCS("set_centered"),_SCS("is_centered")); + ADD_PROPERTY( PropertyInfo(Variant::BOOL,"rotating"),_SCS("set_rotating"),_SCS("is_rotating")); ADD_PROPERTY( PropertyInfo(Variant::BOOL,"current"),_SCS("_set_current"),_SCS("is_current")); ADD_PROPERTY( PropertyInfo(Variant::REAL,"smoothing"),_SCS("set_follow_smoothing"),_SCS("get_follow_smoothing") ); ADD_PROPERTY( PropertyInfo(Variant::VECTOR2,"zoom"),_SCS("set_zoom"),_SCS("get_zoom") ); @@ -462,6 +485,7 @@ Camera2D::Camera2D() { centered=true; + rotating=false; current=false; limit[MARGIN_LEFT]=-10000000; limit[MARGIN_TOP]=-10000000; diff --git a/scene/2d/camera_2d.h b/scene/2d/camera_2d.h index 9d06df2d1b8f..116169cac1be 100644 --- a/scene/2d/camera_2d.h +++ b/scene/2d/camera_2d.h @@ -50,6 +50,7 @@ class Camera2D : public Node2D { Vector2 offset; Vector2 zoom; bool centered; + bool rotating; bool current; float smoothing; int limit[4]; @@ -79,6 +80,9 @@ class Camera2D : public Node2D { void set_centered(bool p_centered); bool is_centered() const; + void set_rotating(bool p_rotating); + bool is_rotating() const; + void set_limit(Margin p_margin,int p_limit); int get_limit(Margin p_margin) const; From 0366d6cb83e0da170a9647714edf1e6bce38c953 Mon Sep 17 00:00:00 2001 From: rafalcieslak Date: Mon, 10 Feb 2014 14:00:26 +0100 Subject: [PATCH 2/2] Fixed accidentally broken identation --- scene/2d/camera_2d.cpp | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/scene/2d/camera_2d.cpp b/scene/2d/camera_2d.cpp index dea3e578941a..acae3e62c43e 100644 --- a/scene/2d/camera_2d.cpp +++ b/scene/2d/camera_2d.cpp @@ -131,7 +131,7 @@ Matrix32 Camera2D::get_camera_transform() { } - Point2 screen_offset = (centered ? (screen_size * 0.5 * zoom) : Point2());; + Point2 screen_offset = (centered ? (screen_size * 0.5 * zoom) : Point2());; screen_offset+=offset; float angle = get_global_transform().get_rotation();