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[4.0] [iOS] Native loading screen implementation #40766

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merged 1 commit into from
Feb 3, 2021

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naithar
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@naithar naithar commented Jul 27, 2020

Implements native loading screen for iOS.
If storyboard named Launch Screen is present it will be used as overlay while Main performs setup and setup2.

Could be ported to 3.2 to eliminate black screen appearing between iOS's loading image and loading screen displayed by Godot.

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@akien-mga
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Needs rebase after #42503.

@akien-mga akien-mga requested a review from bruvzg October 2, 2020 13:18
@naithar naithar force-pushed the feature/ios-loading_screen branch 2 times, most recently from c78d891 to 5d0a83d Compare October 2, 2020 19:18
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naithar commented Oct 2, 2020

Rebased and removed animation as it was pretty inconsistent and laggy sometimes.

@naithar naithar force-pushed the feature/ios-loading_screen branch 2 times, most recently from b5d331f to 928e548 Compare October 8, 2020 09:52
If 'Launch Screen' storyboard is present it will be used as loading screen.
@naithar naithar force-pushed the feature/ios-loading_screen branch from 928e548 to c575fb8 Compare February 3, 2021 16:54
@naithar naithar changed the title [iOS] Native loading screen implementation [4.0] [iOS] Native loading screen implementation Feb 3, 2021
@akien-mga akien-mga merged commit 6407cda into godotengine:master Feb 3, 2021
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Thanks!

@naithar naithar deleted the feature/ios-loading_screen branch February 9, 2021 08:34
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2 participants