From d5d99aaed6fc2d852491f3c133eacb762656ac4c Mon Sep 17 00:00:00 2001 From: Marcel Admiraal Date: Mon, 7 Dec 2020 19:58:47 +0000 Subject: [PATCH 1/3] Use rectangle size instead of extents for Shape dimensions --- doc/classes/RectangleShape2D.xml | 4 ++-- .../collision_shape_2d_editor_plugin.cpp | 16 ++++++------- scene/2d/touch_screen_button.cpp | 2 +- scene/resources/rectangle_shape_2d.cpp | 24 +++++++++---------- scene/resources/rectangle_shape_2d.h | 6 ++--- 5 files changed, 26 insertions(+), 26 deletions(-) diff --git a/doc/classes/RectangleShape2D.xml b/doc/classes/RectangleShape2D.xml index 041416a24b8c..8e37fbad6f8e 100644 --- a/doc/classes/RectangleShape2D.xml +++ b/doc/classes/RectangleShape2D.xml @@ -13,8 +13,8 @@ - - The rectangle's half extents. The width and height of this shape is twice the half extents. + + The rectangle's width and height. diff --git a/editor/plugins/collision_shape_2d_editor_plugin.cpp b/editor/plugins/collision_shape_2d_editor_plugin.cpp index 105ac2495096..a1a38ca32457 100644 --- a/editor/plugins/collision_shape_2d_editor_plugin.cpp +++ b/editor/plugins/collision_shape_2d_editor_plugin.cpp @@ -98,7 +98,7 @@ Variant CollisionShape2DEditor::get_handle_value(int idx) const { Ref rect = node->get_shape(); if (idx < 3) { - return rect->get_extents().abs(); + return rect->get_size().abs(); } } break; @@ -179,13 +179,13 @@ void CollisionShape2DEditor::set_handle(int idx, Point2 &p_point) { if (idx < 3) { Ref rect = node->get_shape(); - Vector2 extents = rect->get_extents(); + Vector2 size = rect->get_size(); if (idx == 2) { - extents = p_point; + size = p_point * 2; } else { - extents[idx] = p_point[idx]; + size[idx] = p_point[idx] * 2; } - rect->set_extents(extents.abs()); + rect->set_size(size.abs()); canvas_item_editor->update_viewport(); } @@ -279,9 +279,9 @@ void CollisionShape2DEditor::commit_handle(int idx, Variant &p_org) { case RECTANGLE_SHAPE: { Ref rect = node->get_shape(); - undo_redo->add_do_method(rect.ptr(), "set_extents", rect->get_extents()); + undo_redo->add_do_method(rect.ptr(), "set_size", rect->get_size()); undo_redo->add_do_method(canvas_item_editor, "update_viewport"); - undo_redo->add_undo_method(rect.ptr(), "set_extents", p_org); + undo_redo->add_undo_method(rect.ptr(), "set_size", p_org); undo_redo->add_undo_method(canvas_item_editor, "update_viewport"); } break; @@ -493,7 +493,7 @@ void CollisionShape2DEditor::forward_canvas_draw_over_viewport(Control *p_overla Ref shape = node->get_shape(); handles.resize(3); - Vector2 ext = shape->get_extents(); + Vector2 ext = shape->get_size() / 2; handles.write[0] = Point2(ext.x, 0); handles.write[1] = Point2(0, ext.y); handles.write[2] = Point2(ext.x, ext.y); diff --git a/scene/2d/touch_screen_button.cpp b/scene/2d/touch_screen_button.cpp index 4597300db804..41b51a59bc97 100644 --- a/scene/2d/touch_screen_button.cpp +++ b/scene/2d/touch_screen_button.cpp @@ -405,5 +405,5 @@ TouchScreenButton::TouchScreenButton() { shape_centered = true; shape_visible = true; unit_rect = Ref(memnew(RectangleShape2D)); - unit_rect->set_extents(Vector2(0.5, 0.5)); + unit_rect->set_size(Vector2(1, 1)); } diff --git a/scene/resources/rectangle_shape_2d.cpp b/scene/resources/rectangle_shape_2d.cpp index 949fddf2e73b..645eb4b1ffc7 100644 --- a/scene/resources/rectangle_shape_2d.cpp +++ b/scene/resources/rectangle_shape_2d.cpp @@ -33,40 +33,40 @@ #include "servers/physics_server_2d.h" #include "servers/rendering_server.h" void RectangleShape2D::_update_shape() { - PhysicsServer2D::get_singleton()->shape_set_data(get_rid(), extents); + PhysicsServer2D::get_singleton()->shape_set_data(get_rid(), size / 2); emit_changed(); } -void RectangleShape2D::set_extents(const Vector2 &p_extents) { - extents = p_extents; +void RectangleShape2D::set_size(const Vector2 &p_size) { + size = p_size; _update_shape(); } -Vector2 RectangleShape2D::get_extents() const { - return extents; +Vector2 RectangleShape2D::get_size() const { + return size; } void RectangleShape2D::draw(const RID &p_to_rid, const Color &p_color) { - RenderingServer::get_singleton()->canvas_item_add_rect(p_to_rid, Rect2(-extents, extents * 2.0), p_color); + RenderingServer::get_singleton()->canvas_item_add_rect(p_to_rid, Rect2(-size / 2, size), p_color); } Rect2 RectangleShape2D::get_rect() const { - return Rect2(-extents, extents * 2.0); + return Rect2(-size / 2, size); } real_t RectangleShape2D::get_enclosing_radius() const { - return extents.length(); + return size.length() / 2; } void RectangleShape2D::_bind_methods() { - ClassDB::bind_method(D_METHOD("set_extents", "extents"), &RectangleShape2D::set_extents); - ClassDB::bind_method(D_METHOD("get_extents"), &RectangleShape2D::get_extents); + ClassDB::bind_method(D_METHOD("set_size", "size"), &RectangleShape2D::set_size); + ClassDB::bind_method(D_METHOD("get_size"), &RectangleShape2D::get_size); - ADD_PROPERTY(PropertyInfo(Variant::VECTOR2, "extents"), "set_extents", "get_extents"); + ADD_PROPERTY(PropertyInfo(Variant::VECTOR2, "size"), "set_size", "get_size"); } RectangleShape2D::RectangleShape2D() : Shape2D(PhysicsServer2D::get_singleton()->rectangle_shape_create()) { - extents = Vector2(10, 10); + size = Vector2(20, 20); _update_shape(); } diff --git a/scene/resources/rectangle_shape_2d.h b/scene/resources/rectangle_shape_2d.h index 6efa7ab9c819..57d0c2b9afdf 100644 --- a/scene/resources/rectangle_shape_2d.h +++ b/scene/resources/rectangle_shape_2d.h @@ -36,15 +36,15 @@ class RectangleShape2D : public Shape2D { GDCLASS(RectangleShape2D, Shape2D); - Vector2 extents; + Vector2 size; void _update_shape(); protected: static void _bind_methods(); public: - void set_extents(const Vector2 &p_extents); - Vector2 get_extents() const; + void set_size(const Vector2 &p_size); + Vector2 get_size() const; virtual void draw(const RID &p_to_rid, const Color &p_color) override; virtual Rect2 get_rect() const override; From 43c910680620dd4c8b91bd96e4aa13cc98547def Mon Sep 17 00:00:00 2001 From: Marcel Admiraal Date: Mon, 7 Dec 2020 17:52:11 +0000 Subject: [PATCH 2/3] Use box size instead of extents for Shape dimensions --- doc/classes/BoxShape3D.xml | 4 +-- editor/import/resource_importer_scene.cpp | 2 +- editor/node_3d_editor_gizmos.cpp | 24 ++++++++--------- .../navigation_mesh_generator.cpp | 2 +- scene/resources/box_shape_3d.cpp | 26 +++++++++---------- scene/resources/box_shape_3d.h | 6 ++--- 6 files changed, 32 insertions(+), 32 deletions(-) diff --git a/doc/classes/BoxShape3D.xml b/doc/classes/BoxShape3D.xml index d8cbd8b98033..f5051413ce61 100644 --- a/doc/classes/BoxShape3D.xml +++ b/doc/classes/BoxShape3D.xml @@ -14,8 +14,8 @@ - - The box's half extents. The width, height and depth of this shape is twice the half extents. + + The box's width, height and depth. diff --git a/editor/import/resource_importer_scene.cpp b/editor/import/resource_importer_scene.cpp index fc4f673ec430..1f059cf19bd6 100644 --- a/editor/import/resource_importer_scene.cpp +++ b/editor/import/resource_importer_scene.cpp @@ -429,7 +429,7 @@ Node *ResourceImporterScene::_fix_node(Node *p_node, Node *p_root, Map CollisionShape3D *colshape = memnew(CollisionShape3D); if (empty_draw_type == "CUBE") { BoxShape3D *boxShape = memnew(BoxShape3D); - boxShape->set_extents(Vector3(1, 1, 1)); + boxShape->set_size(Vector3(2, 2, 2)); colshape->set_shape(boxShape); colshape->set_name("BoxShape3D"); } else if (empty_draw_type == "SINGLE_ARROW") { diff --git a/editor/node_3d_editor_gizmos.cpp b/editor/node_3d_editor_gizmos.cpp index 1f6c32ed7057..3221cf4b8e26 100644 --- a/editor/node_3d_editor_gizmos.cpp +++ b/editor/node_3d_editor_gizmos.cpp @@ -3541,7 +3541,7 @@ String CollisionShape3DGizmoPlugin::get_handle_name(const EditorNode3DGizmo *p_g } if (Object::cast_to(*s)) { - return "Extents"; + return "Size"; } if (Object::cast_to(*s)) { @@ -3574,7 +3574,7 @@ Variant CollisionShape3DGizmoPlugin::get_handle_value(EditorNode3DGizmo *p_gizmo if (Object::cast_to(*s)) { Ref bs = s; - return bs->get_extents(); + return bs->get_size(); } if (Object::cast_to(*s)) { @@ -3658,9 +3658,9 @@ void CollisionShape3DGizmoPlugin::set_handle(EditorNode3DGizmo *p_gizmo, int p_i d = 0.001; } - Vector3 he = bs->get_extents(); - he[p_idx] = d; - bs->set_extents(he); + Vector3 he = bs->get_size(); + he[p_idx] = d * 2; + bs->set_size(he); } if (Object::cast_to(*s)) { @@ -3737,14 +3737,14 @@ void CollisionShape3DGizmoPlugin::commit_handle(EditorNode3DGizmo *p_gizmo, int if (Object::cast_to(*s)) { Ref ss = s; if (p_cancel) { - ss->set_extents(p_restore); + ss->set_size(p_restore); return; } UndoRedo *ur = Node3DEditor::get_singleton()->get_undo_redo(); - ur->create_action(TTR("Change Box Shape Extents")); - ur->add_do_method(ss.ptr(), "set_extents", ss->get_extents()); - ur->add_undo_method(ss.ptr(), "set_extents", p_restore); + ur->create_action(TTR("Change Box Shape Size")); + ur->add_do_method(ss.ptr(), "set_size", ss->get_size()); + ur->add_undo_method(ss.ptr(), "set_size", p_restore); ur->commit_action(); } @@ -3878,8 +3878,8 @@ void CollisionShape3DGizmoPlugin::redraw(EditorNode3DGizmo *p_gizmo) { Ref bs = s; Vector lines; AABB aabb; - aabb.position = -bs->get_extents(); - aabb.size = aabb.position * -2; + aabb.position = -bs->get_size() / 2; + aabb.size = bs->get_size(); for (int i = 0; i < 12; i++) { Vector3 a, b; @@ -3892,7 +3892,7 @@ void CollisionShape3DGizmoPlugin::redraw(EditorNode3DGizmo *p_gizmo) { for (int i = 0; i < 3; i++) { Vector3 ax; - ax[i] = bs->get_extents()[i]; + ax[i] = bs->get_size()[i] / 2; handles.push_back(ax); } diff --git a/modules/gdnavigation/navigation_mesh_generator.cpp b/modules/gdnavigation/navigation_mesh_generator.cpp index 3310123ca908..5ac153d07770 100644 --- a/modules/gdnavigation/navigation_mesh_generator.cpp +++ b/modules/gdnavigation/navigation_mesh_generator.cpp @@ -178,7 +178,7 @@ void NavigationMeshGenerator::_parse_geometry(Transform p_accumulated_transform, if (box) { Ref box_mesh; box_mesh.instance(); - box_mesh->set_size(box->get_extents() * 2.0); + box_mesh->set_size(box->get_size()); mesh = box_mesh; } diff --git a/scene/resources/box_shape_3d.cpp b/scene/resources/box_shape_3d.cpp index e1c8a377c07a..dcfd211451b7 100644 --- a/scene/resources/box_shape_3d.cpp +++ b/scene/resources/box_shape_3d.cpp @@ -34,8 +34,8 @@ Vector BoxShape3D::get_debug_mesh_lines() const { Vector lines; AABB aabb; - aabb.position = -get_extents(); - aabb.size = aabb.position * -2; + aabb.position = -size / 2; + aabb.size = size; for (int i = 0; i < 12; i++) { Vector3 a, b; @@ -48,33 +48,33 @@ Vector BoxShape3D::get_debug_mesh_lines() const { } real_t BoxShape3D::get_enclosing_radius() const { - return extents.length(); + return size.length() / 2; } void BoxShape3D::_update_shape() { - PhysicsServer3D::get_singleton()->shape_set_data(get_shape(), extents); + PhysicsServer3D::get_singleton()->shape_set_data(get_shape(), size / 2); Shape3D::_update_shape(); } -void BoxShape3D::set_extents(const Vector3 &p_extents) { - extents = p_extents; +void BoxShape3D::set_size(const Vector3 &p_size) { + size = p_size; _update_shape(); notify_change_to_owners(); - _change_notify("extents"); + _change_notify("size"); } -Vector3 BoxShape3D::get_extents() const { - return extents; +Vector3 BoxShape3D::get_size() const { + return size; } void BoxShape3D::_bind_methods() { - ClassDB::bind_method(D_METHOD("set_extents", "extents"), &BoxShape3D::set_extents); - ClassDB::bind_method(D_METHOD("get_extents"), &BoxShape3D::get_extents); + ClassDB::bind_method(D_METHOD("set_size", "size"), &BoxShape3D::set_size); + ClassDB::bind_method(D_METHOD("get_size"), &BoxShape3D::get_size); - ADD_PROPERTY(PropertyInfo(Variant::VECTOR3, "extents"), "set_extents", "get_extents"); + ADD_PROPERTY(PropertyInfo(Variant::VECTOR3, "size"), "set_size", "get_size"); } BoxShape3D::BoxShape3D() : Shape3D(PhysicsServer3D::get_singleton()->shape_create(PhysicsServer3D::SHAPE_BOX)) { - set_extents(Vector3(1, 1, 1)); + set_size(Vector3(2, 2, 2)); } diff --git a/scene/resources/box_shape_3d.h b/scene/resources/box_shape_3d.h index fe634ce56896..54840bc6960d 100644 --- a/scene/resources/box_shape_3d.h +++ b/scene/resources/box_shape_3d.h @@ -35,7 +35,7 @@ class BoxShape3D : public Shape3D { GDCLASS(BoxShape3D, Shape3D); - Vector3 extents; + Vector3 size; protected: static void _bind_methods(); @@ -43,8 +43,8 @@ class BoxShape3D : public Shape3D { virtual void _update_shape() override; public: - void set_extents(const Vector3 &p_extents); - Vector3 get_extents() const; + void set_size(const Vector3 &p_size); + Vector3 get_size() const; virtual Vector get_debug_mesh_lines() const override; virtual real_t get_enclosing_radius() const override; From 4da4feed18f56a2bc5c88ffe5a4f73134e353c25 Mon Sep 17 00:00:00 2001 From: Marcel Admiraal Date: Mon, 7 Dec 2020 18:54:12 +0000 Subject: [PATCH 3/3] Use Vector3 instead of 3 floats for CSGBox3D dimensions --- doc/classes/BoxMesh.xml | 2 +- modules/csg/csg_gizmos.cpp | 68 +++++++--------------------- modules/csg/csg_shape.cpp | 55 ++++------------------ modules/csg/csg_shape.h | 16 ++----- modules/csg/doc_classes/CSGBox3D.xml | 10 +--- 5 files changed, 32 insertions(+), 119 deletions(-) diff --git a/doc/classes/BoxMesh.xml b/doc/classes/BoxMesh.xml index 88d22ac899ff..20d20f3bf910 100644 --- a/doc/classes/BoxMesh.xml +++ b/doc/classes/BoxMesh.xml @@ -13,7 +13,7 @@ - Size of the box mesh. + The box's width, height and depth. Number of extra edge loops inserted along the Z axis. diff --git a/modules/csg/csg_gizmos.cpp b/modules/csg/csg_gizmos.cpp index f8c05761bbd9..e5bb547b5a96 100644 --- a/modules/csg/csg_gizmos.cpp +++ b/modules/csg/csg_gizmos.cpp @@ -56,8 +56,7 @@ String CSGShape3DGizmoPlugin::get_handle_name(const EditorNode3DGizmo *p_gizmo, } if (Object::cast_to(cs)) { - static const char *hname[3] = { "Width", "Height", "Depth" }; - return hname[p_idx]; + return "Size"; } if (Object::cast_to(cs)) { @@ -81,14 +80,7 @@ Variant CSGShape3DGizmoPlugin::get_handle_value(EditorNode3DGizmo *p_gizmo, int if (Object::cast_to(cs)) { CSGBox3D *s = Object::cast_to(cs); - switch (p_idx) { - case 0: - return s->get_width(); - case 1: - return s->get_height(); - case 2: - return s->get_depth(); - } + return s->get_size(); } if (Object::cast_to(cs)) { @@ -149,17 +141,9 @@ void CSGShape3DGizmoPlugin::set_handle(EditorNode3DGizmo *p_gizmo, int p_idx, Ca d = 0.001; } - switch (p_idx) { - case 0: - s->set_width(d * 2); - break; - case 1: - s->set_height(d * 2); - break; - case 2: - s->set_depth(d * 2); - break; - } + Vector3 h = s->get_size(); + h[p_idx] = d * 2; + s->set_size(h); } if (Object::cast_to(cs)) { @@ -229,38 +213,14 @@ void CSGShape3DGizmoPlugin::commit_handle(EditorNode3DGizmo *p_gizmo, int p_idx, if (Object::cast_to(cs)) { CSGBox3D *s = Object::cast_to(cs); if (p_cancel) { - switch (p_idx) { - case 0: - s->set_width(p_restore); - break; - case 1: - s->set_height(p_restore); - break; - case 2: - s->set_depth(p_restore); - break; - } + s->set_size(p_restore); return; } UndoRedo *ur = Node3DEditor::get_singleton()->get_undo_redo(); - ur->create_action(TTR("Change Box Shape Extents")); - static const char *method[3] = { "set_width", "set_height", "set_depth" }; - float current = 0; - switch (p_idx) { - case 0: - current = s->get_width(); - break; - case 1: - current = s->get_height(); - break; - case 2: - current = s->get_depth(); - break; - } - - ur->add_do_method(s, method[p_idx], current); - ur->add_undo_method(s, method[p_idx], p_restore); + ur->create_action(TTR("Change Box Shape Size")); + ur->add_do_method(s, "set_size", s->get_size()); + ur->add_undo_method(s, "set_size", p_restore); ur->commit_action(); } @@ -408,9 +368,13 @@ void CSGShape3DGizmoPlugin::redraw(EditorNode3DGizmo *p_gizmo) { CSGBox3D *s = Object::cast_to(cs); Vector handles; - handles.push_back(Vector3(s->get_width() * 0.5, 0, 0)); - handles.push_back(Vector3(0, s->get_height() * 0.5, 0)); - handles.push_back(Vector3(0, 0, s->get_depth() * 0.5)); + + for (int i = 0; i < 3; i++) { + Vector3 h; + h[i] = s->get_size()[i] / 2; + handles.push_back(h); + } + p_gizmo->add_handles(handles, handles_material); } diff --git a/modules/csg/csg_shape.cpp b/modules/csg/csg_shape.cpp index 8f2ebc7232a5..4edca901829f 100644 --- a/modules/csg/csg_shape.cpp +++ b/modules/csg/csg_shape.cpp @@ -1125,7 +1125,7 @@ CSGBrush *CSGBox3D::_build_brush() { int face = 0; - Vector3 vertex_mul(width * 0.5, height * 0.5, depth * 0.5); + Vector3 vertex_mul = size / 2; { for (int i = 0; i < 6; i++) { @@ -1194,55 +1194,25 @@ CSGBrush *CSGBox3D::_build_brush() { } void CSGBox3D::_bind_methods() { - ClassDB::bind_method(D_METHOD("set_width", "width"), &CSGBox3D::set_width); - ClassDB::bind_method(D_METHOD("get_width"), &CSGBox3D::get_width); - - ClassDB::bind_method(D_METHOD("set_height", "height"), &CSGBox3D::set_height); - ClassDB::bind_method(D_METHOD("get_height"), &CSGBox3D::get_height); - - ClassDB::bind_method(D_METHOD("set_depth", "depth"), &CSGBox3D::set_depth); - ClassDB::bind_method(D_METHOD("get_depth"), &CSGBox3D::get_depth); + ClassDB::bind_method(D_METHOD("set_size", "size"), &CSGBox3D::set_size); + ClassDB::bind_method(D_METHOD("get_size"), &CSGBox3D::get_size); ClassDB::bind_method(D_METHOD("set_material", "material"), &CSGBox3D::set_material); ClassDB::bind_method(D_METHOD("get_material"), &CSGBox3D::get_material); - ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "width", PROPERTY_HINT_EXP_RANGE, "0.001,1000.0,0.001,or_greater"), "set_width", "get_width"); - ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "height", PROPERTY_HINT_EXP_RANGE, "0.001,1000.0,0.001,or_greater"), "set_height", "get_height"); - ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "depth", PROPERTY_HINT_EXP_RANGE, "0.001,1000.0,0.001,or_greater"), "set_depth", "get_depth"); + ADD_PROPERTY(PropertyInfo(Variant::VECTOR3, "size"), "set_size", "get_size"); ADD_PROPERTY(PropertyInfo(Variant::OBJECT, "material", PROPERTY_HINT_RESOURCE_TYPE, "StandardMaterial3D,ShaderMaterial"), "set_material", "get_material"); } -void CSGBox3D::set_width(const float p_width) { - width = p_width; - _make_dirty(); - update_gizmo(); - _change_notify("width"); -} - -float CSGBox3D::get_width() const { - return width; -} - -void CSGBox3D::set_height(const float p_height) { - height = p_height; - _make_dirty(); - update_gizmo(); - _change_notify("height"); -} - -float CSGBox3D::get_height() const { - return height; -} - -void CSGBox3D::set_depth(const float p_depth) { - depth = p_depth; +void CSGBox3D::set_size(const Vector3 &p_size) { + size = p_size; _make_dirty(); update_gizmo(); - _change_notify("depth"); + _change_notify("size"); } -float CSGBox3D::get_depth() const { - return depth; +Vector3 CSGBox3D::get_size() const { + return size; } void CSGBox3D::set_material(const Ref &p_material) { @@ -1255,13 +1225,6 @@ Ref CSGBox3D::get_material() const { return material; } -CSGBox3D::CSGBox3D() { - // defaults - width = 2.0; - height = 2.0; - depth = 2.0; -} - /////////////// CSGBrush *CSGCylinder3D::_build_brush() { diff --git a/modules/csg/csg_shape.h b/modules/csg/csg_shape.h index d93693f145c1..be76cee543ed 100644 --- a/modules/csg/csg_shape.h +++ b/modules/csg/csg_shape.h @@ -240,27 +240,19 @@ class CSGBox3D : public CSGPrimitive3D { virtual CSGBrush *_build_brush() override; Ref material; - float width; - float height; - float depth; + Vector3 size = Vector3(2, 2, 2); protected: static void _bind_methods(); public: - void set_width(const float p_width); - float get_width() const; - - void set_height(const float p_height); - float get_height() const; - - void set_depth(const float p_depth); - float get_depth() const; + void set_size(const Vector3 &p_size); + Vector3 get_size() const; void set_material(const Ref &p_material); Ref get_material() const; - CSGBox3D(); + CSGBox3D() {} }; class CSGCylinder3D : public CSGPrimitive3D { diff --git a/modules/csg/doc_classes/CSGBox3D.xml b/modules/csg/doc_classes/CSGBox3D.xml index 492bf68c4436..b1d0454b76be 100644 --- a/modules/csg/doc_classes/CSGBox3D.xml +++ b/modules/csg/doc_classes/CSGBox3D.xml @@ -11,17 +11,11 @@ - - Depth of the box measured from the center of the box. - - - Height of the box measured from the center of the box. - The material used to render the box. - - Width of the box measured from the center of the box. + + The box's width, height and depth.