From 98a3948bf9944c0f2003d46997c74bbc7b14d909 Mon Sep 17 00:00:00 2001
From: cdemirer <41021322+cdemirer@users.noreply.github.com>
Date: Fri, 10 Dec 2021 13:48:00 +0800
Subject: [PATCH] Clarify that replace_by keeps child nodes in tree
---
doc/classes/Node.xml | 3 ++-
1 file changed, 2 insertions(+), 1 deletion(-)
diff --git a/doc/classes/Node.xml b/doc/classes/Node.xml
index 81b94c036d8a..22ebbb87f31f 100644
--- a/doc/classes/Node.xml
+++ b/doc/classes/Node.xml
@@ -571,7 +571,8 @@
Replaces a node in a scene by the given one. Subscriptions that pass through this node will be lost.
If [code]keep_groups[/code] is [code]true[/code], the [code]node[/code] is added to the same groups that the replaced node is in.
- Note that the replaced node is not automatically freed, so you either need to keep it in a variable for later use or free it using [method Object.free].
+ [b]Note:[/b] The given node will become the new parent of any child nodes that the replaced node had.
+ [b]Note:[/b] The replaced node is not automatically freed, so you either need to keep it in a variable for later use or free it using [method Object.free].