diff --git a/doc/classes/Control.xml b/doc/classes/Control.xml
index 54c38f2db9f9..ee790b696860 100644
--- a/doc/classes/Control.xml
+++ b/doc/classes/Control.xml
@@ -1094,15 +1094,15 @@
- Emitted when the mouse enters the control's [code]Rect[/code] area, provided its [member mouse_filter] lets the event reach it.
- [b]Note:[/b] [signal mouse_entered] will not be emitted if the mouse enters a child [Control] node before entering the parent's [code]Rect[/code] area, at least until the mouse is moved to reach the parent's [code]Rect[/code] area.
+ Emitted when the mouse cursor enters the control's visible area, that is not occluded behind other Controls or Windows, provided its [member mouse_filter] lets the event reach it and regardless if it's currently focused or not.
+ [b]Note:[/b] [member CanvasItem.z_index] doesn't affect, which Control receives the signal.
- Emitted when the mouse leaves the control's [code]Rect[/code] area, provided its [member mouse_filter] lets the event reach it.
- [b]Note:[/b] [signal mouse_exited] will be emitted if the mouse enters a child [Control] node, even if the mouse cursor is still inside the parent's [code]Rect[/code] area.
- If you want to check whether the mouse truly left the area, ignoring any top nodes, you can use code like this:
+ Emitted when the mouse cursor leaves the control's visible area, that is not occluded behind other Controls or Windows, provided its [member mouse_filter] lets the event reach it and regardless if it's currently focused or not.
+ [b]Note:[/b] [member CanvasItem.z_index] doesn't affect, which Control receives the signal.
+ [b]Note:[/b] If you want to check whether the mouse truly left the area, ignoring any top nodes, you can use code like this:
[codeblock]
func _on_mouse_exited():
if not Rect2(Vector2(), size).has_point(get_local_mouse_position()):
@@ -1140,10 +1140,12 @@
Sent when the node changes size. Use [member size] to get the new size.
- Sent when the mouse pointer enters the node.
+ Sent when the mouse cursor enters the control's visible area, that is not occluded behind other Controls or Windows, provided its [member mouse_filter] lets the event reach it and regardless if it's currently focused or not.
+ [b]Note:[/b] [member CanvasItem.z_index] doesn't affect, which Control receives the notification.
- Sent when the mouse pointer exits the node.
+ Sent when the mouse cursor leaves the control's visible area, that is not occluded behind other Controls or Windows, provided its [member mouse_filter] lets the event reach it and regardless if it's currently focused or not.
+ [b]Note:[/b] [member CanvasItem.z_index] doesn't affect, which Control receives the notification.
Sent when the node grabs focus.
diff --git a/doc/classes/Node.xml b/doc/classes/Node.xml
index ce02c3e51aae..49ab3918bb09 100644
--- a/doc/classes/Node.xml
+++ b/doc/classes/Node.xml
@@ -1052,10 +1052,10 @@
Notification received from the OS when the screen's DPI has been changed. Only implemented on macOS.
- Notification received when the mouse enters the viewport.
+ Notification received when the mouse cursor enters the [Viewport]'s visible area, that is not occluded behind other [Control]s or [Window]s, provided its [member Viewport.gui_disable_input] is [code]false[/code] and regardless if it's currently focused or not.
- Notification received when the mouse leaves the viewport.
+ Notification received when the mouse cursor leaves the [Viewport]'s visible area, that is not occluded behind other [Control]s or [Window]s, provided its [member Viewport.gui_disable_input] is [code]false[/code] and regardless if it's currently focused or not.
Notification received from the OS when the application is exceeding its allocated memory.
diff --git a/doc/classes/Window.xml b/doc/classes/Window.xml
index 4114a83584bf..33a64be50c52 100644
--- a/doc/classes/Window.xml
+++ b/doc/classes/Window.xml
@@ -719,12 +719,12 @@
- Emitted when the mouse cursor enters the [Window]'s area, regardless if it's currently focused or not.
+ Emitted when the mouse cursor enters the [Window]'s visible area, that is not occluded behind other [Control]s or windows, provided its [member Viewport.gui_disable_input] is [code]false[/code] and regardless if it's currently focused or not.
- Emitted when the mouse cursor exits the [Window]'s area (including when it's hovered over another window on top of this one).
+ Emitted when the mouse cursor leaves the [Window]'s visible area, that is not occluded behind other [Control]s or windows, provided its [member Viewport.gui_disable_input] is [code]false[/code] and regardless if it's currently focused or not.
diff --git a/scene/gui/subviewport_container.cpp b/scene/gui/subviewport_container.cpp
index 105c35383b32..851a94b32f2f 100644
--- a/scene/gui/subviewport_container.cpp
+++ b/scene/gui/subviewport_container.cpp
@@ -147,14 +147,6 @@ void SubViewportContainer::_notification(int p_what) {
}
} break;
- case NOTIFICATION_MOUSE_ENTER: {
- _notify_viewports(NOTIFICATION_VP_MOUSE_ENTER);
- } break;
-
- case NOTIFICATION_MOUSE_EXIT: {
- _notify_viewports(NOTIFICATION_VP_MOUSE_EXIT);
- } break;
-
case NOTIFICATION_FOCUS_ENTER: {
// If focused, send InputEvent to the SubViewport before the Gui-Input stage.
set_process_input(true);
diff --git a/scene/main/viewport.cpp b/scene/main/viewport.cpp
index d9a1cfe96561..94e5c0755226 100644
--- a/scene/main/viewport.cpp
+++ b/scene/main/viewport.cpp
@@ -421,7 +421,12 @@ void Viewport::_sub_window_remove(Window *p_window) {
ERR_FAIL_NULL(RenderingServer::get_singleton());
- RS::get_singleton()->free(gui.sub_windows[index].canvas_item);
+ SubWindow sw = gui.sub_windows[index];
+ if (gui.subwindow_over == sw.window) {
+ sw.window->_mouse_leave_viewport();
+ gui.subwindow_over = nullptr;
+ }
+ RS::get_singleton()->free(sw.canvas_item);
gui.sub_windows.remove_at(index);
if (gui.sub_windows.size() == 0) {
@@ -633,10 +638,8 @@ void Viewport::_notification(int p_what) {
case NOTIFICATION_VP_MOUSE_EXIT: {
gui.mouse_in_viewport = false;
_drop_physics_mouseover();
- _drop_mouse_over();
- _gui_cancel_tooltip();
- // When the mouse exits the viewport, we want to end mouse_over, but
- // not mouse_focus, because, for example, we want to continue
+ // When the mouse exits the viewport, we don't want to end
+ // mouse_focus, because, for example, we want to continue
// dragging a scrollbar even if the mouse has left the viewport.
} break;
@@ -1885,25 +1888,10 @@ void Viewport::_gui_input_event(Ref p_event) {
}
Control *over = nullptr;
- if (gui.mouse_in_viewport) {
- over = gui_find_control(mpos);
- }
-
- if (over != gui.mouse_over) {
- if (!gui.mouse_over) {
- _drop_physics_mouseover();
- }
- _drop_mouse_over();
- _gui_cancel_tooltip();
-
- if (over) {
- _gui_call_notification(over, Control::NOTIFICATION_MOUSE_ENTER);
- gui.mouse_over = over;
- }
- }
-
if (gui.mouse_focus) {
over = gui.mouse_focus;
+ } else if (gui.mouse_in_viewport) {
+ over = gui_find_control(mpos);
}
DisplayServer::CursorShape ds_cursor_shape = (DisplayServer::CursorShape)Input::get_singleton()->get_default_cursor_shape();
@@ -2382,7 +2370,7 @@ void Viewport::_gui_hide_control(Control *p_control) {
gui_release_focus();
}
if (gui.mouse_over == p_control) {
- gui.mouse_over = nullptr;
+ _drop_mouse_over();
}
if (gui.drag_mouse_over == p_control) {
gui.drag_mouse_over = nullptr;
@@ -2405,7 +2393,7 @@ void Viewport::_gui_remove_control(Control *p_control) {
gui.key_focus = nullptr;
}
if (gui.mouse_over == p_control) {
- gui.mouse_over = nullptr;
+ _drop_mouse_over();
}
if (gui.drag_mouse_over == p_control) {
gui.drag_mouse_over = nullptr;
@@ -2459,13 +2447,6 @@ void Viewport::_gui_accept_event() {
}
}
-void Viewport::_drop_mouse_over() {
- if (gui.mouse_over) {
- _gui_call_notification(gui.mouse_over, Control::NOTIFICATION_MOUSE_EXIT);
- gui.mouse_over = nullptr;
- }
-}
-
void Viewport::_drop_mouse_focus() {
Control *c = gui.mouse_focus;
BitField mask = gui.mouse_focus_mask;
@@ -2949,6 +2930,156 @@ bool Viewport::_sub_windows_forward_input(const Ref &p_event) {
return true;
}
+void Viewport::_update_mouse_over() {
+ // Update gui.mouse_over and gui.subwindow_over in all Viewports.
+ // Send necessary mouse_enter/mouse_exit signals and the NOTIFICATION_VP_MOUSE_ENTER/NOTIFICATION_VP_MOUSE_EXIT notifications for every Viewport in the SceneTree.
+
+ if (is_attached_in_viewport()) {
+ // Execute this function only, when it is processed by a native Window or a SubViewport, that has no SubViewportContainer as parent.
+ return;
+ }
+
+ if (get_tree()->get_root()->is_embedding_subwindows() || is_sub_viewport()) {
+ // Use embedder logic for calculating mouse position.
+ _update_mouse_over(gui.last_mouse_pos);
+ } else {
+ // Native Window: Use DisplayServer logic for calculating mouse position.
+ Window *receiving_window = get_tree()->get_root()->gui.windowmanager_window_over;
+ if (!receiving_window) {
+ return;
+ }
+
+ Vector2 pos = DisplayServer::get_singleton()->mouse_get_position() - receiving_window->get_position();
+ pos = receiving_window->get_final_transform().affine_inverse().xform(pos);
+
+ receiving_window->_update_mouse_over(pos);
+ }
+}
+
+void Viewport::_update_mouse_over(Vector2 p_pos) {
+ // Look for embedded windows at mouse position.
+ if (is_embedding_subwindows()) {
+ for (int i = gui.sub_windows.size() - 1; i >= 0; i--) {
+ Window *sw = gui.sub_windows[i].window;
+ Rect2 swrect = Rect2(sw->get_position(), sw->get_size());
+ Rect2 swrect_border = swrect;
+
+ if (!sw->get_flag(Window::FLAG_BORDERLESS)) {
+ int title_height = sw->get_theme_constant(SNAME("title_height"));
+ int margin = sw->get_theme_constant(SNAME("resize_margin"));
+ swrect_border.position.y -= title_height + margin;
+ swrect_border.size.y += title_height + margin * 2;
+ swrect_border.position.x -= margin;
+ swrect_border.size.x += margin * 2;
+ }
+
+ if (swrect_border.has_point(p_pos)) {
+ if (gui.mouse_over) {
+ _drop_mouse_over();
+ } else if (!gui.subwindow_over) {
+ _drop_physics_mouseover();
+ }
+ if (swrect.has_point(p_pos)) {
+ if (sw != gui.subwindow_over) {
+ if (gui.subwindow_over) {
+ gui.subwindow_over->_mouse_leave_viewport();
+ }
+ gui.subwindow_over = sw;
+ if (!sw->is_input_disabled()) {
+ sw->notification(NOTIFICATION_VP_MOUSE_ENTER);
+ }
+ }
+ if (!sw->is_input_disabled()) {
+ sw->_update_mouse_over(sw->get_final_transform().affine_inverse().xform(p_pos - sw->get_position()));
+ }
+ } else {
+ if (gui.subwindow_over) {
+ gui.subwindow_over->_mouse_leave_viewport();
+ gui.subwindow_over = nullptr;
+ }
+ }
+ return;
+ }
+ }
+
+ if (gui.subwindow_over) {
+ // Take care of moving mouse out of any embedded Window.
+ gui.subwindow_over->_mouse_leave_viewport();
+ gui.subwindow_over = nullptr;
+ }
+ }
+
+ // Look for Controls at mouse position.
+ Control *over = gui_find_control(p_pos);
+ bool notify_embedded_viewports = false;
+ if (over != gui.mouse_over) {
+ if (gui.mouse_over) {
+ _drop_mouse_over();
+ } else {
+ _drop_physics_mouseover();
+ }
+
+ gui.mouse_over = over;
+ if (over) {
+ over->notification(Control::NOTIFICATION_MOUSE_ENTER);
+ notify_embedded_viewports = true;
+ }
+ }
+
+ if (over) {
+ SubViewportContainer *c = Object::cast_to(over);
+ if (!c) {
+ return;
+ }
+ Vector2 pos = c->get_global_transform_with_canvas().affine_inverse().xform(p_pos);
+ if (c->is_stretch_enabled()) {
+ pos /= c->get_stretch_shrink();
+ }
+
+ for (int i = 0; i < c->get_child_count(); i++) {
+ SubViewport *v = Object::cast_to(c->get_child(i));
+ if (!v || v->is_input_disabled()) {
+ continue;
+ }
+ if (notify_embedded_viewports) {
+ v->notification(NOTIFICATION_VP_MOUSE_ENTER);
+ }
+ v->_update_mouse_over(v->get_final_transform().affine_inverse().xform(pos));
+ }
+ }
+}
+
+void Viewport::_mouse_leave_viewport() {
+ if (!is_inside_tree() || is_input_disabled()) {
+ return;
+ }
+ if (gui.subwindow_over) {
+ gui.subwindow_over->_mouse_leave_viewport();
+ gui.subwindow_over = nullptr;
+ } else if (gui.mouse_over) {
+ _drop_mouse_over();
+ }
+ notification(NOTIFICATION_VP_MOUSE_EXIT);
+}
+
+void Viewport::_drop_mouse_over() {
+ _gui_cancel_tooltip();
+ SubViewportContainer *c = Object::cast_to(gui.mouse_over);
+ if (c) {
+ for (int i = 0; i < c->get_child_count(); i++) {
+ SubViewport *v = Object::cast_to(c->get_child(i));
+ if (!v) {
+ continue;
+ }
+ v->_mouse_leave_viewport();
+ }
+ }
+ if (gui.mouse_over->is_inside_tree()) {
+ gui.mouse_over->notification(Control::NOTIFICATION_MOUSE_EXIT);
+ }
+ gui.mouse_over = nullptr;
+}
+
void Viewport::push_input(const Ref &p_event, bool p_local_coords) {
ERR_MAIN_THREAD_GUARD;
ERR_FAIL_COND(!is_inside_tree());
@@ -2974,6 +3105,8 @@ void Viewport::push_input(const Ref &p_event, bool p_local_coords) {
Ref me = ev;
if (me.is_valid()) {
gui.last_mouse_pos = me->get_position();
+
+ _update_mouse_over();
}
if (is_embedding_subwindows() && _sub_windows_forward_input(ev)) {
@@ -3111,7 +3244,7 @@ void Viewport::set_disable_input(bool p_disable) {
}
if (p_disable) {
_drop_mouse_focus();
- _drop_mouse_over();
+ _mouse_leave_viewport();
_gui_cancel_tooltip();
}
disable_input = p_disable;
@@ -4616,6 +4749,10 @@ bool SubViewport::is_directly_attached_to_screen() const {
return Object::cast_to(get_parent()) && get_parent()->get_viewport() && get_parent()->get_viewport()->is_directly_attached_to_screen();
}
+bool SubViewport::is_attached_in_viewport() const {
+ return Object::cast_to(get_parent());
+}
+
void SubViewport::_notification(int p_what) {
ERR_MAIN_THREAD_GUARD;
switch (p_what) {
diff --git a/scene/main/viewport.h b/scene/main/viewport.h
index e56d69a8684c..7cfad421194d 100644
--- a/scene/main/viewport.h
+++ b/scene/main/viewport.h
@@ -346,8 +346,6 @@ class Viewport : public Node {
Ref vrs_texture;
struct GUI {
- // info used when this is a window
-
bool forced_mouse_focus = false; //used for menu buttons
bool mouse_in_viewport = true;
bool key_event_accepted = false;
@@ -358,6 +356,8 @@ class Viewport : public Node {
BitField mouse_focus_mask;
Control *key_focus = nullptr;
Control *mouse_over = nullptr;
+ Window *subwindow_over = nullptr; // mouse_over and subwindow_over are mutually exclusive. At all times at least one of them is nullptr.
+ Window *windowmanager_window_over = nullptr; // Only used in root Viewport.
Control *drag_mouse_over = nullptr;
Vector2 drag_mouse_over_pos;
Control *tooltip_control = nullptr;
@@ -466,6 +466,9 @@ class Viewport : public Node {
bool _sub_windows_forward_input(const Ref &p_event);
SubWindowResize _sub_window_get_resize_margin(Window *p_subwindow, const Point2 &p_point);
+ void _update_mouse_over();
+ void _update_mouse_over(Vector2 p_pos);
+
virtual bool _can_consume_input_events() const { return true; }
uint64_t event_count = 0;
@@ -478,6 +481,8 @@ class Viewport : public Node {
Size2i _get_size_2d_override() const;
bool _is_size_allocated() const;
+ void _mouse_leave_viewport();
+
void _notification(int p_what);
void _process_picking();
static void _bind_methods();
@@ -665,6 +670,8 @@ class Viewport : public Node {
virtual Transform2D get_screen_transform_internal(bool p_absolute_position = false) const;
virtual Transform2D get_popup_base_transform() const { return Transform2D(); }
virtual bool is_directly_attached_to_screen() const { return false; };
+ virtual bool is_attached_in_viewport() const { return false; };
+ virtual bool is_sub_viewport() const { return false; };
#ifndef _3D_DISABLED
bool use_xr = false;
@@ -797,6 +804,8 @@ class SubViewport : public Viewport {
virtual Transform2D get_screen_transform_internal(bool p_absolute_position = false) const override;
virtual Transform2D get_popup_base_transform() const override;
virtual bool is_directly_attached_to_screen() const override;
+ virtual bool is_attached_in_viewport() const override;
+ virtual bool is_sub_viewport() const override { return true; };
void _validate_property(PropertyInfo &p_property) const;
SubViewport();
diff --git a/scene/main/window.cpp b/scene/main/window.cpp
index 3ea53da14131..6182530431af 100644
--- a/scene/main/window.cpp
+++ b/scene/main/window.cpp
@@ -677,16 +677,20 @@ void Window::_event_callback(DisplayServer::WindowEvent p_event) {
switch (p_event) {
case DisplayServer::WINDOW_EVENT_MOUSE_ENTER: {
_propagate_window_notification(this, NOTIFICATION_WM_MOUSE_ENTER);
- emit_signal(SNAME("mouse_entered"));
+ Window *root = get_tree()->get_root();
+ DEV_ASSERT(!root->gui.windowmanager_window_over); // Entering a window while a window is hovered should never happen.
+ root->gui.windowmanager_window_over = this;
notification(NOTIFICATION_VP_MOUSE_ENTER);
if (DisplayServer::get_singleton()->has_feature(DisplayServer::FEATURE_CURSOR_SHAPE)) {
DisplayServer::get_singleton()->cursor_set_shape(DisplayServer::CURSOR_ARROW); //restore cursor shape
}
} break;
case DisplayServer::WINDOW_EVENT_MOUSE_EXIT: {
- notification(NOTIFICATION_VP_MOUSE_EXIT);
+ Window *root = get_tree()->get_root();
+ DEV_ASSERT(root->gui.windowmanager_window_over); // Exiting a window, while no window is hovered should never happen.
+ root->gui.windowmanager_window_over->_mouse_leave_viewport();
+ root->gui.windowmanager_window_over = nullptr;
_propagate_window_notification(this, NOTIFICATION_WM_MOUSE_EXIT);
- emit_signal(SNAME("mouse_exited"));
} break;
case DisplayServer::WINDOW_EVENT_FOCUS_IN: {
focused = true;
@@ -1283,6 +1287,14 @@ void Window::_notification(int p_what) {
RS::get_singleton()->viewport_set_active(get_viewport_rid(), false);
} break;
+
+ case NOTIFICATION_VP_MOUSE_ENTER: {
+ emit_signal(SceneStringNames::get_singleton()->mouse_entered);
+ } break;
+
+ case NOTIFICATION_VP_MOUSE_EXIT: {
+ emit_signal(SceneStringNames::get_singleton()->mouse_exited);
+ } break;
}
}
@@ -2495,6 +2507,10 @@ bool Window::is_directly_attached_to_screen() const {
return is_inside_tree();
}
+bool Window::is_attached_in_viewport() const {
+ return get_embedder();
+}
+
void Window::_bind_methods() {
ClassDB::bind_method(D_METHOD("set_title", "title"), &Window::set_title);
ClassDB::bind_method(D_METHOD("get_title"), &Window::get_title);
diff --git a/scene/main/window.h b/scene/main/window.h
index 7a10499d9b7f..24142b8a9116 100644
--- a/scene/main/window.h
+++ b/scene/main/window.h
@@ -404,6 +404,7 @@ class Window : public Viewport {
virtual Transform2D get_screen_transform_internal(bool p_absolute_position = false) const override;
virtual Transform2D get_popup_base_transform() const override;
virtual bool is_directly_attached_to_screen() const override;
+ virtual bool is_attached_in_viewport() const override;
Rect2i get_parent_rect() const;
virtual DisplayServer::WindowID get_window_id() const override;