diff --git a/platform/android/export/export_plugin.cpp b/platform/android/export/export_plugin.cpp index 5d31c4911c5b..c94119e13d52 100644 --- a/platform/android/export/export_plugin.cpp +++ b/platform/android/export/export_plugin.cpp @@ -49,7 +49,7 @@ #include "editor/editor_settings.h" #include "main/splash.gen.h" -#include "modules/modules_enabled.gen.h" // For svg. +#include "modules/modules_enabled.gen.h" // For mono and svg. #ifdef MODULE_SVG_ENABLED #include "modules/svg/image_loader_svg.h" #endif @@ -2232,6 +2232,14 @@ bool EditorExportPlatformAndroid::has_valid_export_configuration(const Refget("gradle_build/use_gradle_build"); +#ifdef MODULE_MONO_ENABLED + err += TTR("Exporting to Android is currently not supported in Godot 4 when using C#/.NET. Use Godot 3 to target Android with C#/Mono instead.") + "\n"; + err += TTR("If this project does not use C#, use a non-C# editor build to export the project.") + "\n"; + // Don't check for additional errors, as this particular error cannot be resolved. + r_error = err; + return false; +#endif + // Look for export templates (first official, and if defined custom templates). if (!gradle_build_enabled) { diff --git a/platform/ios/export/export_plugin.cpp b/platform/ios/export/export_plugin.cpp index 1b9b02d0e07d..edc850e74fd5 100644 --- a/platform/ios/export/export_plugin.cpp +++ b/platform/ios/export/export_plugin.cpp @@ -37,7 +37,7 @@ #include "editor/editor_scale.h" #include "editor/export/editor_export.h" -#include "modules/modules_enabled.gen.h" // For svg. +#include "modules/modules_enabled.gen.h" // For mono and svg. #ifdef MODULE_SVG_ENABLED #include "modules/svg/image_loader_svg.h" #endif @@ -1903,6 +1903,14 @@ bool EditorExportPlatformIOS::has_valid_export_configuration(const Refget("variant/extensions_support"); +#ifdef MODULE_MONO_ENABLED + err += TTR("Exporting to Web is currently not supported in Godot 4 when using C#/.NET. Use Godot 3 to target Web with C#/Mono instead.") + "\n"; + err += TTR("If this project does not use C#, use a non-C# editor build to export the project.") + "\n"; + // Don't check for additional errors, as this particular error cannot be resolved. + r_error = err; + return false; +#endif + // Look for export templates (first official, and if defined custom templates). bool dvalid = exists_export_template(_get_template_name(extensions, true), &err); bool rvalid = exists_export_template(_get_template_name(extensions, false), &err);