From 6020e3475710d75d6f6515b709c3f1eeb99962ad Mon Sep 17 00:00:00 2001 From: Mateus Elias Date: Tue, 29 Aug 2023 07:09:33 -0300 Subject: [PATCH] Improve Object.get_property_list() method description --- doc/classes/Object.xml | 1 + 1 file changed, 1 insertion(+) diff --git a/doc/classes/Object.xml b/doc/classes/Object.xml index 5fb1d7ab8f61..3ef70dc76c5c 100644 --- a/doc/classes/Object.xml +++ b/doc/classes/Object.xml @@ -651,6 +651,7 @@ - [code]hint[/code] is [i]how[/i] the property is meant to be edited (see [enum PropertyHint]); - [code]hint_string[/code] depends on the hint (see [enum PropertyHint]); - [code]usage[/code] is a combination of [enum PropertyUsageFlags]. + [b]Note:[/b] In GDScript, all class members are treated as properties. In C# and GDExtension, it may be necessary to explicitly mark class members as Godot properties using decorators or attributes.