diff --git a/doc/classes/Image.xml b/doc/classes/Image.xml
index 2782e877a950..fabe6fe4bd75 100644
--- a/doc/classes/Image.xml
+++ b/doc/classes/Image.xml
@@ -619,16 +619,16 @@
OpenGL texture format [code]GL_RGBA32F[/code] where there are four components, each a 32-bit floating-point values.
- OpenGL texture format [code]GL_R32F[/code] where there's one component, a 16-bit "half-precision" floating-point value.
+ OpenGL texture format [code]GL_R16F[/code] where there's one component, a 16-bit "half-precision" floating-point value.
- OpenGL texture format [code]GL_RG32F[/code] where there are two components, each a 16-bit "half-precision" floating-point value.
+ OpenGL texture format [code]GL_RG16F[/code] where there are two components, each a 16-bit "half-precision" floating-point value.
- OpenGL texture format [code]GL_RGB32F[/code] where there are three components, each a 16-bit "half-precision" floating-point value.
+ OpenGL texture format [code]GL_RGB16F[/code] where there are three components, each a 16-bit "half-precision" floating-point value.
- OpenGL texture format [code]GL_RGBA32F[/code] where there are four components, each a 16-bit "half-precision" floating-point value.
+ OpenGL texture format [code]GL_RGBA16F[/code] where there are four components, each a 16-bit "half-precision" floating-point value.
A special OpenGL texture format where the three color components have 9 bits of precision and all three share a single 5-bit exponent.