diff --git a/doc/classes/RayCast2D.xml b/doc/classes/RayCast2D.xml
index 6144fd8f0b3e..22e3ae07ba0a 100644
--- a/doc/classes/RayCast2D.xml
+++ b/doc/classes/RayCast2D.xml
@@ -74,7 +74,7 @@
- Returns the collision point at which the ray intersects the closest object.
+ Returns the collision point at which the ray intersects the closest object. If [member hit_from_inside] is [code]true[/code] and the ray starts inside of a collision shape, this function will return the origin point of the ray.
[b]Note:[/b] This point is in the [b]global[/b] coordinate system.
diff --git a/doc/classes/RayCast3D.xml b/doc/classes/RayCast3D.xml
index 7157ec9b5f5c..406fed107f7e 100644
--- a/doc/classes/RayCast3D.xml
+++ b/doc/classes/RayCast3D.xml
@@ -81,7 +81,7 @@
- Returns the collision point at which the ray intersects the closest object.
+ Returns the collision point at which the ray intersects the closest object. If [member hit_from_inside] is [code]true[/code] and the ray starts inside of a collision shape, this function will return the origin point of the ray.
[b]Note:[/b] This point is in the [b]global[/b] coordinate system.