diff --git a/core/config/project_settings.cpp b/core/config/project_settings.cpp
index 56e041be1b98..0e9638a625c5 100644
--- a/core/config/project_settings.cpp
+++ b/core/config/project_settings.cpp
@@ -1484,6 +1484,8 @@ ProjectSettings::ProjectSettings() {
GLOBAL_DEF_RST("rendering/rendering_device/d3d12/max_misc_descriptors_per_frame", 512);
custom_prop_info["rendering/rendering_device/d3d12/max_misc_descriptors_per_frame"] = PropertyInfo(Variant::INT, "rendering/rendering_device/d3d12/max_misc_descriptors_per_frame", PROPERTY_HINT_RANGE, "32,4096");
+ GLOBAL_DEF_RST(PropertyInfo(Variant::INT, "rendering/rendering_device/d3d12/agility_sdk_version"), 610);
+
GLOBAL_DEF_BASIC(PropertyInfo(Variant::INT, "rendering/textures/canvas_textures/default_texture_filter", PROPERTY_HINT_ENUM, "Nearest,Linear,Linear Mipmap,Nearest Mipmap"), 1);
GLOBAL_DEF_BASIC(PropertyInfo(Variant::INT, "rendering/textures/canvas_textures/default_texture_repeat", PROPERTY_HINT_ENUM, "Disable,Enable,Mirror"), 0);
diff --git a/doc/classes/ProjectSettings.xml b/doc/classes/ProjectSettings.xml
index ab92916320d9..09008905ceef 100644
--- a/doc/classes/ProjectSettings.xml
+++ b/doc/classes/ProjectSettings.xml
@@ -2616,6 +2616,9 @@
Override for [member rendering/renderer/rendering_method] on web.
+
+ Version code of the Direct3D 12 Agility SDK to use ([code]D3D12SDKVersion[/code]).
+
The number of entries in the miscellaneous descriptors heap the Direct3D 12 rendering driver uses each frame, used for various operations like clearing a texture.
Depending on the complexity of scenes, this value may be lowered or may need to be raised.
diff --git a/drivers/d3d12/d3d12_context.cpp b/drivers/d3d12/d3d12_context.cpp
index 36492b198b14..97f5d91f3a8e 100644
--- a/drivers/d3d12/d3d12_context.cpp
+++ b/drivers/d3d12/d3d12_context.cpp
@@ -55,27 +55,14 @@
#include
#include
+#ifndef CLSID_D3D12DeviceFactory
+// Note: symbol is not available in MinGW import library.
+const CLSID CLSID_D3D12DeviceFactory = __uuidof(ID3D12DeviceFactory);
+#endif
#endif
extern "C" {
char godot_nir_arch_name[32];
-
-#ifdef AGILITY_SDK_ENABLED
-__declspec(dllexport) extern const UINT D3D12SDKVersion = 610;
-#ifdef AGILITY_SDK_MULTIARCH_ENABLED
-#if defined(__aarch64__) || defined(_M_ARM64) || defined(_M_ARM64EC)
-__declspec(dllexport) extern const char *D3D12SDKPath = "\\.\\arm64";
-#elif defined(__arm__) || defined(_M_ARM)
-__declspec(dllexport) extern const char *D3D12SDKPath = "\\.\\arm32";
-#elif defined(__x86_64) || defined(__x86_64__) || defined(__amd64__) || defined(_M_X64)
-__declspec(dllexport) extern const char *D3D12SDKPath = "\\.\\x86_64";
-#elif defined(__i386) || defined(__i386__) || defined(_M_IX86)
-__declspec(dllexport) extern const char *D3D12SDKPath = "\\.\\x86_32";
-#endif
-#else
-__declspec(dllexport) extern const char *D3D12SDKPath = "\\.";
-#endif // AGILITY_SDK_MULTIARCH
-#endif // AGILITY_SDK_ENABLED
}
#ifdef PIX_ENABLED
@@ -295,7 +282,12 @@ Error D3D12Context::_check_capabilities() {
Error D3D12Context::_initialize_debug_layers() {
ComPtr debug_controller;
- HRESULT res = D3D12GetDebugInterface(IID_PPV_ARGS(&debug_controller));
+ HRESULT res;
+ if (device_factory) {
+ res = device_factory->GetConfigurationInterface(CLSID_D3D12Debug, IID_PPV_ARGS(&debug_controller));
+ } else {
+ res = D3D12GetDebugInterface(IID_PPV_ARGS(&debug_controller));
+ }
ERR_FAIL_COND_V(!SUCCEEDED(res), ERR_QUERY_FAILED);
debug_controller->EnableDebugLayer();
return OK;
@@ -501,7 +493,12 @@ void D3D12Context::_dump_adapter_info(int p_index) {
}
Error D3D12Context::_create_device(DeviceBasics &r_basics) {
- HRESULT res = D3D12CreateDevice(gpu.Get(), D3D_FEATURE_LEVEL_11_0, IID_PPV_ARGS(r_basics.device.GetAddressOf()));
+ HRESULT res;
+ if (device_factory) {
+ res = device_factory->CreateDevice(gpu.Get(), D3D_FEATURE_LEVEL_11_0, IID_PPV_ARGS(r_basics.device.GetAddressOf()));
+ } else {
+ res = D3D12CreateDevice(gpu.Get(), D3D_FEATURE_LEVEL_11_0, IID_PPV_ARGS(r_basics.device.GetAddressOf()));
+ }
ERR_FAIL_COND_V_MSG(!SUCCEEDED(res), ERR_CANT_CREATE, "D3D12CreateDevice failed with error " + vformat("0x%08ux", (uint64_t)res) + ".");
// Create direct command queue.
@@ -808,7 +805,32 @@ Error D3D12Context::_update_swap_chain(Window *window) {
return OK;
}
+void D3D12Context::_init_device_factory() {
+ uint32_t agility_sdk_version = GLOBAL_GET("rendering/rendering_device/d3d12/agility_sdk_version");
+ String agility_sdk_path = String(".\\") + Engine::get_singleton()->get_architecture_name();
+
+ // Note: symbol is not available in MinGW import library.
+ PFN_D3D12_GET_INTERFACE d3d_D3D12GetInterface = (PFN_D3D12_GET_INTERFACE)GetProcAddress(LoadLibraryW(L"D3D12.dll"), "D3D12GetInterface");
+ ERR_FAIL_COND(!d3d_D3D12GetInterface);
+
+ ID3D12SDKConfiguration *sdk_config = nullptr;
+ if (SUCCEEDED(d3d_D3D12GetInterface(CLSID_D3D12SDKConfiguration, IID_PPV_ARGS(&sdk_config)))) {
+ ID3D12SDKConfiguration1 *sdk_config1 = nullptr;
+ if (SUCCEEDED(sdk_config->QueryInterface(&sdk_config1))) {
+ if (SUCCEEDED(sdk_config1->CreateDeviceFactory(agility_sdk_version, agility_sdk_path.ascii().get_data(), IID_PPV_ARGS(device_factory.GetAddressOf())))) {
+ d3d_D3D12GetInterface(CLSID_D3D12DeviceFactory, IID_PPV_ARGS(device_factory.GetAddressOf()));
+ } else if (SUCCEEDED(sdk_config1->CreateDeviceFactory(agility_sdk_version, ".\\", IID_PPV_ARGS(device_factory.GetAddressOf())))) {
+ d3d_D3D12GetInterface(CLSID_D3D12DeviceFactory, IID_PPV_ARGS(device_factory.GetAddressOf()));
+ }
+ sdk_config1->Release();
+ }
+ sdk_config->Release();
+ }
+}
+
Error D3D12Context::initialize() {
+ _init_device_factory();
+
if (_use_validation_layers()) {
Error err = _initialize_debug_layers();
ERR_FAIL_COND_V(err, ERR_CANT_CREATE);
diff --git a/drivers/d3d12/d3d12_context.h b/drivers/d3d12/d3d12_context.h
index ec4bc832b656..27ec93bb7d99 100644
--- a/drivers/d3d12/d3d12_context.h
+++ b/drivers/d3d12/d3d12_context.h
@@ -110,6 +110,7 @@ class D3D12Context : public ApiContextRD {
IMAGE_COUNT = FRAME_LAG + 1,
};
+ ComPtr device_factory;
ComPtr dxgi_factory;
ComPtr gpu;
DeviceLimits gpu_limits = {};
@@ -181,6 +182,7 @@ class D3D12Context : public ApiContextRD {
void *p_context);
Error _initialize_debug_layers();
+ void _init_device_factory();
Error _select_adapter(int &r_index);
void _dump_adapter_info(int p_index);