From ea5ecc6b8e393b344cb7a51e884b1c08eaf92366 Mon Sep 17 00:00:00 2001 From: Emmanuel Ferdman Date: Sat, 6 Apr 2024 18:03:13 +0300 Subject: [PATCH] fix: update the location of editor theme --- doc/classes/EditorSettings.xml | 2 +- scene/2d/marker_2d.cpp | 2 +- 2 files changed, 2 insertions(+), 2 deletions(-) diff --git a/doc/classes/EditorSettings.xml b/doc/classes/EditorSettings.xml index 573171b7e1d2..87ca0536b845 100644 --- a/doc/classes/EditorSettings.xml +++ b/doc/classes/EditorSettings.xml @@ -830,7 +830,7 @@ The icon and font color scheme to use in the editor. - [b]Auto[/b] determines the color scheme to use automatically based on [member interface/theme/base_color]. - - [b]Dark[/b] makes fonts and icons dark (suitable for light themes). Icon colors are automatically converted by the editor following the set of rules defined in [url=https://github.com/godotengine/godot/blob/master/editor/editor_themes.cpp]this file[/url]. + - [b]Dark[/b] makes fonts and icons dark (suitable for light themes). Icon colors are automatically converted by the editor following the set of rules defined in [url=https://github.com/godotengine/godot/blob/master/editor/themes/editor_theme_manager.cpp]this file[/url]. - [b]Light[/b] makes fonts and icons light (suitable for dark themes). diff --git a/scene/2d/marker_2d.cpp b/scene/2d/marker_2d.cpp index 39026591b079..b1b9705bf8fe 100644 --- a/scene/2d/marker_2d.cpp +++ b/scene/2d/marker_2d.cpp @@ -48,7 +48,7 @@ void Marker2D::_draw_cross() { // Use a darkened axis color for the negative axis. // This makes it possible to see in which direction the Marker3D node is rotated // (which can be important depending on how it's used). - // Axis colors are taken from `axis_x_color` and `axis_y_color` (defined in `editor/editor_themes.cpp`). + // Axis colors are taken from `axis_x_color` and `axis_y_color` (defined in `editor/themes/editor_theme_manager.cpp`). const Color color_x = Color(0.96, 0.20, 0.32); const Color color_y = Color(0.53, 0.84, 0.01); PackedColorArray colors = {