From 56026e6c763220c4474ed504ec06f44237c876fb Mon Sep 17 00:00:00 2001 From: Yuri Rubinsky Date: Sat, 11 May 2024 13:15:53 +0300 Subject: [PATCH] Fix errors on pressing autoplay in sprite frames editor --- editor/plugins/sprite_frames_editor_plugin.cpp | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/editor/plugins/sprite_frames_editor_plugin.cpp b/editor/plugins/sprite_frames_editor_plugin.cpp index eef9557ca8dd..2d77c932c72e 100644 --- a/editor/plugins/sprite_frames_editor_plugin.cpp +++ b/editor/plugins/sprite_frames_editor_plugin.cpp @@ -1733,7 +1733,7 @@ void SpriteFramesEditor::_autoplay_pressed() { if (animated_sprite) { EditorUndoRedoManager *undo_redo = EditorUndoRedoManager::get_singleton(); - undo_redo->create_action(TTR("Toggle Autoplay"), UndoRedo::MERGE_DISABLE, frames.ptr()); + undo_redo->create_action(TTR("Toggle Autoplay"), UndoRedo::MERGE_DISABLE, animated_sprite); String current = animated_sprite->call("get_animation"); String current_auto = animated_sprite->call("get_autoplay"); if (current == current_auto) {