diff --git a/platform/windows/gl_manager_windows_native.cpp b/platform/windows/gl_manager_windows_native.cpp index c8d7534e2693..f74aa4ced7d7 100644 --- a/platform/windows/gl_manager_windows_native.cpp +++ b/platform/windows/gl_manager_windows_native.cpp @@ -76,6 +76,8 @@ static String format_error_message(DWORD id) { const int OGL_THREAD_CONTROL_ID = 0x20C1221E; const int OGL_THREAD_CONTROL_DISABLE = 0x00000002; const int OGL_THREAD_CONTROL_ENABLE = 0x00000001; +const int VRR_MODE_ID = 0x1194F158; +const int VRR_MODE_FULLSCREEN_ONLY = 0x1; typedef int(__cdecl *NvAPI_Initialize_t)(); typedef int(__cdecl *NvAPI_Unload_t)(); @@ -104,10 +106,12 @@ static bool nvapi_err_check(const char *msg, int status) { return true; } -// On windows we have to disable threaded optimization when using NVIDIA graphics cards -// to avoid stuttering, see https://stackoverflow.com/questions/36959508/nvidia-graphics-driver-causing-noticeable-frame-stuttering/37632948 -// also see https://github.com/Ryujinx/Ryujinx/blob/master/src/Ryujinx.Common/GraphicsDriver/NVThreadedOptimization.cs -void GLManagerNative_Windows::_nvapi_disable_threaded_optimization() { +// On windows we have to customize the NVIDIA application profile: +// * disable threaded optimization when using NVIDIA cards to avoid stuttering, see +// https://stackoverflow.com/questions/36959508/nvidia-graphics-driver-causing-noticeable-frame-stuttering/37632948 +// https://github.com/Ryujinx/Ryujinx/blob/master/src/Ryujinx.Common/GraphicsDriver/NVThreadedOptimization.cs +// * disable G-SYNC in windowed mode, as it results in unstable editor refresh rates +void GLManagerNative_Windows::_nvapi_setup_profile() { HMODULE nvapi = nullptr; #ifdef _WIN64 nvapi = LoadLibraryA("nvapi64.dll"); @@ -239,21 +243,29 @@ void GLManagerNative_Windows::_nvapi_disable_threaded_optimization() { } } - NVDRS_SETTING setting; - setting.version = NVDRS_SETTING_VER; - setting.settingId = OGL_THREAD_CONTROL_ID; - setting.settingType = NVDRS_DWORD_TYPE; - setting.settingLocation = NVDRS_CURRENT_PROFILE_LOCATION; - setting.isCurrentPredefined = 0; - setting.isPredefinedValid = 0; + NVDRS_SETTING ogl_thread_control_setting = { 0 }; + ogl_thread_control_setting.version = NVDRS_SETTING_VER; + ogl_thread_control_setting.settingId = OGL_THREAD_CONTROL_ID; + ogl_thread_control_setting.settingType = NVDRS_DWORD_TYPE; int thread_control_val = OGL_THREAD_CONTROL_DISABLE; if (!GLOBAL_GET("rendering/gl_compatibility/nvidia_disable_threaded_optimization")) { thread_control_val = OGL_THREAD_CONTROL_ENABLE; } - setting.u32CurrentValue = thread_control_val; - setting.u32PredefinedValue = thread_control_val; + ogl_thread_control_setting.u32CurrentValue = thread_control_val; - if (!nvapi_err_check("NVAPI: Error calling NvAPI_DRS_SetSetting", NvAPI_DRS_SetSetting(session_handle, profile_handle, &setting))) { + if (!nvapi_err_check("NVAPI: Error calling NvAPI_DRS_SetSetting", NvAPI_DRS_SetSetting(session_handle, profile_handle, &ogl_thread_control_setting))) { + NvAPI_DRS_DestroySession(session_handle); + NvAPI_Unload(); + return; + } + + NVDRS_SETTING vrr_mode_setting = { 0 }; + vrr_mode_setting.version = NVDRS_SETTING_VER; + vrr_mode_setting.settingId = VRR_MODE_ID; + vrr_mode_setting.settingType = NVDRS_DWORD_TYPE; + vrr_mode_setting.u32CurrentValue = VRR_MODE_FULLSCREEN_ONLY; + + if (!nvapi_err_check("NVAPI: Error calling NvAPI_DRS_SetSetting", NvAPI_DRS_SetSetting(session_handle, profile_handle, &vrr_mode_setting))) { NvAPI_DRS_DestroySession(session_handle); NvAPI_Unload(); return; @@ -270,6 +282,7 @@ void GLManagerNative_Windows::_nvapi_disable_threaded_optimization() { } else { print_verbose("NVAPI: Enabled OpenGL threaded optimization successfully"); } + print_verbose("NVAPI: Disabled G-SYNC for windowed mode successfully"); NvAPI_DRS_DestroySession(session_handle); } @@ -495,7 +508,7 @@ void GLManagerNative_Windows::swap_buffers() { } Error GLManagerNative_Windows::initialize() { - _nvapi_disable_threaded_optimization(); + _nvapi_setup_profile(); return OK; } diff --git a/platform/windows/gl_manager_windows_native.h b/platform/windows/gl_manager_windows_native.h index b4e2a3acdf5a..532092ae7439 100644 --- a/platform/windows/gl_manager_windows_native.h +++ b/platform/windows/gl_manager_windows_native.h @@ -78,7 +78,7 @@ class GLManagerNative_Windows { int glx_minor, glx_major; private: - void _nvapi_disable_threaded_optimization(); + void _nvapi_setup_profile(); int _find_or_create_display(GLWindow &win); Error _create_context(GLWindow &win, GLDisplay &gl_display);