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Merge pull request #2468 from tig/v2_develop
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Adds AbsoluteLayout unit tests
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tig authored Mar 30, 2023
2 parents 33c9a5f + 1890677 commit a1c8a7d
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328 changes: 328 additions & 0 deletions UnitTests/Core/AbsoluteLayoutTests.cs
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using NStack;
using System;
using System.Collections.Generic;
using System.Xml.Linq;
using Terminal.Gui.Graphs;
using Xunit;
using Xunit.Abstractions;
//using GraphViewTests = Terminal.Gui.Views.GraphViewTests;

// Alias Console to MockConsole so we don't accidentally use Console
using Console = Terminal.Gui.FakeConsole;

namespace Terminal.Gui.CoreTests {
public class AbsoluteLayoutTests {
readonly ITestOutputHelper output;

public AbsoluteLayoutTests (ITestOutputHelper output)
{
this.output = output;
}

[Fact]
public void AbsoluteLayout_Constructor ()
{
var frame = new Rect (1, 2, 3, 4);
var v = new View (frame);
Assert.True (v.LayoutStyle == LayoutStyle.Absolute);
Assert.Equal (frame, v.Frame);
Assert.Equal (new Rect(0, 0, frame.Width, frame.Height), v.Bounds); // With Absolute Bounds *is* deterministic before Layout
Assert.Null (v.X);
Assert.Null (v.Y);
Assert.Null (v.Height);
Assert.Null (v.Width);

v = new View (frame, "v");
Assert.True (v.LayoutStyle == LayoutStyle.Absolute);
Assert.Equal (frame, v.Frame);
Assert.Equal (new Rect (0, 0, frame.Width, frame.Height), v.Bounds); // With Absolute Bounds *is* deterministic before Layout
Assert.Null (v.X);
Assert.Null (v.Y);
Assert.Null (v.Height);
Assert.Null (v.Width);

v = new View (frame.X, frame.Y, "v");
Assert.True (v.LayoutStyle == LayoutStyle.Absolute);
// BUGBUG: v2 - I think the default size should be 0,0
Assert.Equal (new Rect(frame.X, frame.Y, 1, 1), v.Frame);
Assert.Equal (new Rect (0, 0, 1, 1), v.Bounds); // With Absolute Bounds *is* deterministic before Layout
Assert.Null (v.X);
Assert.Null (v.Y);
Assert.Null (v.Height);
Assert.Null (v.Width);
}


[Fact]
public void AbsoluteLayout_Change_Frame ()
{
var frame = new Rect (1, 2, 3, 4);
var newFrame = new Rect (1, 2, 30, 40);

var v = new View (frame);
v.Frame = newFrame;
Assert.True (v.LayoutStyle == LayoutStyle.Absolute);
Assert.Equal (newFrame, v.Frame);
Assert.Equal (new Rect (0, 0, newFrame.Width, newFrame.Height), v.Bounds); // With Absolute Bounds *is* deterministic before Layout
Assert.Null (v.X);
Assert.Null (v.Y);
Assert.Null (v.Height);
Assert.Null (v.Width);

v = new View (frame.X, frame.Y, "v");
v.Frame = newFrame;
Assert.Equal (newFrame, v.Frame);
Assert.Equal (new Rect (0, 0, newFrame.Width, newFrame.Height), v.Bounds); // With Absolute Bounds *is* deterministic before Layout
Assert.Null (v.X);
Assert.Null (v.Y);
Assert.Null (v.Height);
Assert.Null (v.Width);

newFrame = new Rect (10, 20, 30, 40);
v = new View (frame);
v.Frame = newFrame;
Assert.Equal (newFrame, v.Frame);
Assert.Equal (new Rect (0, 0, newFrame.Width, newFrame.Height), v.Bounds); // With Absolute Bounds *is* deterministic before Layout
Assert.Null (v.X);
Assert.Null (v.Y);
Assert.Null (v.Height);
Assert.Null (v.Width);

v = new View (frame.X, frame.Y, "v");
v.Frame = newFrame;
Assert.Equal (newFrame, v.Frame);
Assert.Equal (new Rect (0, 0, newFrame.Width, newFrame.Height), v.Bounds); // With Absolute Bounds *is* deterministic before Layout
Assert.Null (v.X);
Assert.Null (v.Y);
Assert.Null (v.Height);
Assert.Null (v.Width);

}


[Fact]
public void AbsoluteLayout_Change_Height_or_Width_Absolute ()
{
var frame = new Rect (1, 2, 3, 4);
var newFrame = new Rect (1, 2, 30, 40);

var v = new View (frame);
v.Height = newFrame.Height;
v.Width = newFrame.Width;
Assert.True (v.LayoutStyle == LayoutStyle.Absolute);
Assert.Equal (newFrame, v.Frame);
Assert.Equal (new Rect (0, 0, newFrame.Width, newFrame.Height), v.Bounds); // With Absolute Bounds *is* deterministic before Layout
Assert.Null (v.X);
Assert.Null (v.Y);
Assert.Equal ($"Absolute({newFrame.Height})", v.Height.ToString());
Assert.Equal ($"Absolute({newFrame.Width})", v.Width.ToString ());
}

[Fact]
public void AbsoluteLayout_Change_Height_or_Width_NotAbsolute ()
{
var v = new View (Rect.Empty);
v.Height = Dim.Fill ();
v.Width = Dim.Fill ();
Assert.True (v.LayoutStyle == LayoutStyle.Absolute); // BUGBUG: v2 - Changing the Height or Width should change the LayoutStyle
}

[Fact]
public void AbsoluteLayout_Change_Height_or_Width_Null ()
{
var v = new View (Rect.Empty);
v.Height = null;
v.Width = null;
Assert.True (v.LayoutStyle == LayoutStyle.Absolute);
}

[Fact]
public void AbsoluteLayout_Change_X_or_Y_Absolute ()
{
var frame = new Rect (1, 2, 3, 4);
var newFrame = new Rect (10, 20, 3, 4);

var v = new View (frame);
v.X = newFrame.X;
v.Y = newFrame.Y;
Assert.True (v.LayoutStyle == LayoutStyle.Absolute);
Assert.Equal (newFrame, v.Frame);
Assert.Equal (new Rect (0, 0, newFrame.Width, newFrame.Height), v.Bounds); // With Absolute Bounds *is* deterministic before Layout
Assert.Equal ($"Absolute({newFrame.X})", v.X.ToString ());
Assert.Equal ($"Absolute({newFrame.Y})", v.Y.ToString ());
Assert.Null (v.Height);
Assert.Null (v.Width);
}

[Fact]
public void AbsoluteLayout_Change_X_or_Y_NotAbsolute ()
{
var v = new View (Rect.Empty);
v.X = Pos.Center ();
v.Y = Pos.Center ();
Assert.True (v.LayoutStyle == LayoutStyle.Absolute); // BUGBUG: v2 - Changing the Height or Width should change the LayoutStyle
}

[Fact]
public void AbsoluteLayout_Change_X_or_Y_Null ()
{
var v = new View (Rect.Empty);
v.X = null;
Assert.True (v.LayoutStyle == LayoutStyle.Absolute);

v = new View (Rect.Empty);
v.X = Pos.Center ();
Assert.True (v.LayoutStyle == LayoutStyle.Absolute); // BUGBUG: v2 - Changing the Height or Width should change the LayoutStyle

v.X = null;
Assert.True (v.LayoutStyle == LayoutStyle.Absolute);

v = new View (Rect.Empty);
v.Y = null;
Assert.True (v.LayoutStyle == LayoutStyle.Absolute);

v = new View (Rect.Empty);
v.Y = Pos.Center ();
Assert.True (v.LayoutStyle == LayoutStyle.Absolute); // BUGBUG: v2 - Changing the Height or Width should change the LayoutStyle

v.Y = null;
Assert.True (v.LayoutStyle == LayoutStyle.Absolute);
}

[Fact]
public void AbsoluteLayout_Change_X_Y_Height_Width_Absolute ()
{
var v = new View (Rect.Empty);
v.X = 1;
v.Y = 2;
v.Height = 3;
v.Width = 4;
Assert.True (v.LayoutStyle == LayoutStyle.Absolute);

v = new View (Rect.Empty);
v.X = Pos.Center ();
v.Y = Pos.Center ();
v.Width = Dim.Fill ();
v.Height = Dim.Fill ();
Assert.True (v.LayoutStyle == LayoutStyle.Absolute); // BUGBUG: v2 - Changing the Height or Width should change the LayoutStyle

// BUGBUG: v2 - If all of X, Y, Width, and Height are null or Absolute(n), isn't that the same as LayoutStyle.Absoulte?
v.X = null;
v.Y = null;
v.Height = null;
v.Width = null;
Assert.True (v.LayoutStyle == LayoutStyle.Absolute); // We never automatically change to Absolute from Computed??

v = new View (Rect.Empty);
v.X = Pos.Center ();
v.Y = Pos.Center ();
v.Width = Dim.Fill ();
v.Height = Dim.Fill ();
Assert.True (v.LayoutStyle == LayoutStyle.Absolute); // BUGBUG: v2 - Changing the Height or Width should change the LayoutStyle

// BUGBUG: v2 - If all of X, Y, Width, and Height are null or Absolute(n), isn't that the same as LayoutStyle.Absoulte?
v.X = 1;
v.Y = null;
v.Height = null;
v.Width = null;
Assert.True (v.LayoutStyle == LayoutStyle.Absolute); // We never automatically change to Absolute from Computed??

v = new View (Rect.Empty);
v.X = Pos.Center ();
v.Y = Pos.Center ();
v.Width = Dim.Fill ();
v.Height = Dim.Fill ();
Assert.True (v.LayoutStyle == LayoutStyle.Absolute); // BUGBUG: v2 - Changing the Height or Width should change the LayoutStyle

// BUGBUG: v2 - If all of X, Y, Width, and Height are null or Absolute(n), isn't that the same as LayoutStyle.Absoulte?
v.X = null;
v.Y = 2;
v.Height = null;
v.Width = null;
Assert.True (v.LayoutStyle == LayoutStyle.Absolute); // We never automatically change to Absolute from Computed??

v = new View (Rect.Empty);
v.X = Pos.Center ();
v.Y = Pos.Center ();
v.Width = Dim.Fill ();
v.Height = Dim.Fill ();
Assert.True (v.LayoutStyle == LayoutStyle.Absolute); // BUGBUG: v2 - Changing the Height or Width should change the LayoutStyle

// BUGBUG: v2 - If all of X, Y, Width, and Height are null or Absolute(n), isn't that the same as LayoutStyle.Absoulte?
v.X = null;
v.Y = null;
v.Height = 3;
v.Width = null;
Assert.True (v.LayoutStyle == LayoutStyle.Absolute); // We never automatically change to Absolute from Computed??

v = new View (Rect.Empty);
v.X = Pos.Center ();
v.Y = Pos.Center ();
v.Width = Dim.Fill ();
v.Height = Dim.Fill ();
Assert.True (v.LayoutStyle == LayoutStyle.Absolute); // BUGBUG: v2 - Changing the Height or Width should change the LayoutStyle

// BUGBUG: v2 - If all of X, Y, Width, and Height are null or Absolute(n), isn't that the same as LayoutStyle.Absoulte?
v.X = null;
v.Y = null;
v.Height = null;
v.Width = 4;
Assert.True (v.LayoutStyle == LayoutStyle.Absolute); // We never automatically change to Absolute from Computed??
}

[Fact]
public void AbsoluteLayout_Change_X_Y_Height_Width_Null ()
{
var v = new View (Rect.Empty);
v.X = null;
v.Y = null;
v.Height = null;
v.Width = null;
Assert.True (v.LayoutStyle == LayoutStyle.Absolute);

v = new View (Rect.Empty);
v.X = Pos.Center ();
v.Y = Pos.Center ();
v.Width = Dim.Fill ();
v.Height = Dim.Fill ();
Assert.True (v.LayoutStyle == LayoutStyle.Absolute); // BUGBUG: v2 - Changing the Height or Width should change the LayoutStyle

// BUGBUG: v2 - If all of X, Y, Width, and Height are null or Absolute(n), isn't that the same as LayoutStyle.Absoulte?
v.X = null;
v.Y = null;
v.Height = null;
v.Width = null;
Assert.True (v.LayoutStyle == LayoutStyle.Absolute); // We never automatically change to Absolute from Computed??
}

[Fact]
public void AbsoluteLayout_Layout ()
{
var superRect = new Rect (0, 0, 100, 100);
var super = new View (superRect, "super");
Assert.True (super.LayoutStyle == LayoutStyle.Absolute);
var v1 = new View () {
X = 0,
Y = 0,
Width = 10,
Height = 10
};
// BUGBUG: v2 - This should be LayoutStyle.Absolute
Assert.True (v1.LayoutStyle == LayoutStyle.Computed);

var v2 = new View () {
X = 10,
Y = 10,
Width = 10,
Height = 10
};
// BUGBUG: v2 - This should be LayoutStyle.Absolute
Assert.True (v1.LayoutStyle == LayoutStyle.Computed);

super.Add (v1, v2);
super.LayoutSubviews ();
Assert.Equal (new Rect (0, 0, 10, 10), v1.Frame);
Assert.Equal (new Rect (10, 10, 10, 10), v2.Frame);
}
}
}

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